Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Routing/IRoutingInputsExtensions.cs
2023-01-11 13:57:25 -06:00

425 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
public class RouteRequest
{
public IRoutingSink Destination {get; set;}
public IRoutingOutputs Source {get; set;}
public eRoutingSignalType SignalType {get; set;}
public void HandleCooldown(object sender, FeedbackEventArgs args)
{
var coolingDevice = sender as IWarmingCooling;
if(args.BoolValue == false)
{
Destination.ReleaseAndMakeRoute(Source, SignalType);
if(sender == null) return;
coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
}
}
}
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class IRoutingInputsExtensions
{
private static Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeRequest = new RouteRequest {
Destination = destination,
Source = source,
SignalType = signalType
};
var coolingDevice = destination as IWarmingCooling;
RouteRequest existingRouteRequest;
//We already have a route request for this device, and it's a cooling device and is cooling
if (RouteRequests.TryGetValue(destination.Key, out existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests[destination.Key] = routeRequest;
Debug.Console(2, "******************************************************** Device: {0} is cooling down and already has a routing request stored. Storing new route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= routeRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests.Add(destination.Key, routeRequest);
Debug.Console(2, "******************************************************** Device: {0} is cooling down. Storing route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
return;
}
if (RouteRequests.ContainsKey(destination.Key) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
{
RouteRequests.Remove(destination.Key);
Debug.Console(2, "******************************************************** Device: {0} is NOT cooling down. Removing stored route request and routing to source key: {1}", destination.Key, routeRequest.Source.Key);
}
destination.ReleaseRoute();
RunRouteRequest(routeRequest);
}
public static void RunRouteRequest(RouteRequest request)
{
if (request.Source == null) return;
var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.Console(2, request.Destination, "Executing full route");
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute(this IRoutingSink destination)
{
RouteRequest existingRequest;
if (RouteRequests.TryGetValue(destination.Key, out existingRequest) && destination is IWarmingCooling)
{
var coolingDevice = destination as IWarmingCooling;
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRequest.HandleCooldown;
}
RouteRequests.Remove(destination.Key);
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.Console(1, destination, "Releasing current route: {0}", current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor GetRouteToSource(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeDescr = new RouteDescriptor(source, destination, signalType);
// if it's a single signal type, find the route
if ((signalType & (eRoutingSignalType.Audio & eRoutingSignalType.Video)) == (eRoutingSignalType.Audio & eRoutingSignalType.Video))
{
Debug.Console(1, destination, "Attempting to build source route from {0}", source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescr))
routeDescr = null;
}
// otherwise, audioVideo needs to be handled as two steps.
else
{
Debug.Console(1, destination, "Attempting to build audio and video routes from {0}", source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescr);
if (!audioSuccess)
Debug.Console(1, destination, "Cannot find audio route to {0}", source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescr);
if (!videoSuccess)
Debug.Console(1, destination, "Cannot find video route to {0}", source.Key);
if (!audioSuccess && !videoSuccess)
routeDescr = null;
}
//Debug.Console(1, destination, "Route{0} discovered", routeDescr == null ? " NOT" : "");
return routeDescr;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
{
cycle++;
Debug.Console(2, "GetRouteToSource: {0} {1}--> {2}", cycle, source.Key, destination.Key);
RoutingInputPort goodInputPort = null;
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || (t.Type & (eRoutingSignalType.Audio | eRoutingSignalType.Video)) == (eRoutingSignalType.Audio | eRoutingSignalType.Video)));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.Console(2, destination, "is not directly connected to {0}. Walking down tie lines", source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
if (alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
foreach (var inputTieToTry in attachedMidpoints)
{
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
Debug.Console(2, destination, "Trying to find route on {0}", upstreamRoutingDevice.Key);
// Check if this previous device has already been walked
if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
{
Debug.Console(2, destination, "Skipping input {0} on {1}, this was already checked", upstreamRoutingDevice.Key, destination.Key);
continue;
}
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.Console(2, destination, "Upstream device route found");
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
// we have a route on corresponding inputPort. *** Do the route ***
if (goodInputPort != null)
{
//Debug.Console(2, destination, "adding RouteDescriptor");
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor (outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.Console(2, destination, " No routing. Passthrough device");
//Debug.Console(2, destination, "Exiting cycle {0}", cycle);
return true;
}
Debug.Console(2, destination, "No route found to {0}", source.Key);
return false;
}
}
// MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection
{
public static RouteDescriptorCollection DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection();
return _DefaultCollection;
}
}
static RouteDescriptorCollection _DefaultCollection;
List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.Console(1, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}
/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor
{
public IRoutingInputs Destination { get; private set; }
public IRoutingOutputs Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.Console(2, "ExecuteRoutes: {0}", route.ToString());
if (route.SwitchingDevice is IRoutingSink)
{
var device = route.SwitchingDevice as IRoutingSinkWithSwitching;
if (device == null)
continue;
device.ExecuteSwitch(route.InputPort.Selector);
}
else if (route.SwitchingDevice is IRouting)
{
(route.SwitchingDevice as IRouting).ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Output port {0} routing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Port {0} releasing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}
/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor
{
public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort OutputPort { get; set; }
public RoutingInputPort InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if(SwitchingDevice is IRouting)
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
else
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
}
}
}