Files
Essentials/src/PepperDash.Essentials.Core/Room/Combining/IEssentialsRoomCombiner.cs
2023-02-07 15:45:01 -07:00

97 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Describes the functionality for an EssentailsRoomCombiner device
/// </summary>
public interface IEssentialsRoomCombiner : IKeyed
{
/// <summary>
/// Indicates that the room combination scenario has changed
/// </summary>
event EventHandler<EventArgs> RoomCombinationScenarioChanged;
/// <summary>
/// The current room combination scenario
/// </summary>
IRoomCombinationScenario CurrentScenario { get; }
/// <summary>
/// When true, indicates the current mode is auto mode
/// </summary>
BoolFeedback IsInAutoModeFeedback {get;}
/// <summary>
/// Sets auto mode
/// </summary>
void SetAutoMode();
/// <summary>
/// Sets manual mode
/// </summary>
void SetManualMode();
/// <summary>
/// Toggles the current mode between auto and manual
/// </summary>
void ToggleMode();
/// <summary>
/// The available room combinatino scenarios
/// </summary>
List<IRoomCombinationScenario> RoomCombinationScenarios { get; }
/// <summary>
/// The partition
/// </summary>
List<IPartitionController> Partitions { get; }
/// <summary>
/// Toggles the state of a manual partition sensor
/// </summary>
/// <param name="partitionKey"></param>
void TogglePartitionState(string partitionKey);
/// <summary>
/// Sets the room combination scenario (if in manual mode)
/// </summary>
/// <param name="scenarioKey"></param>
void SetRoomCombinationScenario(string scenarioKey);
}
public interface IRoomCombinationScenario : IKeyName
{
/// <summary>
/// When true, indicates that this room combination scenario is active
/// </summary>
BoolFeedback IsActiveFeedback { get; }
/// <summary>
/// Activates this room combination scenario
/// </summary>
void Activate();
/// <summary>
/// Deactivates this room combination scenario
/// </summary>
void Deactivate();
/// <summary>
/// The state of the partitions that would activate this scenario
/// </summary>
List<PartitionState> PartitionStates { get; }
/// <summary>
/// The mapping of UIs by key to rooms by key
/// </summary>
Dictionary<string, string> UiMap { get; set; }
}
}