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Merge pull request #1254 from PepperDash/lighting-scene-updates
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@@ -1,10 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core.Lighting
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{
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@@ -23,6 +18,11 @@ namespace PepperDash.Essentials.Core.Lighting
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}
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public interface ILightingScenesDynamic
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{
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event EventHandler LightingScenesUpdated;
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}
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/// <summary>
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/// Requirements for a device that implements master raise/lower
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/// </summary>
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@@ -26,6 +26,9 @@ namespace PepperDash.Essentials.Core.Lighting
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}
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}
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[JsonProperty("sortOrder", NullValueHandling = NullValueHandling.Ignore)]
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public int SortOrder { get; set; }
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[JsonIgnore]
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public BoolFeedback IsActiveFeedback { get; set; }
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@@ -8,15 +8,14 @@ namespace PepperDash.Essentials.AppServer.Messengers
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{
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public class ILightingScenesMessenger : MessengerBase
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{
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protected ILightingScenes Device { get; private set; }
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private ILightingScenes lightingScenesDevice;
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public ILightingScenesMessenger(string key, ILightingScenes device, string messagePath)
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: base(key, messagePath, device as IKeyName)
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{
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Device = device ?? throw new ArgumentNullException("device");
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Device.LightingSceneChange += new EventHandler<LightingSceneChangeEventArgs>(LightingDevice_LightingSceneChange);
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lightingScenesDevice = device ?? throw new ArgumentNullException("device");
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lightingScenesDevice.LightingSceneChange += new EventHandler<LightingSceneChangeEventArgs>(LightingDevice_LightingSceneChange);
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}
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private void LightingDevice_LightingSceneChange(object sender, LightingSceneChangeEventArgs e)
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@@ -38,8 +37,13 @@ namespace PepperDash.Essentials.AppServer.Messengers
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AddAction("/selectScene", (id, content) =>
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{
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var s = content.ToObject<LightingScene>();
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Device.SelectScene(s);
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lightingScenesDevice.SelectScene(s);
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});
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if(!(lightingScenesDevice is ILightingScenesDynamic lightingScenesDynamic))
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return;
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lightingScenesDynamic.LightingScenesUpdated += (s, e) => SendFullStatus();
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}
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@@ -47,8 +51,8 @@ namespace PepperDash.Essentials.AppServer.Messengers
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{
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var state = new LightingBaseStateMessage
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{
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Scenes = Device.LightingScenes,
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CurrentLightingScene = Device.CurrentLightingScene
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Scenes = lightingScenesDevice.LightingScenes,
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CurrentLightingScene = lightingScenesDevice.CurrentLightingScene
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};
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PostStatusMessage(state);
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