Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Routing/IRoutingInputsExtensions.cs
Neil Dorin 1ae6069ac2 Adds USB routing to DmChassisController and DmChassisControllerBridge.
Major update to remove eRoutingSignalType.AudioVideo in favor of bitmasked values and adding UsbOutput and UsbInput types.  Updated all affected routing ports and ExecuteSwitch method calls.
Need to review and test routing to ensure bitwise operators are all correct.
2019-08-15 14:07:10 -06:00

333 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class IRoutingInputsExtensions
{
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
destination.ReleaseRoute();
if (source == null) return;
var newRoute = destination.GetRouteToSource(source, signalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.Console(2, destination, "Executing full route");
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute(this IRoutingInputs destination)
{
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.Console(1, destination, "Releasing current route: {0}", current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeDescr = new RouteDescriptor(source, destination, signalType);
// if it's a single signal type, find the route
if ((signalType & (eRoutingSignalType.Audio & eRoutingSignalType.Video)) == (eRoutingSignalType.Audio & eRoutingSignalType.Video))
{
Debug.Console(1, destination, "Attempting to build source route from {0}", source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescr))
routeDescr = null;
}
// otherwise, audioVideo needs to be handled as two steps.
else
{
Debug.Console(1, destination, "Attempting to build audio and video routes from {0}", source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescr);
if (!audioSuccess)
Debug.Console(1, destination, "Cannot find audio route to {0}", source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescr);
if (!videoSuccess)
Debug.Console(1, destination, "Cannot find video route to {0}", source.Key);
if (!audioSuccess && !videoSuccess)
routeDescr = null;
}
//Debug.Console(1, destination, "Route{0} discovered", routeDescr == null ? " NOT" : "");
return routeDescr;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
{
cycle++;
Debug.Console(2, "GetRouteToSource: {0} {1}--> {2}", cycle, source.Key, destination.Key);
RoutingInputPort goodInputPort = null;
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || (t.Type & (eRoutingSignalType.Audio | eRoutingSignalType.Video)) == (eRoutingSignalType.Audio | eRoutingSignalType.Video)));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.Console(2, destination, "is not directly connected to {0}. Walking down tie lines", source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
foreach (var inputTieToTry in attachedMidpoints)
{
Debug.Console(2, destination, "Trying to find route on {0}", inputTieToTry.SourcePort.ParentDevice.Key);
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
// Check if this previous device has already been walked
if (!(alreadyCheckedDevices != null && alreadyCheckedDevices.Contains(upstreamRoutingDevice)))
{
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.Console(2, destination, "Upstream device route found");
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
}
// we have a route on corresponding inputPort. *** Do the route ***
if (goodInputPort != null)
{
//Debug.Console(2, destination, "adding RouteDescriptor");
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor (outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.Console(2, destination, " No routing. Passthrough device");
//Debug.Console(2, destination, "Exiting cycle {0}", cycle);
return true;
}
if(alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
Debug.Console(2, destination, "No route found to {0}", source.Key);
return false;
}
}
// MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection
{
public static RouteDescriptorCollection DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection();
return _DefaultCollection;
}
}
static RouteDescriptorCollection _DefaultCollection;
List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.Console(1, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}
/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor
{
public IRoutingInputs Destination { get; private set; }
public IRoutingOutputs Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.Console(2, "ExecuteRoutes: {0}", route.ToString());
if (route.SwitchingDevice is IRoutingSinkWithSwitching)
(route.SwitchingDevice as IRoutingSinkWithSwitching).ExecuteSwitch(route.InputPort.Selector);
else if (route.SwitchingDevice is IRouting)
{
(route.SwitchingDevice as IRouting).ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Output port {0} routing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.Console(2, "Port {0} releasing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}
/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor
{
public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort OutputPort { get; set; }
public RoutingInputPort InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if(SwitchingDevice is IRouting)
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
else
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
}
}
}