Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Shades/Shade Interfaces.cs

133 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core.Shades
{
/// <summary>
/// Requirements for an object that contains shades
/// </summary>
public interface IShades
{
List<ShadeBase> Shades { get; }
}
/// <summary>
/// Requirements for a device that implements basic Open/Close shade control
/// </summary>
[Obsolete("Please use IShadesOpenCloseStop instead")]
public interface IShadesOpenClose
{
void Open();
void Close();
}
/// <summary>
/// Requirements for a device that implements basic Open/Close/Stop shade control (Uses 3 relays)
/// </summary>
public interface IShadesOpenCloseStop
{
void Open();
void Close();
void Stop();
}
public interface IShadesOpenClosePreset : IShadesOpenCloseStop
{
void RecallPreset(uint presetNumber);
void SavePreset(uint presetNumber);
string StopOrPresetButtonLabel { get; }
event EventHandler PresetSaved;
}
/// <summary>
/// Requirements for a shade that implements press/hold raise/lower functions
/// </summary>
[Obsolete("Please use IShadesOpenCloseStop instead")]
public interface IShadesRaiseLower
{
void Raise(bool state);
void Lower(bool state);
}
/// <summary>
/// Requirements for a shade device that provides raising/lowering feedback
/// </summary>
public interface IShadesRaiseLowerFeedback
{
BoolFeedback ShadeIsLoweringFeedback { get; }
BoolFeedback ShadeIsRaisingFeedback { get; }
}
/// <summary>
/// Requirements for a shade/scene that is open or closed
/// </summary>
public interface IShadesOpenClosedFeedback: IShadesOpenCloseStop
{
BoolFeedback ShadeIsOpenFeedback { get; }
BoolFeedback ShadeIsClosedFeedback { get; }
}
/// <summary>
///
/// </summary>
[Obsolete("Please use IShadesOpenCloseStop instead")]
public interface IShadesStop
{
void Stop();
}
/// <summary>
/// Used to implement raise/stop/lower/stop from single button
/// </summary>
public interface IShadesStopOrMove
{
void OpenOrStop();
void CloseOrStop();
void OpenCloseOrStop();
}
/// <summary>
/// Basic feedback for shades/scene stopped
/// </summary>
public interface IShadesStopFeedback : IShadesOpenCloseStop
{
BoolFeedback IsStoppedFeedback { get; }
}
/// <summary>
/// Requirements for position
/// </summary>
public interface IShadesPosition
{
void SetPosition(ushort value);
}
/// <summary>
/// Basic feedback for shades position
/// </summary>
public interface IShadesFeedback: IShadesPosition, IShadesStopFeedback
{
IntFeedback PositionFeedback { get; }
}
/// <summary>
///
/// </summary>
public interface ISceneFeedback
{
void Run();
BoolFeedback AllAreAtSceneFeedback { get; }
}
public interface ICrestronBasicShade : IShadesOpenClosedFeedback, IShadesStop,
IShadesStopOrMove, IShadesFeedback, IShadesRaiseLowerFeedback
{
}
}