mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-11 19:44:52 +00:00
425 lines
18 KiB
C#
425 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DM;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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public class RouteRequest
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{
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public IRoutingSink Destination {get; set;}
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public IRoutingOutputs Source {get; set;}
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public eRoutingSignalType SignalType {get; set;}
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public void HandleCooldown(object sender, FeedbackEventArgs args)
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{
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var coolingDevice = sender as IWarmingCooling;
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if(args.BoolValue == false)
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{
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Destination.ReleaseAndMakeRoute(Source, SignalType);
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if(sender == null) return;
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coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
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}
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}
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}
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/// <summary>
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/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
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/// on those destinations.
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/// </summary>
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public static class IRoutingInputsExtensions
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{
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private static Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
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/// <summary>
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/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
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/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
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/// in RouteDescriptorCollection.DefaultCollection
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/// </summary>
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public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
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{
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var routeRequest = new RouteRequest {
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Destination = destination,
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Source = source,
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SignalType = signalType
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};
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var coolingDevice = destination as IWarmingCooling;
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RouteRequest existingRouteRequest;
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//We already have a route request for this device, and it's a cooling device and is cooling
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if (RouteRequests.TryGetValue(destination.Key, out existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
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{
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coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
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coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
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RouteRequests[destination.Key] = routeRequest;
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Debug.Console(2, "******************************************************** Device: {0} is cooling down and already has a routing request stored. Storing new route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
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return;
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}
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//New Request
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if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
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{
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coolingDevice.IsCoolingDownFeedback.OutputChange -= routeRequest.HandleCooldown;
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coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
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RouteRequests.Add(destination.Key, routeRequest);
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Debug.Console(2, "******************************************************** Device: {0} is cooling down. Storing route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
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return;
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}
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if (RouteRequests.ContainsKey(destination.Key) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
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{
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RouteRequests.Remove(destination.Key);
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Debug.Console(2, "******************************************************** Device: {0} is NOT cooling down. Removing stored route request and routing to source key: {1}", destination.Key, routeRequest.Source.Key);
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}
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destination.ReleaseRoute();
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RunRouteRequest(routeRequest);
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}
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public static void RunRouteRequest(RouteRequest request)
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{
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if (request.Source == null) return;
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var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
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if (newRoute == null) return;
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RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
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Debug.Console(2, request.Destination, "Executing full route");
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newRoute.ExecuteRoutes();
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}
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/// <summary>
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/// Will release the existing route on the destination, if it is found in
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/// RouteDescriptorCollection.DefaultCollection
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/// </summary>
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/// <param name="destination"></param>
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public static void ReleaseRoute(this IRoutingSink destination)
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{
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RouteRequest existingRequest;
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if (RouteRequests.TryGetValue(destination.Key, out existingRequest) && destination is IWarmingCooling)
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{
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var coolingDevice = destination as IWarmingCooling;
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coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRequest.HandleCooldown;
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}
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RouteRequests.Remove(destination.Key);
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var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
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if (current != null)
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{
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Debug.Console(1, destination, "Releasing current route: {0}", current.Source.Key);
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current.ReleaseRoutes();
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}
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}
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/// <summary>
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/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
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/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
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/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
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/// of an audio/video route are discovered a route descriptor is returned. If no route is
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/// discovered, then null is returned
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/// </summary>
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public static RouteDescriptor GetRouteToSource(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
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{
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var routeDescr = new RouteDescriptor(source, destination, signalType);
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// if it's a single signal type, find the route
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if ((signalType & (eRoutingSignalType.Audio & eRoutingSignalType.Video)) == (eRoutingSignalType.Audio & eRoutingSignalType.Video))
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{
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Debug.Console(1, destination, "Attempting to build source route from {0}", source.Key);
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if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescr))
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routeDescr = null;
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}
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// otherwise, audioVideo needs to be handled as two steps.
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else
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{
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Debug.Console(1, destination, "Attempting to build audio and video routes from {0}", source.Key);
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var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescr);
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if (!audioSuccess)
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Debug.Console(1, destination, "Cannot find audio route to {0}", source.Key);
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var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescr);
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if (!videoSuccess)
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Debug.Console(1, destination, "Cannot find video route to {0}", source.Key);
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if (!audioSuccess && !videoSuccess)
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routeDescr = null;
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}
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//Debug.Console(1, destination, "Route{0} discovered", routeDescr == null ? " NOT" : "");
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return routeDescr;
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}
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/// <summary>
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/// The recursive part of this. Will stop on each device, search its inputs for the
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/// desired source and if not found, invoke this function for the each input port
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/// hoping to find the source.
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/// </summary>
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/// <param name="destination"></param>
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/// <param name="source"></param>
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/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
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/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
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/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
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/// <param name="cycle">Just an informational counter</param>
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/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
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/// <returns>true if source is hit</returns>
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static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
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RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
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eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
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{
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cycle++;
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Debug.Console(2, "GetRouteToSource: {0} {1}--> {2}", cycle, source.Key, destination.Key);
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RoutingInputPort goodInputPort = null;
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var destDevInputTies = TieLineCollection.Default.Where(t =>
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t.DestinationPort.ParentDevice == destination && (t.Type == signalType || (t.Type & (eRoutingSignalType.Audio | eRoutingSignalType.Video)) == (eRoutingSignalType.Audio | eRoutingSignalType.Video)));
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// find a direct tie
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var directTie = destDevInputTies.FirstOrDefault(
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t => t.DestinationPort.ParentDevice == destination
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&& t.SourcePort.ParentDevice == source);
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if (directTie != null) // Found a tie directly to the source
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{
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goodInputPort = directTie.DestinationPort;
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}
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else // no direct-connect. Walk back devices.
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{
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Debug.Console(2, destination, "is not directly connected to {0}. Walking down tie lines", source.Key);
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// No direct tie? Run back out on the inputs' attached devices...
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// Only the ones that are routing devices
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var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
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//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
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if (alreadyCheckedDevices == null)
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alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
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alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
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foreach (var inputTieToTry in attachedMidpoints)
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{
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var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
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var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
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Debug.Console(2, destination, "Trying to find route on {0}", upstreamRoutingDevice.Key);
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// Check if this previous device has already been walked
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if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
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{
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Debug.Console(2, destination, "Skipping input {0} on {1}, this was already checked", upstreamRoutingDevice.Key, destination.Key);
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continue;
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}
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// haven't seen this device yet. Do it. Pass the output port to the next
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// level to enable switching on success
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var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
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alreadyCheckedDevices, signalType, cycle, routeTable);
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if (upstreamRoutingSuccess)
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{
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Debug.Console(2, destination, "Upstream device route found");
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goodInputPort = inputTieToTry.DestinationPort;
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break; // Stop looping the inputs in this cycle
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}
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}
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}
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// we have a route on corresponding inputPort. *** Do the route ***
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if (goodInputPort != null)
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{
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//Debug.Console(2, destination, "adding RouteDescriptor");
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if (outputPortToUse == null)
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{
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// it's a sink device
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routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
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}
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else if (destination is IRouting)
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{
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routeTable.Routes.Add(new RouteSwitchDescriptor (outputPortToUse, goodInputPort));
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}
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else // device is merely IRoutingInputOutputs
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Debug.Console(2, destination, " No routing. Passthrough device");
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//Debug.Console(2, destination, "Exiting cycle {0}", cycle);
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return true;
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}
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Debug.Console(2, destination, "No route found to {0}", source.Key);
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return false;
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}
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}
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// MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
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/// <summary>
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/// A collection of RouteDescriptors - typically the static DefaultCollection is used
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/// </summary>
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public class RouteDescriptorCollection
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{
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public static RouteDescriptorCollection DefaultCollection
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{
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get
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{
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if (_DefaultCollection == null)
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_DefaultCollection = new RouteDescriptorCollection();
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return _DefaultCollection;
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}
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}
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static RouteDescriptorCollection _DefaultCollection;
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List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
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/// <summary>
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/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
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/// destination exists already, it will not be added - in order to preserve
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/// proper route releasing.
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/// </summary>
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/// <param name="descriptor"></param>
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public void AddRouteDescriptor(RouteDescriptor descriptor)
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{
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if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
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{
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Debug.Console(1, descriptor.Destination,
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"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
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return;
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}
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RouteDescriptors.Add(descriptor);
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}
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/// <summary>
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/// Gets the RouteDescriptor for a destination
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/// </summary>
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/// <returns>null if no RouteDescriptor for a destination exists</returns>
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public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
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{
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return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
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}
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/// <summary>
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/// Returns the RouteDescriptor for a given destination AND removes it from collection.
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/// Returns null if no route with the provided destination exists.
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/// </summary>
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public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
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{
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var descr = GetRouteDescriptorForDestination(destination);
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if (descr != null)
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RouteDescriptors.Remove(descr);
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return descr;
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}
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}
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/// <summary>
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/// Represents an collection of individual route steps between Source and Destination
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/// </summary>
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public class RouteDescriptor
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{
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public IRoutingInputs Destination { get; private set; }
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public IRoutingOutputs Source { get; private set; }
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public eRoutingSignalType SignalType { get; private set; }
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public List<RouteSwitchDescriptor> Routes { get; private set; }
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public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
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{
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Destination = destination;
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Source = source;
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SignalType = signalType;
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Routes = new List<RouteSwitchDescriptor>();
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}
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/// <summary>
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/// Executes all routes described in this collection. Typically called via
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/// extension method IRoutingInputs.ReleaseAndMakeRoute()
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/// </summary>
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public void ExecuteRoutes()
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{
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foreach (var route in Routes)
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{
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Debug.Console(2, "ExecuteRoutes: {0}", route.ToString());
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if (route.SwitchingDevice is IRoutingSink)
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{
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var device = route.SwitchingDevice as IRoutingSinkWithSwitching;
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if (device == null)
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continue;
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device.ExecuteSwitch(route.InputPort.Selector);
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}
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else if (route.SwitchingDevice is IRouting)
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{
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(route.SwitchingDevice as IRouting).ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
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route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
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Debug.Console(2, "Output port {0} routing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
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}
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}
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}
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/// <summary>
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/// Releases all routes in this collection. Typically called via
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/// extension method IRoutingInputs.ReleaseAndMakeRoute()
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/// </summary>
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public void ReleaseRoutes()
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{
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foreach (var route in Routes)
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{
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if (route.SwitchingDevice is IRouting)
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{
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// Pull the route from the port. Whatever is watching the output's in use tracker is
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// responsible for responding appropriately.
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route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
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Debug.Console(2, "Port {0} releasing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
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}
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}
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}
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public override string ToString()
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{
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var routesText = Routes.Select(r => r.ToString()).ToArray();
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return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
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}
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}
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/// <summary>
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/// Represents an individual link for a route
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/// </summary>
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public class RouteSwitchDescriptor
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{
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public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
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public RoutingOutputPort OutputPort { get; set; }
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public RoutingInputPort InputPort { get; set; }
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public RouteSwitchDescriptor(RoutingInputPort inputPort)
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{
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InputPort = inputPort;
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}
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public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
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{
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InputPort = inputPort;
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OutputPort = outputPort;
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}
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public override string ToString()
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{
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if(SwitchingDevice is IRouting)
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return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
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else
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return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
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}
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}
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} |