feat: move MC into Essentials

In order to solve some dependency issues that keep cropping up, MC
should be moved back into the Essentials repo and loaded automatically
on startup. This will allow for all plugins that use the MC Messengers
library to use the same version without fear of overwriting a dll due to
loading of plugin libraries.
This commit is contained in:
Andrew Welker
2025-03-24 22:28:27 -05:00
parent 3d91723ab0
commit f6fdc14059
89 changed files with 15625 additions and 7 deletions

View File

@@ -0,0 +1,105 @@
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using PepperDash.Essentials.Core.Shades;
using System;
namespace PepperDash.Essentials.AppServer.Messengers
{
public class IShadesOpenCloseStopMessenger : MessengerBase
{
private readonly IShadesOpenCloseStop device;
public IShadesOpenCloseStopMessenger(string key, IShadesOpenCloseStop shades, string messagePath)
: base(key, messagePath, shades as Device)
{
device = shades;
}
#if SERIES4
protected override void RegisterActions()
#else
protected override void CustomRegisterWithAppServer(MobileControlSystemController appServerController)
#endif
{
base.RegisterActions();
AddAction("/fullStatus", (id, content) => SendFullStatus());
AddAction("/shadeUp", (id, content) =>
{
device.Open();
});
AddAction("/shadeDown", (id, content) =>
{
device.Close();
});
var stopDevice = device;
if (stopDevice != null)
{
AddAction("/stopOrPreset", (id, content) =>
{
stopDevice.Stop();
});
}
if (device is IShadesOpenClosedFeedback feedbackDevice)
{
feedbackDevice.ShadeIsOpenFeedback.OutputChange += new EventHandler<Core.FeedbackEventArgs>(ShadeIsOpenFeedback_OutputChange);
feedbackDevice.ShadeIsClosedFeedback.OutputChange += new EventHandler<Core.FeedbackEventArgs>(ShadeIsClosedFeedback_OutputChange);
}
}
private void ShadeIsOpenFeedback_OutputChange(object sender, Core.FeedbackEventArgs e)
{
var state = new ShadeBaseStateMessage
{
IsOpen = e.BoolValue
};
PostStatusMessage(state);
}
private void ShadeIsClosedFeedback_OutputChange(object sender, Core.FeedbackEventArgs e)
{
var state = new ShadeBaseStateMessage
{
IsClosed = e.BoolValue
};
PostStatusMessage(state);
}
private void SendFullStatus()
{
var state = new ShadeBaseStateMessage();
if (device is IShadesOpenClosedFeedback feedbackDevice)
{
state.IsOpen = feedbackDevice.ShadeIsOpenFeedback.BoolValue;
state.IsClosed = feedbackDevice.ShadeIsClosedFeedback.BoolValue;
}
PostStatusMessage(state);
}
}
public class ShadeBaseStateMessage : DeviceStateMessageBase
{
[JsonProperty("middleButtonLabel", NullValueHandling = NullValueHandling.Ignore)]
public string MiddleButtonLabel { get; set; }
[JsonProperty("isOpen", NullValueHandling = NullValueHandling.Ignore)]
public bool? IsOpen { get; set; }
[JsonProperty("isClosed", NullValueHandling = NullValueHandling.Ignore)]
public bool? IsClosed { get; set; }
}
}