Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Lighting/LightingBase.cs

98 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using PepperDash.Core;
namespace PepperDash.Essentials.Core.Lighting
{
public abstract class LightingBase : Device, ILightingScenes
{
#region ILightingScenes Members
public event EventHandler<LightingSceneChangeEventArgs> LightingSceneChange;
public List<LightingScene> LightingScenes { get; protected set; }
public LightingScene CurrentLightingScene { get; protected set; }
public IntFeedback CurrentLightingSceneFeedback { get; protected set; }
#endregion
public LightingBase(string key, string name)
: base(key, name)
{
LightingScenes = new List<LightingScene>();
CurrentLightingScene = new LightingScene();
//CurrentLightingSceneFeedback = new IntFeedback(() => { return int.Parse(this.CurrentLightingScene.ID); });
}
public abstract void SelectScene(LightingScene scene);
public void SimulateSceneSelect(string sceneName)
{
Debug.Console(1, this, "Simulating selection of scene '{0}'", sceneName);
var scene = LightingScenes.FirstOrDefault(s => s.Name.Equals(sceneName));
if (scene != null)
{
CurrentLightingScene = scene;
OnLightingSceneChange();
}
}
/// <summary>
/// Sets the IsActive property on each scene and fires the LightingSceneChange event
/// </summary>
protected void OnLightingSceneChange()
{
foreach (var scene in LightingScenes)
{
if (scene == CurrentLightingScene)
scene.IsActive = true;
else
scene.IsActive = false;
}
var handler = LightingSceneChange;
if (handler != null)
{
handler(this, new LightingSceneChangeEventArgs(CurrentLightingScene));
}
}
}
public class LightingScene
{
public string Name { get; set; }
public string ID { get; set; }
bool _IsActive;
public bool IsActive
{
get
{
return _IsActive;
}
set
{
_IsActive = value;
IsActiveFeedback.FireUpdate();
}
}
public BoolFeedback IsActiveFeedback { get; set; }
public LightingScene()
{
IsActiveFeedback = new BoolFeedback(new Func<bool>(() => IsActive));
}
}
}