Files
Essentials/src/PepperDash.Core/Device.cs
2025-07-22 17:40:17 +00:00

199 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using Serilog.Events;
namespace PepperDash.Core
{
//*********************************************************************************************************
/// <summary>
/// Represents a Device
/// </summary>
public class Device : IKeyName
{
/// <summary>
/// Unique Key
/// </summary>
public string Key { get; protected set; }
/// <summary>
/// Gets or sets the Name
/// </summary>
public string Name { get; protected set; }
/// <summary>
///
/// </summary>
public bool Enabled { get; protected set; }
/// <summary>
/// A place to store reference to the original config object, if any. These values should
/// NOT be used as properties on the device as they are all publicly-settable values.
/// </summary>
//public DeviceConfig Config { get; private set; }
/// <summary>
/// Helper method to check if Config exists
/// </summary>
//public bool HasConfig { get { return Config != null; } }
List<Action> _PreActivationActions;
List<Action> _PostActivationActions;
/// <summary>
///
/// </summary>
public static Device DefaultDevice { get { return _DefaultDevice; } }
static Device _DefaultDevice = new Device("Default", "Default");
/// <summary>
/// Base constructor for all Devices.
/// </summary>
/// <param name="key"></param>
public Device(string key)
{
Key = key;
if (key.Contains(".")) Debug.LogMessage(LogEventLevel.Information, "WARNING: Device key should not include '.'", this);
Name = "";
}
/// <summary>
/// Constructor with key and name
/// </summary>
/// <param name="key"></param>
/// <param name="name"></param>
public Device(string key, string name) : this(key)
{
Name = name;
}
//public Device(DeviceConfig config)
// : this(config.Key, config.Name)
//{
// Config = config;
//}
/// <summary>
/// Adds a pre activation action
/// </summary>
/// <param name="act"></param>
public void AddPreActivationAction(Action act)
{
if (_PreActivationActions == null)
_PreActivationActions = new List<Action>();
_PreActivationActions.Add(act);
}
/// <summary>
/// Adds a post activation action
/// </summary>
/// <param name="act"></param>
/// <summary>
/// AddPostActivationAction method
/// </summary>
public void AddPostActivationAction(Action act)
{
if (_PostActivationActions == null)
_PostActivationActions = new List<Action>();
_PostActivationActions.Add(act);
}
/// <summary>
/// PreActivate method
/// </summary>
public void PreActivate()
{
if (_PreActivationActions != null)
_PreActivationActions.ForEach(a =>
{
try
{
a.Invoke();
}
catch (Exception e)
{
Debug.LogMessage(e, "Error in PreActivationAction: " + e.Message, this);
}
});
}
/// <summary>
/// Activate method
/// </summary>
public bool Activate()
{
//if (_PreActivationActions != null)
// _PreActivationActions.ForEach(a => a.Invoke());
var result = CustomActivate();
//if(result && _PostActivationActions != null)
// _PostActivationActions.ForEach(a => a.Invoke());
return result;
}
/// <summary>
/// PostActivate method
/// </summary>
public void PostActivate()
{
if (_PostActivationActions != null)
_PostActivationActions.ForEach(a =>
{
try
{
a.Invoke();
}
catch (Exception e)
{
Debug.LogMessage(e, "Error in PostActivationAction: " + e.Message, this);
}
});
}
/// <summary>
/// Called in between Pre and PostActivationActions when Activate() is called.
/// Override to provide addtitional setup when calling activation. Overriding classes
/// do not need to call base.CustomActivate()
/// </summary>
/// <returns>true if device activated successfully.</returns>
/// <summary>
/// CustomActivate method
/// </summary>
public virtual bool CustomActivate() { return true; }
/// <summary>
/// Call to deactivate device - unlink events, etc. Overriding classes do not
/// need to call base.Deactivate()
/// </summary>
/// <returns></returns>
public virtual bool Deactivate() { return true; }
/// <summary>
/// Call this method to start communications with a device. Overriding classes do not need to call base.Initialize()
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// Helper method to check object for bool value false and fire an Action method
/// </summary>
/// <param name="o">Should be of type bool, others will be ignored</param>
/// <param name="a">Action to be run when o is false</param>
public void OnFalse(object o, Action a)
{
if (o is bool && !(bool)o) a();
}
/// <summary>
/// Returns a string representation of the object, including its key and name.
/// </summary>
/// <remarks>The returned string is formatted as "{Key} - {Name}". If the <c>Name</c> property is
/// null or empty, "---" is used in place of the name.</remarks>
/// <returns>A string that represents the object, containing the key and name in the format "{Key} - {Name}".</returns>
/// <summary>
/// ToString method
/// </summary>
public override string ToString()
{
return string.Format("{0} - {1}", Key, string.IsNullOrEmpty(Name) ? "---" : Name);
}
}
}