Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Shades/ShadeController.cs

58 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using PepperDash.Core;
namespace PepperDash.Essentials.Core.Shades
{
/// <summary>
/// Class that contains the shades to be controlled in a room
/// </summary>
public class ShadeController : Device, IShades
{
ShadeControllerConfigProperties Config;
public List<ShadeBase> Shades { get; private set; }
public ShadeController(string key, string name, ShadeControllerConfigProperties config)
: base(key, name)
{
Config = config;
Shades = new List<ShadeBase>();
}
public override bool CustomActivate()
{
foreach (var shadeConfig in Config.Shades)
{
var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
if (shade != null)
{
AddShade(shade);
}
}
return base.CustomActivate();
}
void AddShade(ShadeBase shade)
{
Shades.Add(shade);
}
}
public class ShadeControllerConfigProperties
{
public List<ShadeConfig> Shades { get; set; }
public class ShadeConfig
{
public string Key { get; set; }
}
}
}