Files
Essentials/src/PepperDash.Core/Comm/TcpServerConfigObject.cs
2025-03-25 23:22:18 -05:00

60 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Core
{
/// <summary>
/// Tcp Server Config object with properties for a tcp server with shared key and heartbeat capabilities
/// </summary>
public class TcpServerConfigObject
{
/// <summary>
/// Uique key
/// </summary>
public string Key { get; set; }
/// <summary>
/// Max Clients that the server will allow to connect.
/// </summary>
public ushort MaxClients { get; set; }
/// <summary>
/// Bool value for secure. Currently not implemented in TCP sockets as they are not dynamic
/// </summary>
public bool Secure { get; set; }
/// <summary>
/// Port for the server to listen on
/// </summary>
public int Port { get; set; }
/// <summary>
/// Require a shared key that both server and client negotiate. If negotiation fails server disconnects the client
/// </summary>
public bool SharedKeyRequired { get; set; }
/// <summary>
/// The shared key that must match on the server and client
/// </summary>
public string SharedKey { get; set; }
/// <summary>
/// Require a heartbeat on the client/server connection that will cause the server/client to disconnect if the heartbeat is not received.
/// heartbeats do not raise received events.
/// </summary>
public bool HeartbeatRequired { get; set; }
/// <summary>
/// The interval in seconds for the heartbeat from the client. If not received client is disconnected
/// </summary>
public ushort HeartbeatRequiredIntervalInSeconds { get; set; }
/// <summary>
/// HeartbeatString that will be checked against the message received. defaults to heartbeat if no string is provided.
/// </summary>
public string HeartbeatStringToMatch { get; set; }
/// <summary>
/// Client buffer size. See Crestron help. defaults to 2000 if not greater than 2000
/// </summary>
public int BufferSize { get; set; }
/// <summary>
/// Receive Queue size must be greater than 20 or defaults to 20
/// </summary>
public int ReceiveQueueSize { get; set; }
}
}