Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Devices/IVolumeAndAudioInterfaces.cs

134 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines minimal volume and mute control methods
/// </summary>
public interface IBasicVolumeControls : IHasVolumeControl, IHasMuteControl
{
}
/// <summary>
/// Defines basic volume control methods
/// </summary>
public interface IHasVolumeControl
{
void VolumeUp(bool pressRelease);
void VolumeDown(bool pressRelease);
}
/// <summary>
/// Defines volume control methods and properties with feedback
/// </summary>
public interface IHasVolumeControlWithFeedback : IHasVolumeControl
{
void SetVolume(ushort level);
IntFeedback VolumeLevelFeedback { get; }
}
/// <summary>
/// Defines basic mute control methods
/// </summary>
public interface IHasMuteControl
{
void MuteToggle();
}
/// <summary>
/// Defines mute control methods and properties with feedback
/// </summary>
public interface IHasMuteControlWithFeedback : IHasMuteControl
{
BoolFeedback MuteFeedback { get; }
void MuteOn();
void MuteOff();
}
/// <summary>
/// Adds feedback and direct volume level set to IBasicVolumeControls
/// </summary>
public interface IBasicVolumeWithFeedback : IBasicVolumeControls, IHasVolumeControlWithFeedback, IHasMuteControlWithFeedback
{
}
/// <summary>
/// A class that implements this contains a reference to a current IBasicVolumeControls device.
/// The class may have multiple IBasicVolumeControls.
/// </summary>
public interface IHasCurrentVolumeControls
{
IBasicVolumeControls CurrentVolumeControls { get; }
event EventHandler<VolumeDeviceChangeEventArgs> CurrentVolumeDeviceChange;
}
/// <summary>
///
/// </summary>
public interface IFullAudioSettings : IBasicVolumeWithFeedback
{
void SetBalance(ushort level);
void BalanceLeft(bool pressRelease);
void BalanceRight(bool pressRelease);
void SetBass(ushort level);
void BassUp(bool pressRelease);
void BassDown(bool pressRelease);
void SetTreble(ushort level);
void TrebleUp(bool pressRelease);
void TrebleDown(bool pressRelease);
bool hasMaxVolume { get; }
void SetMaxVolume(ushort level);
void MaxVolumeUp(bool pressRelease);
void MaxVolumeDown(bool pressRelease);
bool hasDefaultVolume { get; }
void SetDefaultVolume(ushort level);
void DefaultVolumeUp(bool pressRelease);
void DefaultVolumeDown(bool pressRelease);
void LoudnessToggle();
void MonoToggle();
BoolFeedback LoudnessFeedback { get; }
BoolFeedback MonoFeedback { get; }
IntFeedback BalanceFeedback { get; }
IntFeedback BassFeedback { get; }
IntFeedback TrebleFeedback { get; }
IntFeedback MaxVolumeFeedback { get; }
IntFeedback DefaultVolumeFeedback { get; }
}
/// <summary>
/// A class that implements this, contains a reference to an IBasicVolumeControls device.
/// For example, speakers attached to an audio zone. The speakers can provide reference
/// to their linked volume control.
/// </summary>
public interface IHasVolumeDevice
{
IBasicVolumeControls VolumeDevice { get; }
}
/// <summary>
/// Identifies a device that contains audio zones
/// </summary>
public interface IAudioZones : IRouting
{
Dictionary<uint, IAudioZone> Zone { get; }
}
/// <summary>
/// Defines minimum functionality for an audio zone
/// </summary>
public interface IAudioZone : IBasicVolumeWithFeedback
{
void SelectInput(ushort input);
}
}