mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-02 14:24:59 +00:00
feat: add cooldown logic to Magic Routing
In some cases, a route can be requested while a sink is cooling down. In those cases, the routing logic should keep track of requests for a destination and wait until cooling is complete to request the new route.
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@@ -11,12 +11,34 @@ using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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public class RouteRequest
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{
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public IRoutingSink Destination {get; set;}
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public IRoutingOutputs Source {get; set;}
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public eRoutingSignalType SignalType {get; set;}
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public void HandleCooldown(object sender, FeedbackEventArgs args)
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{
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var coolingDevice = sender as IWarmingCooling;
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if(args.BoolValue == false)
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{
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Destination.ReleaseAndMakeRoute(Source, SignalType);
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if(sender == null) return;
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coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
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}
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}
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}
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/// <summary>
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/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
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/// on those destinations.
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/// </summary>
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public static class IRoutingInputsExtensions
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{
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private static Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
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/// <summary>
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/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
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/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
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@@ -24,16 +46,51 @@ namespace PepperDash.Essentials.Core
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/// </summary>
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public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
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{
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destination.ReleaseRoute();
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var routeRequest = new RouteRequest {
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Destination = destination,
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Source = source,
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SignalType = signalType
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};
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if (source == null) return;
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var newRoute = destination.GetRouteToSource(source, signalType);
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if (newRoute == null) return;
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RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
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Debug.Console(2, destination, "Executing full route");
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newRoute.ExecuteRoutes();
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var coolingDevice = destination as IWarmingCooling;
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RouteRequest existingRouteRequest;
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//We already have a route request for this device, and it's a cooling device and is cooling
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if (RouteRequests.TryGetValue(destination.Key, out existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
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{
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coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
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coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
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RouteRequests[destination.Key] = routeRequest;
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return;
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}
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//New Request
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if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
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{
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coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
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RouteRequests.Add(destination.Key, routeRequest);
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return;
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}
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destination.ReleaseRoute();
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RunRouteRequest(routeRequest);
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}
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public static void RunRouteRequest(RouteRequest request)
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{
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if (request.Source == null) return;
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var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
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if (newRoute == null) return;
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RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
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Debug.Console(2, request.Destination, "Executing full route");
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newRoute.ExecuteRoutes();
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}
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/// <summary>
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/// Will release the existing route on the destination, if it is found in
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/// RouteDescriptorCollection.DefaultCollection
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