Files
Essentials/src/PepperDash.Essentials.Core/Room/Combining/IEssentialsRoomCombiner.cs

141 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Newtonsoft.Json;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Describes the functionality for an EssentailsRoomCombiner device
/// </summary>
public interface IEssentialsRoomCombiner : IKeyed
{
/// <summary>
/// Indicates that the room combination scenario has changed
/// </summary>
event EventHandler<EventArgs> RoomCombinationScenarioChanged;
/// <summary>
/// The current room combination scenario
/// </summary>
[JsonProperty("currentScenario")]
IRoomCombinationScenario CurrentScenario { get; }
/// <summary>
/// When true, indicates the current mode is auto mode
/// </summary>
[JsonIgnore]
BoolFeedback IsInAutoModeFeedback {get;}
/// <summary>
/// Gets a value indicating whether the automatic mode is disabled.
/// </summary>
[JsonProperty("disableAutoMode")]
bool DisableAutoMode { get; }
/// <summary>
/// Gets a value indicating whether the system is operating in automatic mode.
/// </summary>
[JsonProperty("isInAutoMode")]
bool IsInAutoMode { get; }
/// <summary>
/// Gets the collection of rooms associated with the current object.
/// </summary>
[JsonProperty("rooms")]
List<IKeyName> Rooms { get; }
/// <summary>
/// Sets auto mode
/// </summary>
void SetAutoMode();
/// <summary>
/// Sets manual mode
/// </summary>
void SetManualMode();
/// <summary>
/// Toggles the current mode between auto and manual
/// </summary>
void ToggleMode();
/// <summary>
/// The available room combinatino scenarios
/// </summary>
[JsonProperty("roomCombinationScenarios")]
List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
/// <summary>
/// The partition
/// </summary>
[JsonProperty("partitions")]
List<IPartitionController> Partitions { get; }
/// <summary>
/// Toggles the state of a manual partition sensor
/// </summary>
/// <param name="partitionKey"></param>
void TogglePartitionState(string partitionKey);
/// <summary>
/// Sets the room combination scenario (if in manual mode)
/// </summary>
/// <param name="scenarioKey"></param>
void SetRoomCombinationScenario(string scenarioKey);
}
/// <summary>
/// Represents a scenario for combining rooms, including activation, deactivation, and associated state.
/// </summary>
/// <remarks>This interface defines the behavior for managing room combination scenarios, including
/// activation and deactivation, tracking the active state, and managing related partition states and UI mappings.
/// Implementations of this interface are expected to handle the logic for room combinations based on the provided
/// partition states and UI mappings.</remarks>
/// <summary>
/// Defines the contract for IRoomCombinationScenario
/// </summary>
public interface IRoomCombinationScenario : IKeyName
{
/// <summary>
/// When true, indicates that this room combination scenario is active
/// </summary>
[JsonIgnore]
BoolFeedback IsActiveFeedback { get; }
/// <summary>
/// Gets a value indicating whether the entity is active.
/// </summary>
[JsonProperty("isActive")]
bool IsActive { get; }
/// <summary>
/// Gets a value indicating whether this scenario should be hidden in the UI.
/// </summary>
[JsonProperty("hideInUi")]
bool HideInUi { get; }
/// <summary>
/// Activates this room combination scenario
/// </summary>
Task Activate();
/// <summary>
/// Deactivates this room combination scenario
/// </summary>
Task Deactivate();
/// <summary>
/// The state of the partitions that would activate this scenario
/// </summary>
[JsonProperty("partitionStates")]
List<PartitionState> PartitionStates { get; }
/// <summary>
/// The mapping of UIs by key to rooms by key
/// </summary>
[JsonProperty("uiMap")]
Dictionary<string, string> UiMap { get; set; }
}
}