mirror of
https://github.com/PepperDash/Essentials.git
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copys join maps back to Essentials...
...to maintain backwards compatability
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@@ -0,0 +1,117 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials.Bridges
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{
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public class DisplayControllerJoinMap : JoinMapBase
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{
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#region Digitals
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/// <summary>
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/// Turns the display off and reports power off feedback
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/// </summary>
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public uint PowerOff { get; set; }
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/// <summary>
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/// Turns the display on and repots power on feedback
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/// </summary>
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public uint PowerOn { get; set; }
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/// <summary>
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/// Indicates that the display device supports two way communication when high
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/// </summary>
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public uint IsTwoWayDisplay { get; set; }
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/// <summary>
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/// Increments the volume while high
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/// </summary>
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public uint VolumeUp { get; set; }
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/// <summary>
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/// Decrements teh volume while high
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/// </summary>
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public uint VolumeDown { get; set; }
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/// <summary>
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/// Toggles the mute state. Feedback is high when volume is muted
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/// </summary>
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public uint VolumeMute { get; set; }
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/// <summary>
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/// Range of digital joins to select inputs and report current input as feedback
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/// </summary>
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public uint InputSelectOffset { get; set; }
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/// <summary>
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/// Range of digital joins to report visibility for input buttons
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/// </summary>
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public uint ButtonVisibilityOffset { get; set; }
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/// <summary>
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/// High if the device is online
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/// </summary>
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public uint IsOnline { get; set; }
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#endregion
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#region Analogs
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/// <summary>
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/// Analog join to set the input and report current input as feedback
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/// </summary>
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public uint InputSelect { get; set; }
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/// <summary>
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/// Sets the volume level and reports the current level as feedback
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/// </summary>
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public uint VolumeLevel { get; set; }
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#endregion
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#region Serials
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/// <summary>
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/// Reports the name of the display as defined in config as feedback
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/// </summary>
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public uint Name { get; set; }
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/// <summary>
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/// Range of serial joins that reports the names of the inputs as feedback
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/// </summary>
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public uint InputNamesOffset { get; set; }
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#endregion
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public DisplayControllerJoinMap()
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{
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// Digital
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IsOnline = 50;
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PowerOff = 1;
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PowerOn = 2;
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IsTwoWayDisplay = 3;
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VolumeUp = 5;
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VolumeDown = 6;
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VolumeMute = 7;
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ButtonVisibilityOffset = 40;
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InputSelectOffset = 10;
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// Analog
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InputSelect = 11;
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VolumeLevel = 5;
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// Serial
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Name = 1;
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InputNamesOffset = 10;
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}
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public override void OffsetJoinNumbers(uint joinStart)
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{
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var joinOffset = joinStart - 1;
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IsOnline = IsOnline + joinOffset;
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PowerOff = PowerOff + joinOffset;
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PowerOn = PowerOn + joinOffset;
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IsTwoWayDisplay = IsTwoWayDisplay + joinOffset;
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ButtonVisibilityOffset = ButtonVisibilityOffset + joinOffset;
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Name = Name + joinOffset;
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InputNamesOffset = InputNamesOffset + joinOffset;
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InputSelectOffset = InputSelectOffset + joinOffset;
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InputSelect = InputSelect + joinOffset;
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VolumeUp = VolumeUp + joinOffset;
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VolumeDown = VolumeDown + joinOffset;
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VolumeMute = VolumeMute + joinOffset;
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VolumeLevel = VolumeLevel + joinOffset;
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}
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}
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}
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