Adds a generic queue and string/byte implementations. Also adds a class that processes string responses from a IBasicCommunication or Gather

This commit is contained in:
Nick Genovese
2020-08-31 15:34:12 -04:00
parent 6194948259
commit fdae50a972
8 changed files with 422 additions and 9 deletions

View File

@@ -0,0 +1,67 @@
using System;
using PepperDash.Core;
namespace PepperDash_Essentials_Core.Queues
{
/// <summary>
/// Byte implementation of Action queue
/// </summary>
public class BytesQueue : IQueue<byte[]>
{
private readonly IQueue<byte[]> _queue;
/// <summary>
/// Constructor for BytesQueue
/// </summary>
/// <param name="key">Key</param>
/// <param name="processBytesAction">Action to process queued bytes</param>
public BytesQueue(string key, Action<byte[]> processBytesAction)
{
_queue = new GenericQueue<byte[]>(key, processBytesAction);
}
/// <summary>
/// Constructor for BytesQueue
/// </summary>
/// <param name="key">Key</param>
/// <param name="processBytesAction">Action to process queued bytes</param>
/// <param name="pacing">Delay in ms between actions being invoked</param>
public BytesQueue(string key, Action<byte[]> processBytesAction, int pacing)
{
_queue = new GenericQueue<byte[]>(key, processBytesAction, pacing);
}
/// <summary>
/// Enqueue a byte array to be processed
/// </summary>
/// <param name="item">Byte array to be processed</param>
public void Enqueue(byte[] item)
{
_queue.Enqueue(item);
}
/// <summary>
/// If the instance has been disposed
/// </summary>
public bool Disposed
{
get { return _queue.Disposed; }
}
/// <summary>
/// Key
/// </summary>
public string Key
{
get { return _queue.Key; }
}
/// <summary>
/// Disposes of resources
/// </summary>
public void Dispose()
{
_queue.Dispose();
}
}
}