Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Config/BasicConfig.cs

88 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace PepperDash.Essentials.Core.Config
{
/// <summary>
/// Override this and splice on specific room type behavior, as well as other properties
/// </summary>
public class BasicConfig
{
[JsonProperty("info")]
public InfoConfig Info { get; set; }
[JsonProperty("devices")]
public List<DeviceConfig> Devices { get; set; }
[JsonProperty("sourceLists")]
public Dictionary<string, Dictionary<string, SourceListItem>> SourceLists { get; set; }
[JsonProperty("destinationLists")]
public Dictionary<string, Dictionary<string,DestinationListItem>> DestinationLists { get; set; }
[JsonProperty("tieLines")]
public List<TieLineConfig> TieLines { get; set; }
[JsonProperty("joinMaps")]
public Dictionary<string, JObject> JoinMaps { get; set; }
public BasicConfig()
{
Info = new InfoConfig();
Devices = new List<DeviceConfig>();
SourceLists = new Dictionary<string, Dictionary<string, SourceListItem>>();
DestinationLists = new Dictionary<string, Dictionary<string, DestinationListItem>>();
TieLines = new List<TieLineConfig>();
JoinMaps = new Dictionary<string, JObject>();
}
/// <summary>
/// Checks SourceLists for a given list and returns it if found. Otherwise, returns null
/// </summary>
public Dictionary<string, SourceListItem> GetSourceListForKey(string key)
{
if (string.IsNullOrEmpty(key) || !SourceLists.ContainsKey(key))
return null;
return SourceLists[key];
}
/// <summary>
/// Retrieves a DestinationListItem based on the key
/// </summary>
/// <param name="key">key of the item to retrieve</param>
/// <returns>DestinationListItem if the key exists, null otherwise</returns>
public Dictionary<string, DestinationListItem> GetDestinationListForKey(string key)
{
if (string.IsNullOrEmpty(key) || !DestinationLists.ContainsKey(key))
{
return null;
}
return DestinationLists[key];
}
/// <summary>
/// Checks Devices for an item with a Key that matches and returns it if found. Otherwise, retunes null
/// </summary>
/// <param name="key">Key of desired device</param>
/// <returns></returns>
public DeviceConfig GetDeviceForKey(string key)
{
if (string.IsNullOrEmpty(key))
return null;
var deviceConfig = Devices.FirstOrDefault(d => d.Key.Equals(key));
if (deviceConfig != null)
return deviceConfig;
else
{
return null;
}
}
}
}