feat: move MC into Essentials

In order to solve some dependency issues that keep cropping up, MC
should be moved back into the Essentials repo and loaded automatically
on startup. This will allow for all plugins that use the MC Messengers
library to use the same version without fear of overwriting a dll due to
loading of plugin libraries.
This commit is contained in:
Andrew Welker
2025-03-24 22:28:27 -05:00
parent 3d91723ab0
commit f6fdc14059
89 changed files with 15625 additions and 7 deletions

View File

@@ -0,0 +1,73 @@
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using PepperDash.Essentials.Core.Lighting;
using System;
using System.Collections.Generic;
namespace PepperDash.Essentials.AppServer.Messengers
{
public class ILightingScenesMessenger : MessengerBase
{
protected ILightingScenes Device { get; private set; }
public ILightingScenesMessenger(string key, ILightingScenes device, string messagePath)
: base(key, messagePath, device as Device)
{
Device = device ?? throw new ArgumentNullException("device");
Device.LightingSceneChange += new EventHandler<LightingSceneChangeEventArgs>(LightingDevice_LightingSceneChange);
}
private void LightingDevice_LightingSceneChange(object sender, LightingSceneChangeEventArgs e)
{
var state = new LightingBaseStateMessage
{
CurrentLightingScene = e.CurrentLightingScene
};
PostStatusMessage(state);
}
#if SERIES4
protected override void RegisterActions()
#else
protected override void CustomRegisterWithAppServer(MobileControlSystemController appServerController)
#endif
{
base.RegisterActions();
AddAction("/fullStatus", (id, content) => SendFullStatus());
AddAction("/selectScene", (id, content) =>
{
var s = content.ToObject<LightingScene>();
Device.SelectScene(s);
});
}
private void SendFullStatus()
{
Debug.Console(2, "LightingBaseMessenger GetFullStatus");
var state = new LightingBaseStateMessage
{
Scenes = Device.LightingScenes,
CurrentLightingScene = Device.CurrentLightingScene
};
PostStatusMessage(state);
}
}
public class LightingBaseStateMessage : DeviceStateMessageBase
{
[JsonProperty("scenes", NullValueHandling = NullValueHandling.Ignore)]
public List<LightingScene> Scenes { get; set; }
[JsonProperty("currentLightingScene", NullValueHandling = NullValueHandling.Ignore)]
public LightingScene CurrentLightingScene { get; set; }
}
}