Files
Essentials/src/PepperDash.Core/Comm/GenericSshClient.cs
2025-11-03 11:11:00 -06:00

683 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using Org.BouncyCastle.Utilities;
using PepperDash.Core.Logging;
using Renci.SshNet;
using Renci.SshNet.Common;
namespace PepperDash.Core
{
/// <summary>
/// SSH Client
/// </summary>
public class GenericSshClient : Device, ISocketStatusWithStreamDebugging, IAutoReconnect
{
private const string SPlusKey = "Uninitialized SshClient";
/// <summary>
/// Object to enable stream debugging
/// </summary>
public CommunicationStreamDebugging StreamDebugging { get; private set; }
/// <summary>
/// Event that fires when data is received. Delivers args with byte array
/// </summary>
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
/// <summary>
/// Event that fires when data is received. Delivered as text.
/// </summary>
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
/// <summary>
/// Event when the connection status changes.
/// </summary>
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
/// <summary>
/// Gets or sets the Hostname
/// </summary>
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
/// <summary>
/// Gets or sets the Username
/// </summary>
public string Username { get; set; }
/// <summary>
/// Gets or sets the Password
/// </summary>
public string Password { get; set; }
/// <summary>
/// True when the server is connected - when status == 2.
/// </summary>
public bool IsConnected
{
// returns false if no client or not connected
get { return client != null && ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
/// Socket status change event
/// </summary>
public SocketStatus ClientStatus
{
get { lock (_stateLock) { return _ClientStatus; } }
private set
{
bool shouldFireEvent = false;
lock (_stateLock)
{
if (_ClientStatus != value)
{
_ClientStatus = value;
shouldFireEvent = true;
}
}
// Fire event outside lock to avoid deadlock
if (shouldFireEvent)
OnConnectionChange();
}
}
private SocketStatus _ClientStatus;
private bool _ConnectEnabled;
/// <summary>
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
/// and IsConnected with be true when this == 2.
/// </summary>
public ushort UStatus
{
get { lock (_stateLock) { return (ushort)_ClientStatus; } }
}
/// <summary>
/// Determines whether client will attempt reconnection on failure. Default is true
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// Will be set and unset by connect and disconnect only
/// </summary>
public bool ConnectEnabled
{
get { lock (_stateLock) { return _ConnectEnabled; } }
private set { lock (_stateLock) { _ConnectEnabled = value; } }
}
/// <summary>
/// S+ helper for AutoReconnect
/// </summary>
public ushort UAutoReconnect
{
get { return (ushort)(AutoReconnect ? 1 : 0); }
set { AutoReconnect = value == 1; }
}
/// <summary>
/// Gets or sets the AutoReconnectIntervalMs
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
private SshClient client;
private ShellStream shellStream;
private readonly Timer reconnectTimer;
//Lock object to prevent simulatneous connect/disconnect operations
//private CCriticalSection connectLock = new CCriticalSection();
private readonly SemaphoreSlim connectLock = new SemaphoreSlim(1);
// Thread-safety lock for state changes
private readonly object _stateLock = new object();
private bool disconnectLogged = false;
/// <summary>
/// When true, turns off echo for the SSH session
/// </summary>
public bool DisableEcho { get; set; }
/// <summary>
/// Typical constructor.
/// </summary>
public GenericSshClient(string key, string hostname, int port, string username, string password) :
base(key)
{
StreamDebugging = new CommunicationStreamDebugging(key);
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
Key = key;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
AutoReconnectIntervalMs = 5000;
reconnectTimer = new Timer(o =>
{
if (ConnectEnabled) // Now thread-safe property access
{
Connect();
}
}, null, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
}
/// <summary>
/// S+ Constructor - Must set all properties before calling Connect
/// </summary>
public GenericSshClient()
: base(SPlusKey)
{
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
AutoReconnectIntervalMs = 5000;
reconnectTimer = new Timer(o =>
{
if (ConnectEnabled) // Now thread-safe property access
{
Connect();
}
}, null, System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
}
/// <summary>
/// Handles closing this up when the program shuts down
/// </summary>
private void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
{
if (programEventType == eProgramStatusEventType.Stopping)
{
if (client != null)
{
this.LogDebug("Program stopping. Closing connection");
Disconnect();
}
}
}
/// <summary>
/// Connect method
/// </summary>
public void Connect()
{
// Don't go unless everything is here
if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535
|| Username == null || Password == null)
{
this.LogError("Connect failed. Check hostname, port, username and password are set or not null");
return;
}
ConnectEnabled = true;
try
{
connectLock.Wait();
if (IsConnected)
{
this.LogDebug("Connection already connected. Exiting Connect");
}
else
{
this.LogDebug("Attempting connect");
// Cancel reconnect if running.
StopReconnectTimer();
// Cleanup the old client if it already exists
if (client != null)
{
this.LogDebug("Cleaning up disconnected client");
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
this.LogDebug("Creating new SshClient");
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
client = new SshClient(connectionInfo);
client.ErrorOccurred += Client_ErrorOccurred;
//Attempt to connect
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
try
{
client.Connect();
var modes = new Dictionary<TerminalModes, uint>();
if (DisableEcho)
{
modes.Add(TerminalModes.ECHO, 0);
}
shellStream = client.CreateShellStream("PDTShell", 0, 0, 0, 0, 65534, modes);
if (shellStream.DataAvailable)
{
// empty the buffer if there is data
shellStream.Read();
}
shellStream.DataReceived += Stream_DataReceived;
this.LogInformation("Connected");
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
disconnectLogged = false;
}
catch (SshConnectionException e)
{
var ie = e.InnerException; // The details are inside!!
if (ie is SocketException)
{
this.LogError("CONNECTION failure: Cannot reach host");
this.LogVerbose(ie, "Exception details: ");
}
if (ie is System.Net.Sockets.SocketException socketException)
{
this.LogError("Connection failure: Cannot reach {host} on {port}",
Hostname, Port);
this.LogVerbose(socketException, "SocketException details: ");
}
if (ie is SshAuthenticationException)
{
this.LogError("Authentication failure for username {userName}", Username);
this.LogVerbose(ie, "AuthenticationException details: ");
}
else
{
this.LogError("Error on connect: {error}", ie.Message);
this.LogVerbose(ie, "Exception details: ");
}
disconnectLogged = true;
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
if (AutoReconnect)
{
this.LogDebug("Checking autoreconnect: {autoReconnect}, {autoReconnectInterval}ms", AutoReconnect, AutoReconnectIntervalMs);
StartReconnectTimer();
}
}
catch (SshOperationTimeoutException ex)
{
this.LogWarning("Connection attempt timed out: {message}", ex.Message);
disconnectLogged = true;
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
if (AutoReconnect)
{
this.LogDebug("Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
StartReconnectTimer();
}
}
catch (Exception e)
{
this.LogError("Unhandled exception on connect: {error}", e.Message);
this.LogVerbose(e, "Exception details: ");
disconnectLogged = true;
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
if (AutoReconnect)
{
this.LogDebug("Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
StartReconnectTimer();
}
}
}
}
finally
{
connectLock.Release();
}
}
/// <summary>
/// Disconnect method
/// </summary>
public void Disconnect()
{
ConnectEnabled = false;
// Stop trying reconnects, if we are
StopReconnectTimer();
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
/// <summary>
/// Kills the stream, cleans up the client and sets it to null
/// </summary>
private void KillClient(SocketStatus status)
{
KillStream();
try
{
if (client != null)
{
client.ErrorOccurred -= Client_ErrorOccurred;
client.Disconnect();
client.Dispose();
client = null;
ClientStatus = status;
this.LogDebug("Disconnected");
}
}
catch (Exception ex)
{
this.LogException(ex, "Exception in Kill Client");
}
}
/// <summary>
/// Kills the stream
/// </summary>
private void KillStream()
{
try
{
if (shellStream != null)
{
shellStream.DataReceived -= Stream_DataReceived;
shellStream.Close();
shellStream.Dispose();
shellStream = null;
this.LogDebug("Disconnected stream");
}
}
catch (Exception ex)
{
this.LogException(ex, "Exception in Kill Stream:{0}");
}
}
/// <summary>
/// Handles the keyboard interactive authentication, should it be required.
/// </summary>
private void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
{
foreach (AuthenticationPrompt prompt in e.Prompts)
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
prompt.Response = Password;
}
/// <summary>
/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
/// </summary>
private void Stream_DataReceived(object sender, ShellDataEventArgs e)
{
if (((ShellStream)sender).Length <= 0L)
{
return;
}
var response = ((ShellStream)sender).Read();
var bytesHandler = BytesReceived;
if (bytesHandler != null)
{
var bytes = Encoding.UTF8.GetBytes(response);
this.PrintReceivedBytes(bytes);
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
}
var textHandler = TextReceived;
if (textHandler != null)
{
this.PrintReceivedText(response);
textHandler(this, new GenericCommMethodReceiveTextArgs(response));
}
}
/// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
/// event
/// </summary>
private void Client_ErrorOccurred(object sender, ExceptionEventArgs e)
{
CrestronInvoke.BeginInvoke(o =>
{
if (e.Exception is SshConnectionException || e.Exception is System.Net.Sockets.SocketException)
this.LogError("Disconnected by remote");
else
this.LogException(e.Exception, "Unhandled SSH client error");
try
{
connectLock.Wait();
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
}
finally
{
connectLock.Release();
}
if (AutoReconnect && ConnectEnabled)
{
this.LogDebug("Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
StartReconnectTimer();
}
});
}
/// <summary>
/// Helper for ConnectionChange event
/// </summary>
private void OnConnectionChange()
{
ConnectionChange?.Invoke(this, new GenericSocketStatusChageEventArgs(this));
}
#region IBasicCommunication Members
/// <summary>
/// Sends text to the server
/// </summary>
/// <param name="text">The text to send</param>
public void SendText(string text)
{
try
{
if (client != null && shellStream != null && IsConnected)
{
this.PrintSentText(text);
shellStream.Write(text);
shellStream.Flush();
}
else
{
this.LogDebug("Client is null or disconnected. Cannot Send Text");
}
}
catch (ObjectDisposedException)
{
this.LogError("ObjectDisposedException sending '{message}'. Restarting connection...", text.Trim());
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
StartReconnectTimer();
}
catch (Exception ex)
{
this.LogException(ex, "Exception sending text: '{message}'", text);
}
}
/// <summary>
/// Sends Bytes to the server
/// </summary>
/// <param name="bytes">The bytes to send</param>
public void SendBytes(byte[] bytes)
{
try
{
if (client != null && shellStream != null && IsConnected)
{
this.PrintSentBytes(bytes);
shellStream.Write(bytes, 0, bytes.Length);
shellStream.Flush();
}
else
{
this.LogDebug("Client is null or disconnected. Cannot Send Bytes");
}
}
catch (ObjectDisposedException ex)
{
this.LogException(ex, "ObjectDisposedException sending {message}", ComTextHelper.GetEscapedText(bytes));
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
StartReconnectTimer();
}
catch (Exception ex)
{
this.LogException(ex, "Exception sending {message}", ComTextHelper.GetEscapedText(bytes));
}
}
#endregion
/// <summary>
/// Safely starts the reconnect timer with exception handling
/// </summary>
private void StartReconnectTimer()
{
try
{
reconnectTimer?.Change(AutoReconnectIntervalMs, System.Threading.Timeout.Infinite);
}
catch (ObjectDisposedException)
{
// Timer was disposed, ignore
this.LogDebug("Attempted to start timer but it was already disposed");
}
}
/// <summary>
/// Safely stops the reconnect timer with exception handling
/// </summary>
private void StopReconnectTimer()
{
try
{
reconnectTimer?.Change(System.Threading.Timeout.Infinite, System.Threading.Timeout.Infinite);
}
catch (ObjectDisposedException)
{
// Timer was disposed, ignore
this.LogDebug("Attempted to stop timer but it was already disposed");
}
}
/// <summary>
/// Deactivate method - properly dispose of resources
/// </summary>
public override bool Deactivate()
{
try
{
this.LogDebug("Deactivating SSH client - disposing resources");
// Stop trying reconnects
ConnectEnabled = false;
StopReconnectTimer();
// Disconnect and cleanup client
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
// Dispose timer
try
{
reconnectTimer?.Dispose();
}
catch (ObjectDisposedException)
{
// Already disposed, ignore
}
// Dispose semaphore
try
{
connectLock?.Dispose();
}
catch (ObjectDisposedException)
{
// Already disposed, ignore
}
return base.Deactivate();
}
catch (Exception ex)
{
this.LogException(ex, "Error during SSH client deactivation");
return false;
}
}
}
//*****************************************************************************************************
//*****************************************************************************************************
/// <summary>
/// Represents a SshConnectionChangeEventArgs
/// </summary>
public class SshConnectionChangeEventArgs : EventArgs
{
/// <summary>
/// Connection State
/// </summary>
public bool IsConnected { get; private set; }
/// <summary>
/// Gets or sets the UIsConnected
/// </summary>
public ushort UIsConnected { get { return (ushort)(Client.IsConnected ? 1 : 0); } }
/// <summary>
/// Gets or sets the Client
/// </summary>
public GenericSshClient Client { get; private set; }
/// <summary>
/// Gets or sets the Status
/// </summary>
public ushort Status { get { return Client.UStatus; } }
/// <summary>
/// S+ Constructor
/// </summary>
public SshConnectionChangeEventArgs() { }
/// <summary>
/// EventArgs class
/// </summary>
/// <param name="isConnected">Connection State</param>
/// <param name="client">The Client</param>
public SshConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{
IsConnected = isConnected;
Client = client;
}
}
}