# Unifying communication methods In networked A/V systems, devices can use many different methods of communication: COM ports, TCP/IP sockets, Telnet, SSH. Generally, the data protocol and commands that are sent and received using any of these methods are the same, and it is not necessary for a device to know the details of the communication method it is using. A Samsung MDC protocol display in room 1 using RS232 speaks the same language as another Samsung MDC does in the next room using TCP/IP. For these, and most cases where the device doesn't need to know its communication method, we introduce the `IBasicCommunication` interface. ## Classes Referenced * `PepperDash.Core.IBasicCommunication` * `PepperDash.Core.ISocketStatus` * `PepperDash.Core.GenericTcpIpClient` * `PepperDash.Core.GenericSshClient` * `PepperDash.Core.GenericSecureTcpIpClient` * `PepperDash.Essentials.Core.ComPortController` * `PepperDash.Essentials.Core.StatusMonitorBase` ## IBasicCommunication and ISocketStatus All common communication controllers will implement the `IBasicCommunication` interface, which is an extension of `ICommunicationReceiver`. This defines receive events, connection state properties, and send methods. Devices that need to use COM port, TCP, SSh or other similar communication will require an `IBasicCommunication` type object to be injected at construction time. ```cs /// /// An incoming communication stream /// public interface ICommunicationReceiver : IKeyed { event EventHandler BytesReceived; event EventHandler TextReceived; bool IsConnected { get; } void Connect(); void Disconnect(); } /// /// Represents a device that uses basic connection /// public interface IBasicCommunication : ICommunicationReceiver { void SendText(string text); void SendBytes(byte[] bytes); } /// /// For IBasicCommunication classes that have SocketStatus. GenericSshClient, /// GenericTcpIpClient /// public interface ISocketStatus : IBasicCommunication { event EventHandler ConnectionChange; SocketStatus ClientStatus { get; } } ``` ### Developing devices with communication Essentials uses dependency injection concepts in its start up phase. Simply, most devices use the same methods of communication, and are often communication-agnostic. During the build-from-configuration phase, the communication method device is instantiated, and then injected into the device that will use it. Since the communication device is of `IBasicCommunication`, the device controller receiving it knows that it can do things like listen for events, send text, or be notified when sockets change. ### Device Factory, Codec example ![Communication Device factory](~/docs/images/comm-device-factory.png) The DeviceManager will contain two new devices after this: The Cisco codec, and the codec's `GenericSshClient`. This enables easier debugging of the client using console methods. Some devices like this codec will also have a `StatusMonitorBase` device, for Fusion and other reporting. > `ComPortController` is `IBasicCommunication` as well, but methods like `Connect()` and `Disconnect()` do nothing on these types. #### ISocketStatus `PepperDash.Core.GenericTcpIpClient`, `GenericSshClient` and some other socket controllers implement `ISocketStatus`, which is an extension of `IBasicCommunication`. This interface reveals connection status properties and events. ```cs public interface ISocketStatus : IBasicCommunication { event EventHandler ConnectionChange; SocketStatus ClientStatus { get; } } ``` Classes that are using socket-based comms will need to check if the communication is `ISocketStatus` and link up to the `ConnectionChange` event for connection handling.