Essentials/src/PepperDash.Core/JsonToSimpl/JsonToSimplGenericMaster.cs
Neil Dorin 7076eafc21 Refator: Refactor timer implementation across multiple classes to use System.Timers.Timer instead of CTimer for improved consistency and performance.
- Updated RelayControlledShade to utilize Timer for output pulsing.
- Refactored MockVC to replace CTimer with Timer for call status simulation.
- Modified VideoCodecBase to enhance documentation and improve feedback handling.
- Removed obsolete IHasCamerasMessenger and updated related classes to use IHasCamerasWithControls.
- Adjusted PressAndHoldHandler to implement Timer for button hold actions.
- Enhanced logging throughout MobileControl and RoomBridges for better debugging and information tracking.
- Cleaned up unnecessary comments and improved exception handling in various classes.
2026-03-30 11:44:15 -06:00

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3.3 KiB
C#

extern alias NewtonsoftJson;
using System;
using System.Collections.Generic;
using Crestron.SimplSharp;
using PepperDash.Core.Logging;
using Renci.SshNet.Messages;
using JObject = NewtonsoftJson::Newtonsoft.Json.Linq.JObject;
using JValue = NewtonsoftJson::Newtonsoft.Json.Linq.JValue;
namespace PepperDash.Core.JsonToSimpl;
/// <summary>
/// Generic Master
/// </summary>
public class JsonToSimplGenericMaster : JsonToSimplMaster
{
/*****************************************************************************************/
/** Privates **/
// The JSON file in JObject form
// For gathering the incoming data
object StringBuilderLock = new object();
// To prevent multiple same-file access
static object WriteLock = new object();
/// <summary>
/// Callback action for saving
/// </summary>
public Action<string> SaveCallback { get; set; }
/*****************************************************************************************/
/// <summary>
/// SIMPL+ default constructor.
/// </summary>
public JsonToSimplGenericMaster()
{
}
/// <summary>
/// Loads in JSON and triggers evaluation on all children
/// </summary>
/// <param name="json"></param>
public void LoadWithJson(string json)
{
OnBoolChange(false, 0, JsonToSimplConstants.JsonIsValidBoolChange);
try
{
JsonObject = JObject.Parse(json);
foreach (var child in Children)
child.ProcessAll();
OnBoolChange(true, 0, JsonToSimplConstants.JsonIsValidBoolChange);
}
catch (Exception e)
{
var msg = string.Format("JSON parsing failed:\r{0}", e);
CrestronConsole.PrintLine(msg);
ErrorLog.Error(msg);
}
}
/// <summary>
/// Loads JSON into JsonObject, but does not trigger evaluation by children
/// </summary>
/// <param name="json"></param>
/// <summary>
/// SetJsonWithoutEvaluating method
/// </summary>
public void SetJsonWithoutEvaluating(string json)
{
try
{
JsonObject = JObject.Parse(json);
}
catch (Exception e)
{
this.LogException(e, "JSON parsing failed:\r{0}", e.Message);
this.LogVerbose("Stack Trace:\r{0}", e.StackTrace);
}
}
/// <summary>
/// Save method
/// </summary>
/// <inheritdoc />
public override void Save()
{
// this code is duplicated in the other masters!!!!!!!!!!!!!
UnsavedValues = new Dictionary<string, JValue>();
// Make each child update their values into master object
foreach (var child in Children)
{
this.LogDebug("Master. checking child [{0}] for updates to save", child.Key);
child.UpdateInputsForMaster();
}
if (UnsavedValues == null || UnsavedValues.Count == 0)
{
this.LogDebug("Master. No updated values to save. Skipping");
return;
}
lock (WriteLock)
{
this.LogDebug("Saving");
foreach (var path in UnsavedValues.Keys)
{
var tokenToReplace = JsonObject.SelectToken(path);
if (tokenToReplace != null)
{// It's found
tokenToReplace.Replace(UnsavedValues[path]);
this.LogDebug("Master Updating '{0}'", path);
}
else // No token. Let's make one
{
this.LogDebug("Master Cannot write value onto missing property: '{0}'", path);
}
}
}
if (SaveCallback != null)
SaveCallback(JsonObject.ToString());
else
this.LogDebug("WARNING: No save callback defined.");
}
}