mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-26 19:04:47 +00:00
58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core.Shades
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{
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/// <summary>
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/// Class that contains the shades to be controlled in a room
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/// </summary>
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public class ShadeController : Device, IShades
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{
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ShadeControllerConfigProperties Config;
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public List<ShadeBase> Shades { get; private set; }
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public ShadeController(string key, string name, ShadeControllerConfigProperties config)
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: base(key, name)
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{
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Config = config;
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Shades = new List<ShadeBase>();
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}
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public override bool CustomActivate()
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{
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foreach (var shadeConfig in Config.Shades)
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{
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var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
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if (shade != null)
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{
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AddShade(shade);
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}
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}
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return base.CustomActivate();
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}
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void AddShade(ShadeBase shade)
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{
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Shades.Add(shade);
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}
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}
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public class ShadeControllerConfigProperties
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{
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public List<ShadeConfig> Shades { get; set; }
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public class ShadeConfig
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{
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public string Key { get; set; }
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}
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}
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} |