feat: add cooldown logic to Magic Routing

In some cases, a route can be requested while a sink is cooling down.
In those cases, the routing logic should keep track of requests for a
destination and wait until cooling is complete to request the new
route.
This commit is contained in:
Andrew Welker
2022-09-01 11:47:52 -06:00
parent 81b1117310
commit d7cccc0709

View File

@@ -11,12 +11,34 @@ using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
public class RouteRequest
{
public IRoutingSink Destination {get; set;}
public IRoutingOutputs Source {get; set;}
public eRoutingSignalType SignalType {get; set;}
public void HandleCooldown(object sender, FeedbackEventArgs args)
{
var coolingDevice = sender as IWarmingCooling;
if(args.BoolValue == false)
{
Destination.ReleaseAndMakeRoute(Source, SignalType);
if(sender == null) return;
coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
}
}
}
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class IRoutingInputsExtensions
{
private static Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
@@ -24,16 +46,51 @@ namespace PepperDash.Essentials.Core
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
destination.ReleaseRoute();
var routeRequest = new RouteRequest {
Destination = destination,
Source = source,
SignalType = signalType
};
if (source == null) return;
var newRoute = destination.GetRouteToSource(source, signalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.Console(2, destination, "Executing full route");
newRoute.ExecuteRoutes();
var coolingDevice = destination as IWarmingCooling;
RouteRequest existingRouteRequest;
//We already have a route request for this device, and it's a cooling device and is cooling
if (RouteRequests.TryGetValue(destination.Key, out existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests[destination.Key] = routeRequest;
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests.Add(destination.Key, routeRequest);
return;
}
destination.ReleaseRoute();
RunRouteRequest(routeRequest);
}
public static void RunRouteRequest(RouteRequest request)
{
if (request.Source == null) return;
var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.Console(2, request.Destination, "Executing full route");
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection