Files
Essentials/src/PepperDash.Essentials.Core/Routing/ICurrentSources.cs
2025-07-29 22:26:07 -05:00

44 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
namespace PepperDash.Essentials.Core.Routing
{
/// <summary>
/// The current sources for the room, keyed by eRoutingSignalType.
/// This allows for multiple sources to be tracked, such as audio and video.
/// </summary>
/// <remarks>
/// This interface is used to provide access to the current sources in a room,
/// allowing for more complex routing scenarios where multiple signal types are involved.
/// </remarks>
public interface ICurrentSources
{
/// <summary>
/// Gets the current sources for the room, keyed by eRoutingSignalType.
/// This dictionary contains the current source for each signal type, such as audio, video, and control signals.
/// </summary>
Dictionary<eRoutingSignalType, SourceListItem> CurrentSources { get; }
/// <summary>
/// Gets the current source keys for the room, keyed by eRoutingSignalType.
/// This dictionary contains the keys for the current source for each signal type, such as audio, video, and control signals.
/// </summary>
Dictionary<eRoutingSignalType, string> CurrentSourceKeys { get; }
/// <summary>
/// Event raised when the current sources change.
/// </summary>
event EventHandler CurrentSourcesChanged;
/// <summary>
/// Sets the current source for a specific signal type.
/// This method updates the current source for the specified signal type and notifies any subscribers of the change.
/// </summary>
/// <param name="signalType">The signal type to update.</param>
/// <param name="sourceListKey">The key for the source list.</param>
/// <param name="sourceListItem">The source list item to set as the current source.</param>
void SetCurrentSource(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem);
}
}