Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Queues/GenericQueue.cs
Andrew Welker decc8ed3a5 refactor: update queue error handling
On some occasions, a ThreadAbortException was being
caught on shutdown and causing exceptions to be printed
needlessly. Messaging has also been updated to remove
personal pronouns.
2022-12-22 08:52:58 -07:00

531 lines
16 KiB
C#

using System;
using Crestron.SimplSharp;
using Crestron.SimplSharp.Reflection;
using Crestron.SimplSharpPro.CrestronThread;
using PepperDash.Core;
namespace PepperDash.Essentials.Core.Queues
{
/// <summary>
/// Threadsafe processing of queued items with pacing if required
/// </summary>
public class GenericQueue : IQueue<IQueueMessage>
{
private readonly string _key;
protected readonly CrestronQueue<IQueueMessage> _queue;
protected readonly Thread _worker;
protected readonly CEvent _waitHandle = new CEvent();
private bool _delayEnabled;
private int _delayTime;
private const Thread.eThreadPriority _defaultPriority = Thread.eThreadPriority.MediumPriority;
/// <summary>
/// If the instance has been disposed.
/// </summary>
public bool Disposed { get; private set; }
/// <summary>
/// Returns the capacity of the CrestronQueue (fixed Size property)
/// </summary>
public int QueueCapacity
{
get
{
return _queue.Size;
}
}
/// <summary>
/// Returns the number of elements currently in the CrestronQueue
/// </summary>
public int QueueCount
{
get
{
return _queue.Count;
}
}
/// <summary>
/// Constructor with no thread priority
/// </summary>
/// <param name="key"></param>
public GenericQueue(string key)
: this(key, _defaultPriority, 0, 0)
{
}
/// <summary>
/// Constructor with queue size
/// </summary>
/// <param name="key"></param>
/// <param name="capacity">Fixed size for the queue to hold</param>
public GenericQueue(string key, int capacity)
: this(key, _defaultPriority, capacity, 0)
{
}
/// <summary>
/// Constructor for generic queue with no pacing
/// </summary>
/// <param name="key">Key</param>
/// <param name="pacing">Pacing in ms between actions</param>
public GenericQueue(int pacing, string key)
: this(key, _defaultPriority, 0, pacing)
{
}
/// <summary>
/// Constructor with pacing and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, int pacing, int capacity)
: this(key, _defaultPriority, capacity, pacing)
{
}
/// <summary>
/// Constructor with pacing and priority
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="priority"></param>
public GenericQueue(string key, int pacing, Thread.eThreadPriority priority)
: this(key, priority, 0, pacing)
{
}
/// <summary>
/// Constructor with pacing, priority and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, Thread.eThreadPriority priority, int capacity)
: this(key, priority, capacity, 0)
{
}
/// <summary>
/// Constructor with pacing, priority and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, int pacing, Thread.eThreadPriority priority, int capacity)
: this(key, priority, capacity, pacing)
{
}
/// <summary>
/// Constructor for generic queue with no pacing
/// </summary>
/// <param name="key">Key</param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
/// <param name="pacing"></param>
protected GenericQueue(string key, Thread.eThreadPriority priority, int capacity, int pacing)
{
_key = key;
int cap = 25; // sets default
if (capacity > 0)
{
cap = capacity; // overrides default
}
_queue = new CrestronQueue<IQueueMessage>(cap);
_worker = new Thread(ProcessQueue, null, Thread.eThreadStartOptions.Running)
{
Priority = priority,
Name = _key
};
SetDelayValues(pacing);
}
private void SetDelayValues(int pacing)
{
_delayEnabled = pacing > 0;
_delayTime = pacing;
CrestronEnvironment.ProgramStatusEventHandler += programEvent =>
{
if (programEvent != eProgramStatusEventType.Stopping)
return;
Dispose(true);
};
}
/// <summary>
/// Thread callback
/// </summary>
/// <param name="obj">The action used to process dequeued items</param>
/// <returns>Null when the thread is exited</returns>
private object ProcessQueue(object obj)
{
while (true)
{
IQueueMessage item = null;
if (_queue.Count > 0)
{
item = _queue.Dequeue();
if (item == null)
break;
}
if (item != null)
{
try
{
//Debug.Console(2, this, "Processing queue item: '{0}'", item.ToString());
item.Dispatch();
if (_delayEnabled)
Thread.Sleep(_delayTime);
}
catch (System.Threading.ThreadAbortException)
{
//swallowing this exception, as it should only happen on shut down
}
catch (Exception ex)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Caught an exception in the Queue: {1}:{0}", ex.Message, ex);
Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Stack Trace: {0}", ex.StackTrace);
if (ex.InnerException != null)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Error, "---\r\n{0}", ex.InnerException.Message);
Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Stack Trace: {0}", ex.InnerException.StackTrace);
}
}
}
else _waitHandle.Wait();
}
return null;
}
public void Enqueue(IQueueMessage item)
{
if (Disposed)
{
Debug.Console(1, this, "Queue has been disposed. Enqueuing messages not allowed while program is stopping.");
return;
}
_queue.Enqueue(item);
_waitHandle.Set();
}
/// <summary>
/// Disposes the thread and cleans up resources. Thread cannot be restarted once
/// disposed.
/// </summary>
public void Dispose()
{
Dispose(true);
CrestronEnvironment.GC.SuppressFinalize(this);
}
/// <summary>
/// Actually does the disposing. If you override this method, be sure to either call the base implementation
/// or clean up all the resources yourself.
/// </summary>
/// <param name="disposing">set to true unless called from finalizer</param>
protected void Dispose(bool disposing)
{
if (Disposed)
return;
if (disposing)
{
Debug.Console(2, this, "Disposing...");
if (_queue != null && !_queue.Disposed)
{
_queue.Clear();
Enqueue(null);
}
_worker.Abort();
_waitHandle.Close();
}
Disposed = true;
}
~GenericQueue()
{
Dispose(true);
}
/// <summary>
/// Key
/// </summary>
public string Key
{
get { return _key; }
}
}
}
namespace PepperDash_Essentials_Core.Queues
{
/// <summary>
/// Threadsafe processing of queued items with pacing if required
/// </summary>
[Obsolete("Use PepperDash.Essentials.Core.Queues")]
public class GenericQueue : IQueue<IQueueMessage>
{
private readonly string _key;
protected readonly CrestronQueue<IQueueMessage> _queue;
protected readonly Thread _worker;
protected readonly CEvent _waitHandle = new CEvent();
private bool _delayEnabled;
private int _delayTime;
private const Thread.eThreadPriority _defaultPriority = Thread.eThreadPriority.MediumPriority;
/// <summary>
/// If the instance has been disposed.
/// </summary>
public bool Disposed { get; private set; }
/// <summary>
/// Returns the capacity of the CrestronQueue (fixed Size property)
/// </summary>
public int QueueCapacity
{
get
{
return _queue.Size;
}
}
/// <summary>
/// Returns the number of elements currently in the CrestronQueue
/// </summary>
public int QueueCount
{
get
{
return _queue.Count;
}
}
/// <summary>
/// Constructor with no thread priority
/// </summary>
/// <param name="key"></param>
public GenericQueue(string key)
: this(key, _defaultPriority, 0, 0)
{
}
/// <summary>
/// Constructor with queue size
/// </summary>
/// <param name="key"></param>
/// <param name="capacity">Fixed size for the queue to hold</param>
public GenericQueue(string key, int capacity)
: this(key, _defaultPriority, capacity, 0)
{
}
/// <summary>
/// Constructor for generic queue with no pacing
/// </summary>
/// <param name="key">Key</param>
/// <param name="pacing">Pacing in ms between actions</param>
public GenericQueue(int pacing, string key)
: this(key, _defaultPriority, 0, pacing)
{
}
/// <summary>
/// Constructor with pacing and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, int pacing, int capacity)
: this(key, _defaultPriority, capacity, pacing)
{
}
/// <summary>
/// Constructor with pacing and priority
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="priority"></param>
public GenericQueue(string key, int pacing, Thread.eThreadPriority priority)
: this(key, priority, 0, pacing)
{
}
/// <summary>
/// Constructor with pacing, priority and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, Thread.eThreadPriority priority, int capacity)
: this(key, priority, capacity, 0)
{
}
/// <summary>
/// Constructor with pacing, priority and capacity
/// </summary>
/// <param name="key"></param>
/// <param name="pacing"></param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
public GenericQueue(string key, int pacing, Thread.eThreadPriority priority, int capacity)
: this(key, priority, capacity, pacing)
{
}
/// <summary>
/// Constructor for generic queue with no pacing
/// </summary>
/// <param name="key">Key</param>
/// <param name="priority"></param>
/// <param name="capacity"></param>
/// <param name="pacing"></param>
protected GenericQueue(string key, Thread.eThreadPriority priority, int capacity, int pacing)
{
_key = key;
int cap = 25; // sets default
if (capacity > 0)
{
cap = capacity; // overrides default
}
_queue = new CrestronQueue<IQueueMessage>(cap);
_worker = new Thread(ProcessQueue, null, Thread.eThreadStartOptions.Running)
{
Priority = priority
};
SetDelayValues(pacing);
}
private void SetDelayValues(int pacing)
{
_delayEnabled = pacing > 0;
_delayTime = pacing;
CrestronEnvironment.ProgramStatusEventHandler += programEvent =>
{
if (programEvent != eProgramStatusEventType.Stopping)
return;
Dispose(true);
};
}
/// <summary>
/// Thread callback
/// </summary>
/// <param name="obj">The action used to process dequeued items</param>
/// <returns>Null when the thread is exited</returns>
private object ProcessQueue(object obj)
{
while (true)
{
IQueueMessage item = null;
if (_queue.Count > 0)
{
item = _queue.Dequeue();
if (item == null)
break;
}
if (item != null)
{
try
{
Debug.Console(2, this, "Processing queue item: '{0}'", item.ToString());
item.Dispatch();
if (_delayEnabled)
Thread.Sleep(_delayTime);
}
catch (Exception ex)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Caught an exception in the Queue {0}", ex.Message);
Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Stack Trace: {0}", ex.StackTrace);
if (ex.InnerException != null)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Caught an exception in the Queue {0}", ex.InnerException.Message);
Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Stack Trace: {0}", ex.InnerException.StackTrace);
}
}
}
else _waitHandle.Wait();
}
return null;
}
public void Enqueue(IQueueMessage item)
{
_queue.Enqueue(item);
_waitHandle.Set();
}
/// <summary>
/// Disposes the thread and cleans up resources. Thread cannot be restarted once
/// disposed.
/// </summary>
public void Dispose()
{
Dispose(true);
CrestronEnvironment.GC.SuppressFinalize(this);
}
/// <summary>
/// Actually does the disposing. If you override this method, be sure to either call the base implementation
/// or clean up all the resources yourself.
/// </summary>
/// <param name="disposing">set to true unless called from finalizer</param>
protected void Dispose(bool disposing)
{
if (Disposed)
return;
if (disposing)
{
Debug.Console(2, this, "Disposing...");
if (_queue != null && !_queue.Disposed)
{
_queue.Clear();
Enqueue(null);
}
_worker.Abort();
_waitHandle.Close();
}
Disposed = true;
}
~GenericQueue()
{
Dispose(true);
}
/// <summary>
/// Key
/// </summary>
public string Key
{
get { return _key; }
}
}
}