mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-11 19:44:52 +00:00
179 lines
5.4 KiB
C#
179 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Serilog.Events;
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namespace PepperDash.Core
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{
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//*********************************************************************************************************
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/// <summary>
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/// The core event and status-bearing class that most if not all device and connectors can derive from.
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/// </summary>
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public class Device : IKeyName
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{
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/// <summary>
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/// Unique Key
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/// </summary>
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public string Key { get; protected set; }
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/// <summary>
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/// Name of the devie
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/// </summary>
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public string Name { get; protected set; }
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/// <summary>
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///
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/// </summary>
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public bool Enabled { get; protected set; }
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///// <summary>
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///// A place to store reference to the original config object, if any. These values should
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///// NOT be used as properties on the device as they are all publicly-settable values.
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///// </summary>
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//public DeviceConfig Config { get; private set; }
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///// <summary>
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///// Helper method to check if Config exists
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///// </summary>
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//public bool HasConfig { get { return Config != null; } }
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List<Action> _PreActivationActions;
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List<Action> _PostActivationActions;
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/// <summary>
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///
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/// </summary>
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public static Device DefaultDevice { get { return _DefaultDevice; } }
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static Device _DefaultDevice = new Device("Default", "Default");
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/// <summary>
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/// Base constructor for all Devices.
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/// </summary>
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/// <param name="key"></param>
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public Device(string key)
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{
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Key = key;
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if (key.Contains(".")) Debug.LogMessage(LogEventLevel.Information, "WARNING: Device key should not include '.'", this);
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Name = "";
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}
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/// <summary>
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/// Constructor with key and name
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/// </summary>
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/// <param name="key"></param>
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/// <param name="name"></param>
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public Device(string key, string name) : this(key)
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{
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Name = name;
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}
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//public Device(DeviceConfig config)
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// : this(config.Key, config.Name)
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//{
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// Config = config;
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//}
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/// <summary>
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/// Adds a pre activation action
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/// </summary>
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/// <param name="act"></param>
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public void AddPreActivationAction(Action act)
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{
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if (_PreActivationActions == null)
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_PreActivationActions = new List<Action>();
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_PreActivationActions.Add(act);
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}
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/// <summary>
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/// Adds a post activation action
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/// </summary>
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/// <param name="act"></param>
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public void AddPostActivationAction(Action act)
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{
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if (_PostActivationActions == null)
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_PostActivationActions = new List<Action>();
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_PostActivationActions.Add(act);
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}
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/// <summary>
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/// Executes the preactivation actions
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/// </summary>
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public void PreActivate()
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{
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if (_PreActivationActions != null)
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_PreActivationActions.ForEach(a => {
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try
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{
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a.Invoke();
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} catch (Exception e)
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{
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Debug.LogMessage(e, "Error in PreActivationAction: " + e.Message, this);
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}
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});
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}
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/// <summary>
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/// Gets this device ready to be used in the system. Runs any added pre-activation items, and
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/// all post-activation at end. Classes needing additional logic to
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/// run should override CustomActivate()
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/// </summary>
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public bool Activate()
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{
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//if (_PreActivationActions != null)
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// _PreActivationActions.ForEach(a => a.Invoke());
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var result = CustomActivate();
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//if(result && _PostActivationActions != null)
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// _PostActivationActions.ForEach(a => a.Invoke());
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return result;
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}
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/// <summary>
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/// Executes the postactivation actions
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/// </summary>
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public void PostActivate()
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{
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if (_PostActivationActions != null)
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_PostActivationActions.ForEach(a => {
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try
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{
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a.Invoke();
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}
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catch (Exception e)
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{
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Debug.LogMessage(e, "Error in PostActivationAction: " + e.Message, this);
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}
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});
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}
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/// <summary>
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/// Called in between Pre and PostActivationActions when Activate() is called.
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/// Override to provide addtitional setup when calling activation. Overriding classes
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/// do not need to call base.CustomActivate()
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/// </summary>
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/// <returns>true if device activated successfully.</returns>
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public virtual bool CustomActivate() { return true; }
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/// <summary>
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/// Call to deactivate device - unlink events, etc. Overriding classes do not
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/// need to call base.Deactivate()
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/// </summary>
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/// <returns></returns>
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public virtual bool Deactivate() { return true; }
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/// <summary>
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/// Call this method to start communications with a device. Overriding classes do not need to call base.Initialize()
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/// </summary>
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public virtual void Initialize()
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{
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}
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/// <summary>
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/// Helper method to check object for bool value false and fire an Action method
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/// </summary>
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/// <param name="o">Should be of type bool, others will be ignored</param>
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/// <param name="a">Action to be run when o is false</param>
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public void OnFalse(object o, Action a)
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{
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if (o is bool && !(bool)o) a();
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}
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}
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} |