Files
Essentials/Essentials Core/PepperDashEssentialsBase/Display/MockDisplay.cs
2017-03-21 08:36:26 -06:00

157 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using Crestron.SimplSharpPro.DM.Endpoints;
using Crestron.SimplSharpPro.DM.Endpoints.Transmitters;
using PepperDash.Core;
using PepperDash.Essentials.Core.Routing;
namespace PepperDash.Essentials.Core
{
/// <summary>
///
/// </summary>
public class MockDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback
{
public RoutingInputPort HdmiIn1 { get; private set; }
public RoutingInputPort HdmiIn2 { get; private set; }
public RoutingInputPort HdmiIn3 { get; private set; }
public RoutingInputPort ComponentIn1 { get; private set; }
public RoutingInputPort VgaIn1 { get; private set; }
bool _PowerIsOn;
bool _IsWarmingUp;
bool _IsCoolingDown;
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
ushort _FakeVolumeLevel = 31768;
bool _IsMuted;
public MockDisplay(string key, string name)
: base(key, name)
{
HdmiIn1 = new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, null, this);
HdmiIn2 = new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, null, this);
HdmiIn3 = new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, null, this);
ComponentIn1 = new RoutingInputPort(RoutingPortNames.ComponentIn, eRoutingSignalType.Video,
eRoutingPortConnectionType.Component, null, this);
VgaIn1 = new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
eRoutingPortConnectionType.Composite, null, this);
InputPorts.AddRange(new[] { HdmiIn1, HdmiIn2, HdmiIn3, ComponentIn1, VgaIn1 });
VolumeLevelFeedback = new IntFeedback(() => { return _FakeVolumeLevel; });
MuteFeedback = new BoolFeedback(CommonBoolCue.MuteOn, () => _IsMuted);
}
public override void PowerOn()
{
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsWarmingUp = true;
IsWarmingUpFeedback.FireUpdate();
// Fake power-up cycle
WarmupTimer = new CTimer(o =>
{
_IsWarmingUp = false;
_PowerIsOn = true;
IsWarmingUpFeedback.FireUpdate();
PowerIsOnFeedback.FireUpdate();
}, WarmupTime);
}
}
public override void PowerOff()
{
// If a display has unreliable-power off feedback, just override this and
// remove this check.
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsCoolingDown = true;
_PowerIsOn = false;
PowerIsOnFeedback.FireUpdate();
IsCoolingDownFeedback.FireUpdate();
// Fake cool-down cycle
CooldownTimer = new CTimer(o =>
{
Debug.Console(2, this, "Cooldown timer ending");
_IsCoolingDown = false;
IsCoolingDownFeedback.FireUpdate();
}, CooldownTime);
}
}
public override void PowerToggle()
{
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
PowerOff();
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
PowerOn();
}
public override void ExecuteSwitch(object selector)
{
Debug.Console(2, this, "ExecuteSwitch: {0}", selector);
}
#region IBasicVolumeWithFeedback Members
public IntFeedback VolumeLevelFeedback { get; private set; }
public void SetVolume(ushort level)
{
_FakeVolumeLevel = level;
VolumeLevelFeedback.FireUpdate();
}
public void MuteOn()
{
_IsMuted = true;
MuteFeedback.FireUpdate();
}
public void MuteOff()
{
_IsMuted = false;
MuteFeedback.FireUpdate();
}
public BoolFeedback MuteFeedback { get; private set; }
#endregion
#region IBasicVolumeControls Members
public void VolumeUp(bool pressRelease)
{
Debug.Console(0, this, "Volume Down {0}", pressRelease);
}
public void VolumeDown(bool pressRelease)
{
Debug.Console(0, this, "Volume Up {0}", pressRelease);
}
public void MuteToggle()
{
_IsMuted = !_IsMuted;
MuteFeedback.FireUpdate();
}
#endregion
}
}