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Fixed issue preventing lighting scene feedback from updating correctly.
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@@ -143,7 +143,7 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Lutron
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{
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case (int)eAction.Scene:
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{
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var scene = Int32.Parse(response[3]);
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var scene = response[3];
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CurrentLightingScene = LightingScenes.FirstOrDefault(s => s.ID.Equals(scene));
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OnLightingSceneChange();
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