Files
Essentials/src/PepperDash.Essentials.MobileControl.Messengers/Messengers/LightingBaseMessenger.cs
Andrew Welker 8b3eda1d18 refactor: make messenger constructors more consistent
Some constructors for messengers were taking Device rather than the specific type they needed.
2025-03-26 08:55:07 -05:00

66 lines
2.0 KiB
C#

using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core.Lighting;
using System;
using System.Collections.Generic;
namespace PepperDash.Essentials.AppServer.Messengers
{
public class ILightingScenesMessenger : MessengerBase
{
protected ILightingScenes Device { get; private set; }
public ILightingScenesMessenger(string key, ILightingScenes device, string messagePath)
: base(key, messagePath, device as IKeyName)
{
Device = device ?? throw new ArgumentNullException("device");
Device.LightingSceneChange += new EventHandler<LightingSceneChangeEventArgs>(LightingDevice_LightingSceneChange);
}
private void LightingDevice_LightingSceneChange(object sender, LightingSceneChangeEventArgs e)
{
var state = new LightingBaseStateMessage
{
CurrentLightingScene = e.CurrentLightingScene
};
PostStatusMessage(state);
}
protected override void RegisterActions()
{
base.RegisterActions();
AddAction("/fullStatus", (id, content) => SendFullStatus());
AddAction("/selectScene", (id, content) =>
{
var s = content.ToObject<LightingScene>();
Device.SelectScene(s);
});
}
private void SendFullStatus()
{
var state = new LightingBaseStateMessage
{
Scenes = Device.LightingScenes,
CurrentLightingScene = Device.CurrentLightingScene
};
PostStatusMessage(state);
}
}
public class LightingBaseStateMessage : DeviceStateMessageBase
{
[JsonProperty("scenes", NullValueHandling = NullValueHandling.Ignore)]
public List<LightingScene> Scenes { get; set; }
[JsonProperty("currentLightingScene", NullValueHandling = NullValueHandling.Ignore)]
public LightingScene CurrentLightingScene { get; set; }
}
}