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https://github.com/PepperDash/Essentials.git
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Adds a generic queue and string/byte implementations. Also adds a class that processes string responses from a IBasicCommunication or Gather
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using System;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.CrestronThread;
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using PepperDash.Core;
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namespace PepperDash_Essentials_Core.Queues
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{
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/// <summary>
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/// Threadsafe processing of queued items with pacing if required
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/// </summary>
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/// <typeparam name="T">Type of item to be processed</typeparam>
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public class GenericQueue<T> : IQueue<T> where T : class
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{
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private readonly string _key;
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protected readonly CrestronQueue<T> _queue;
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protected readonly Thread _worker;
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protected readonly CEvent _waitHandle = new CEvent();
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private readonly bool _delayEnabled;
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private readonly int _delayTime;
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/// <summary>
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/// If the instance has been disposed.
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/// </summary>
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public bool Disposed { get; private set; }
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/// <summary>
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/// Constructor for generic queue with no pacing
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/// </summary>
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/// <param name="key">Key</param>
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/// <param name="processQueueAction">Action to process items in the queue</param>
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public GenericQueue(string key, Action<T> processQueueAction)
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{
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_key = key;
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_queue = new CrestronQueue<T>();
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_worker = new Thread(ProcessQueue, processQueueAction, Thread.eThreadStartOptions.Running);
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CrestronEnvironment.ProgramStatusEventHandler += programEvent =>
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{
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if (programEvent != eProgramStatusEventType.Stopping)
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return;
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Dispose();
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};
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}
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/// <summary>
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/// Constructor for generic queue with no pacing
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/// </summary>
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/// <param name="key">Key</param>
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/// <param name="processQueueAction">Action to process items in the queue</param>
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/// <param name="pacing">Pacing in ms between actions</param>
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public GenericQueue(string key, Action<T> processQueueAction, int pacing)
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: this(key, processQueueAction)
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{
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_delayEnabled = pacing > 0;
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_delayTime = pacing;
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}
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/// <summary>
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/// Thread callback
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/// </summary>
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/// <param name="obj">The action used to process dequeued items</param>
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/// <returns>Null when the thread is exited</returns>
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private object ProcessQueue(object obj)
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{
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var action = obj as Action<T>;
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if (action == null)
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throw new ArgumentNullException("obj");
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while (true)
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{
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T item = null;
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if (_queue.Count > 0)
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{
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item = _queue.Dequeue();
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if (item == null)
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break;
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}
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if (item != null)
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{
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try
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{
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Debug.Console(2, this, "Processing queue item: '{0}'", item.ToString());
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action(item);
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if (_delayEnabled)
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Thread.Sleep(_delayTime);
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}
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catch (Exception ex)
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{
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Debug.ConsoleWithLog(0, this, "Caught an exception in the ComsQueue {0}\r{1}\r{2}", ex.Message, ex.InnerException, ex.StackTrace);
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}
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}
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else _waitHandle.Wait();
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}
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return null;
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}
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/// <summary>
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/// Enqueues an item and processes the queue. If 'null' is enqueued the thread will close and
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/// the class must be reinstantiated.
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/// </summary>
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/// <param name="item">Item to be processed</param>
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public virtual void Enqueue(T item)
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{
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_queue.Enqueue(item);
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_waitHandle.Set();
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}
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/// <summary>
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/// Disposes the thread and cleans up resources. Thread cannot be restarted once
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/// disposed.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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CrestronEnvironment.GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Actually does the disposing. If you override this method, be sure to either call the base implementation
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/// or clean up all the resources yourself.
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/// </summary>
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/// <param name="disposing">set to true unless called from finalizer</param>
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protected void Dispose(bool disposing)
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{
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if (Disposed)
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return;
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if (disposing)
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{
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Enqueue(null);
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_worker.Join();
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_waitHandle.Close();
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}
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Disposed = true;
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}
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~GenericQueue()
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{
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Dispose(false);
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}
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/// <summary>
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/// Key
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/// </summary>
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public string Key
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{
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get { return _key; }
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}
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}
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}
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