using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
using PepperDash.Essentials.Core.Config;
namespace PepperDash.Essentials.Core.Shades
{
///
/// Class that contains the shades to be controlled in a room
///
public class ShadeController : EssentialsDevice, IShades
{
ShadeControllerConfigProperties Config;
public List Shades { get; private set; }
public ShadeController(string key, string name, ShadeControllerConfigProperties config)
: base(key, name)
{
Config = config;
Shades = new List();
}
public override bool CustomActivate()
{
foreach (var shadeConfig in Config.Shades)
{
var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
if (shade != null)
{
AddShade(shade);
}
}
return base.CustomActivate();
}
void AddShade(ShadeBase shade)
{
Shades.Add(shade);
}
}
public class ShadeControllerConfigProperties
{
public List Shades { get; set; }
public class ShadeConfig
{
public string Key { get; set; }
}
}
public class ShadeControllerFactory : EssentialsDeviceFactory
{
public ShadeControllerFactory()
{
TypeNames = new List() { "shadecontroller" };
}
public override EssentialsDevice BuildDevice(DeviceConfig dc)
{
Debug.Console(1, "Factory Attempting to create new ShadeController Device");
var props = Newtonsoft.Json.JsonConvert.DeserializeObject(dc.Properties.ToString());
return new Core.Shades.ShadeController(dc.Key, dc.Name, props);
}
}
}