Fix to allow card cage creation loop to continue even if a previous card encountered an issue

This commit is contained in:
Alex Johnson
2020-10-15 12:36:14 -04:00
parent 68ac506a25
commit e0fdefa28e

View File

@@ -73,21 +73,21 @@ namespace PepperDash.Essentials.Core.CrestronIO.Cards
string cardType;
if (!_config.Cards.TryGetValue(i, out cardType))
{
Debug.Console(1, this, "No card found for slot {0}", i);
Debug.Console(0, this, "No card found for slot {0}", i);
continue;
}
if (String.IsNullOrEmpty(cardType))
{
Debug.Console(0, this, "No card specified for slot {0}", i);
return;
continue;
}
Func<uint, C3CardControllerBase> cardBuilder;
if (!_cardDict.TryGetValue(cardType.ToLower(), out cardBuilder))
{
Debug.Console(0, "Unable to find factory for 3-Series card type {0}.", cardType);
return;
continue;
}
try