mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-04 15:25:11 +00:00
321 lines
10 KiB
C#
321 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using Serilog.Events;
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namespace PepperDash.Essentials.Core
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{
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public class EssentialsRoomCombiner : EssentialsDevice, IEssentialsRoomCombiner
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{
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private EssentialsRoomCombinerPropertiesConfig _propertiesConfig;
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private IRoomCombinationScenario _currentScenario;
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private List<IEssentialsRoom> _rooms;
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public List<IKeyName> Rooms
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{
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get
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{
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return _rooms.Cast<IKeyName>().ToList();
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}
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}
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private bool _isInAutoMode;
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public bool IsInAutoMode
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{
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get
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{
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return _isInAutoMode;
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}
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set
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{
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if(value == _isInAutoMode)
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{
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return;
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}
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_isInAutoMode = value;
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IsInAutoModeFeedback.FireUpdate();
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}
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}
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private CTimer _scenarioChangeDebounceTimer;
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private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
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public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
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: base(key)
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{
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_propertiesConfig = props;
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Partitions = new List<IPartitionController>();
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RoomCombinationScenarios = new List<IRoomCombinationScenario>();
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if (_propertiesConfig.ScenarioChangeDebounceTimeSeconds > 0)
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{
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_scenarioChangeDebounceTimeSeconds = _propertiesConfig.ScenarioChangeDebounceTimeSeconds;
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}
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IsInAutoModeFeedback = new BoolFeedback(() => _isInAutoMode);
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// default to auto mode
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IsInAutoMode = true;
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if (_propertiesConfig.defaultToManualMode)
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{
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IsInAutoMode = false;
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}
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IsInAutoModeFeedback.FireUpdate();
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CreateScenarios();
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AddPostActivationAction(() =>
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{
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SetupPartitionStateProviders();
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SetRooms();
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if (IsInAutoMode)
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{
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DetermineRoomCombinationScenario();
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}
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else
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{
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SetRoomCombinationScenario(_propertiesConfig.defaultScenarioKey);
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}
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});
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}
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void CreateScenarios()
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{
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foreach (var scenarioConfig in _propertiesConfig.Scenarios)
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{
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var scenario = new RoomCombinationScenario(scenarioConfig);
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RoomCombinationScenarios.Add(scenario);
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}
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}
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void SetRooms()
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{
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_rooms = new List<IEssentialsRoom>();
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foreach (var roomKey in _propertiesConfig.RoomKeys)
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{
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var room = DeviceManager.GetDeviceForKey(roomKey) as IEssentialsRoom;
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if (room != null)
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{
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_rooms.Add(room);
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}
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}
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}
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void SetupPartitionStateProviders()
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{
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foreach (var pConfig in _propertiesConfig.Partitions)
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{
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var sensor = DeviceManager.GetDeviceForKey(pConfig.DeviceKey) as IPartitionStateProvider;
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var partition = new EssentialsPartitionController(pConfig.Key, pConfig.Name, sensor, _propertiesConfig.defaultToManualMode, pConfig.AdjacentRoomKeys);
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partition.PartitionPresentFeedback.OutputChange += PartitionPresentFeedback_OutputChange;
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Partitions.Add(partition);
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}
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}
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void PartitionPresentFeedback_OutputChange(object sender, FeedbackEventArgs e)
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{
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StartDebounceTimer();
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}
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void StartDebounceTimer()
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{
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var time = _scenarioChangeDebounceTimeSeconds * 1000;
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if (_scenarioChangeDebounceTimer == null)
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{
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_scenarioChangeDebounceTimer = new CTimer((o) => DetermineRoomCombinationScenario(), time);
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}
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else
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{
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_scenarioChangeDebounceTimer.Reset(time);
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}
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}
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/// <summary>
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/// Determines the current room combination scenario based on the state of the partition sensors
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/// </summary>
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void DetermineRoomCombinationScenario()
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{
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if (_scenarioChangeDebounceTimer != null)
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{
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_scenarioChangeDebounceTimer.Dispose();
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_scenarioChangeDebounceTimer = null;
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}
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var currentScenario = RoomCombinationScenarios.FirstOrDefault((s) =>
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{
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// iterate the partition states
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foreach (var partitionState in s.PartitionStates)
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{
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// get the partition by key
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
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if (partition != null && partitionState.PartitionPresent != partition.PartitionPresentFeedback.BoolValue)
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{
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// the partition can't be found or the state doesn't match
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return false;
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}
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}
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// if it hasn't returned false by now we have the matching scenario
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return true;
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});
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if (currentScenario != null)
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{
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CurrentScenario = currentScenario;
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}
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}
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#region IEssentialsRoomCombiner Members
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public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
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public IRoomCombinationScenario CurrentScenario
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{
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get
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{
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return _currentScenario;
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}
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private set
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{
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if (value != _currentScenario)
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{
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// Deactivate the old scenario first
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if (_currentScenario != null)
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{
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_currentScenario.Deactivate();
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}
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_currentScenario = value;
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// Activate the new scenario
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if (_currentScenario != null)
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{
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_currentScenario.Activate();
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Debug.LogMessage(LogEventLevel.Debug, this, "Current Scenario: {0}", _currentScenario.Name);
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}
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var handler = RoomCombinationScenarioChanged;
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if (handler != null)
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{
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handler(this, new EventArgs());
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}
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}
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}
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}
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public BoolFeedback IsInAutoModeFeedback { get; private set; }
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public void SetAutoMode()
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{
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IsInAutoMode = true;
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}
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public void SetManualMode()
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{
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IsInAutoMode = false;
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}
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public void ToggleMode()
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{
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IsInAutoMode = !IsInAutoMode;
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}
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public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
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public List<IPartitionController> Partitions { get; private set; }
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public void TogglePartitionState(string partitionKey)
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{
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionKey)) as IPartitionController;
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if (partition != null)
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{
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partition.ToggglePartitionState();
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}
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}
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public void SetRoomCombinationScenario(string scenarioKey)
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{
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if (IsInAutoMode)
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{
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Debug.LogMessage(LogEventLevel.Information, this, "Cannot set room combination scenario when in auto mode. Set to auto mode first.");
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return;
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}
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// Get the scenario
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var scenario = RoomCombinationScenarios.FirstOrDefault((s) => s.Key.Equals(scenarioKey));
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// Set the parition states from the scenario manually
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if (scenario != null)
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{
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Debug.LogMessage(LogEventLevel.Information, this, "Manually setting scenario to '{0}'", scenario.Key);
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foreach (var partitionState in scenario.PartitionStates)
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{
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var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionState.PartitionKey));
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if (partition != null)
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{
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if (partitionState.PartitionPresent)
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{
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Debug.LogMessage(LogEventLevel.Information, this, "Manually setting state to Present for: '{0}'", partition.Key);
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partition.SetPartitionStatePresent();
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}
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else
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{
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Debug.LogMessage(LogEventLevel.Information, this, "Manually setting state to Not Present for: '{0}'", partition.Key);
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partition.SetPartitionStateNotPresent();
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}
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}
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else
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{
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Debug.LogMessage(LogEventLevel.Debug, this, "Unable to find partition with key: '{0}'", partitionState.PartitionKey);
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}
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}
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}
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else
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{
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Debug.LogMessage(LogEventLevel.Debug, this, "Unable to find scenario with key: '{0}'", scenarioKey);
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}
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}
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#endregion
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}
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public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
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{
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public EssentialsRoomCombinerFactory()
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{
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TypeNames = new List<string> { "essentialsroomcombiner" };
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}
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public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
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{
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Debug.LogMessage(LogEventLevel.Debug, "Factory Attempting to create new EssentialsRoomCombiner Device");
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var props = dc.Properties.ToObject<EssentialsRoomCombinerPropertiesConfig>();
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return new EssentialsRoomCombiner(dc.Key, props);
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}
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}
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} |