Files
Essentials/src/PepperDash.Core/Device.cs
2025-03-25 23:22:18 -05:00

179 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using Serilog.Events;
namespace PepperDash.Core
{
//*********************************************************************************************************
/// <summary>
/// The core event and status-bearing class that most if not all device and connectors can derive from.
/// </summary>
public class Device : IKeyName
{
/// <summary>
/// Unique Key
/// </summary>
public string Key { get; protected set; }
/// <summary>
/// Name of the devie
/// </summary>
public string Name { get; protected set; }
/// <summary>
///
/// </summary>
public bool Enabled { get; protected set; }
///// <summary>
///// A place to store reference to the original config object, if any. These values should
///// NOT be used as properties on the device as they are all publicly-settable values.
///// </summary>
//public DeviceConfig Config { get; private set; }
///// <summary>
///// Helper method to check if Config exists
///// </summary>
//public bool HasConfig { get { return Config != null; } }
List<Action> _PreActivationActions;
List<Action> _PostActivationActions;
/// <summary>
///
/// </summary>
public static Device DefaultDevice { get { return _DefaultDevice; } }
static Device _DefaultDevice = new Device("Default", "Default");
/// <summary>
/// Base constructor for all Devices.
/// </summary>
/// <param name="key"></param>
public Device(string key)
{
Key = key;
if (key.Contains(".")) Debug.LogMessage(LogEventLevel.Information, "WARNING: Device key should not include '.'", this);
Name = "";
}
/// <summary>
/// Constructor with key and name
/// </summary>
/// <param name="key"></param>
/// <param name="name"></param>
public Device(string key, string name) : this(key)
{
Name = name;
}
//public Device(DeviceConfig config)
// : this(config.Key, config.Name)
//{
// Config = config;
//}
/// <summary>
/// Adds a pre activation action
/// </summary>
/// <param name="act"></param>
public void AddPreActivationAction(Action act)
{
if (_PreActivationActions == null)
_PreActivationActions = new List<Action>();
_PreActivationActions.Add(act);
}
/// <summary>
/// Adds a post activation action
/// </summary>
/// <param name="act"></param>
public void AddPostActivationAction(Action act)
{
if (_PostActivationActions == null)
_PostActivationActions = new List<Action>();
_PostActivationActions.Add(act);
}
/// <summary>
/// Executes the preactivation actions
/// </summary>
public void PreActivate()
{
if (_PreActivationActions != null)
_PreActivationActions.ForEach(a => {
try
{
a.Invoke();
} catch (Exception e)
{
Debug.LogMessage(e, "Error in PreActivationAction: " + e.Message, this);
}
});
}
/// <summary>
/// Gets this device ready to be used in the system. Runs any added pre-activation items, and
/// all post-activation at end. Classes needing additional logic to
/// run should override CustomActivate()
/// </summary>
public bool Activate()
{
//if (_PreActivationActions != null)
// _PreActivationActions.ForEach(a => a.Invoke());
var result = CustomActivate();
//if(result && _PostActivationActions != null)
// _PostActivationActions.ForEach(a => a.Invoke());
return result;
}
/// <summary>
/// Executes the postactivation actions
/// </summary>
public void PostActivate()
{
if (_PostActivationActions != null)
_PostActivationActions.ForEach(a => {
try
{
a.Invoke();
}
catch (Exception e)
{
Debug.LogMessage(e, "Error in PostActivationAction: " + e.Message, this);
}
});
}
/// <summary>
/// Called in between Pre and PostActivationActions when Activate() is called.
/// Override to provide addtitional setup when calling activation. Overriding classes
/// do not need to call base.CustomActivate()
/// </summary>
/// <returns>true if device activated successfully.</returns>
public virtual bool CustomActivate() { return true; }
/// <summary>
/// Call to deactivate device - unlink events, etc. Overriding classes do not
/// need to call base.Deactivate()
/// </summary>
/// <returns></returns>
public virtual bool Deactivate() { return true; }
/// <summary>
/// Call this method to start communications with a device. Overriding classes do not need to call base.Initialize()
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// Helper method to check object for bool value false and fire an Action method
/// </summary>
/// <param name="o">Should be of type bool, others will be ignored</param>
/// <param name="a">Action to be run when o is false</param>
public void OnFalse(object o, Action a)
{
if (o is bool && !(bool)o) a();
}
}
}