feat(essentials): Adds RoomUiBehaviorConfig for disabling activity buttons

This commit is contained in:
Neil Dorin
2022-09-02 11:19:18 -06:00
parent 7fe2d04d31
commit c4a23e0887
3 changed files with 57 additions and 13 deletions

View File

@@ -30,11 +30,40 @@ namespace PepperDash.Essentials.Core
bool _PowerIsOn;
bool _IsWarmingUp;
bool _IsCoolingDown;
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
bool _IsCoolingDown;
protected override Func<bool> PowerIsOnFeedbackFunc
{
get
{
return () =>
{
Debug.Console(2, this, "*************************************************** Display Power is {0}", _PowerIsOn ? "on" : "off");
return _PowerIsOn;
};
} }
protected override Func<bool> IsCoolingDownFeedbackFunc
{
get
{
return () =>
{
Debug.Console(2, this, "*************************************************** {0}", _IsCoolingDown ? "Display is cooling down" : "Display has finished cooling down");
return _IsCoolingDown;
};
}
}
protected override Func<bool> IsWarmingUpFeedbackFunc
{
get
{
return () =>
{
Debug.Console(2, this, "*************************************************** {0}", _IsWarmingUp ? "Display is warming up" : "Display has finished warming up");
return _IsWarmingUp;
};
}
}
protected override Func<string> CurrentInputFeedbackFunc { get { return () => "Not Implemented"; } }
int VolumeHeldRepeatInterval = 200;
@@ -61,7 +90,7 @@ namespace PepperDash.Essentials.Core
MuteFeedback = new BoolFeedback("MuteOn", () => _IsMuted);
WarmupTime = 10000;
CooldownTime = 5000;
CooldownTime = 10000;
}
public override void PowerOn()
@@ -88,15 +117,15 @@ namespace PepperDash.Essentials.Core
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsCoolingDown = true;
_PowerIsOn = false;
PowerIsOnFeedback.InvokeFireUpdate();
IsCoolingDownFeedback.InvokeFireUpdate();
// Fake cool-down cycle
CooldownTimer = new CTimer(o =>
{
Debug.Console(2, this, "Cooldown timer ending");
_IsCoolingDown = false;
IsCoolingDownFeedback.InvokeFireUpdate();
IsCoolingDownFeedback.InvokeFireUpdate();
_PowerIsOn = false;
PowerIsOnFeedback.InvokeFireUpdate();
}, CooldownTime);
}
}