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wip: update XML comments
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@@ -12,33 +12,54 @@ namespace PepperDash.Essentials.Core
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{
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//***************************************************************************************************
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/// <summary>
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/// Abstract base class for Room
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/// </summary>
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public abstract class Room : Device, IHasFeedback
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{
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/// <summary>
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/// Gets or sets the RoomIsOnFeedback
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/// </summary>
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public abstract BoolFeedback RoomIsOnFeedback { get; protected set; }
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/// <summary>
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/// Gets or sets the IsCoolingDownFeedback
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/// </summary>
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public abstract BoolFeedback IsCoolingDownFeedback { get; protected set; }
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/// <summary>
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/// Gets or sets the IsWarmingUpFeedback
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/// </summary>
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public abstract BoolFeedback IsWarmingUpFeedback { get; protected set; }
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// In concrete classes, these should be computed from the relevant devices
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/// <summary>
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/// Gets or sets the CooldownTime
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/// </summary>
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/// <inheritdoc />
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/// <summary>
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/// Gets or sets the CooldownTime
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/// </summary>
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/// <inheritdoc />
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public virtual uint CooldownTime { get { return 10000; } }
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/// <summary>
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/// Gets or sets the WarmupTime
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/// </summary>
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/// <inheritdoc />
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/// <summary>
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/// Gets or sets the WarmupTime
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/// </summary>
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/// <inheritdoc />
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public virtual uint WarmupTime { get { return 5000; } }
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/// <summary>
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/// Gets or sets the Description
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/// </summary>
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/// <summary>
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/// Gets or sets the Description
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/// </summary>
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public string Description { get; set; }
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/// <summary>
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/// Gets or sets the HelpMessage
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/// </summary>
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/// <summary>
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/// Gets or sets the HelpMessage
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/// </summary>
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public string HelpMessage { get; set; }
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/// <summary>
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/// Room Constructor
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/// </summary>
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/// <param name="key">room key</param>
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/// <param name="name">room name</param>
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public Room(string key, string name)
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: base(key, name)
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{
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@@ -59,6 +80,9 @@ namespace PepperDash.Essentials.Core
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#region IDeviceWithOutputs Members
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/// <summary>
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/// Gets the Feedbacks
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/// </summary>
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public virtual FeedbackCollection<Feedback> Feedbacks
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{
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get
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