Files
Essentials/src/PepperDash.Essentials.Devices.Common/Displays/DisplayBase.cs
Andrew Welker a5d409e93a fix: analog input check uese correct comparison
input selection coming from SIMPL is 1-based, not 0-based. Comparison to input port array length needs to be <= instead of <
2025-10-09 08:36:26 -05:00

438 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Core.Logging;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Bridges;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using PepperDash.Essentials.Core.Routing;
using Serilog.Events;
using Feedback = PepperDash.Essentials.Core.Feedback;
namespace PepperDash.Essentials.Devices.Common.Displays
{
/// <summary>
/// Abstract base class for display devices that provides common display functionality
/// including power control, input switching, and routing capabilities.
/// </summary>
public abstract class DisplayBase : EssentialsDevice, IDisplay, ICurrentSources, IHasFeedback
{
private RoutingInputPort _currentInputPort;
/// <summary>
/// Gets or sets the current input port that is selected on the display.
/// </summary>
public RoutingInputPort CurrentInputPort
{
get
{
return _currentInputPort;
}
protected set
{
if (_currentInputPort == value) return;
_currentInputPort = value;
InputChanged?.Invoke(this, _currentInputPort);
}
}
/// <summary>
/// Event that is raised when the input changes on the display.
/// </summary>
public event InputChangedEventHandler InputChanged;
/// <summary>
/// Event that is raised when the current source information changes.
/// </summary>
public event SourceInfoChangeHandler CurrentSourceChange;
/// <summary>
/// Gets or sets the CurrentSourceInfoKey
/// </summary>
public string CurrentSourceInfoKey { get; set; }
/// <summary>
/// Gets or sets the current source information for the display.
/// </summary>
public SourceListItem CurrentSourceInfo
{
get
{
return _CurrentSourceInfo;
}
set
{
if (value == _CurrentSourceInfo) return;
var handler = CurrentSourceChange;
handler?.Invoke(_CurrentSourceInfo, ChangeType.WillChange);
_CurrentSourceInfo = value;
handler?.Invoke(_CurrentSourceInfo, ChangeType.DidChange);
}
}
SourceListItem _CurrentSourceInfo;
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, SourceListItem> CurrentSources { get; private set; }
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, string> CurrentSourceKeys { get; private set; }
/// <inheritdoc />
public event EventHandler CurrentSourcesChanged;
/// <summary>
/// Gets feedback indicating whether the display is currently cooling down after being powered off.
/// </summary>
public BoolFeedback IsCoolingDownFeedback { get; protected set; }
/// <summary>
/// Gets or sets the IsWarmingUpFeedback
/// </summary>
public BoolFeedback IsWarmingUpFeedback { get; private set; }
/// <summary>
/// Gets or sets the UsageTracker
/// </summary>
public UsageTracking UsageTracker { get; set; }
/// <summary>
/// Gets or sets the WarmupTime
/// </summary>
public uint WarmupTime { get; set; }
/// <summary>
/// Gets or sets the CooldownTime
/// </summary>
public uint CooldownTime { get; set; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the cooling down feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsCoolingDownFeedbackFunc { get; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the warming up feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsWarmingUpFeedbackFunc { get; }
/// <summary>
/// Timer used for managing display warmup timing.
/// </summary>
protected CTimer WarmupTimer;
/// <summary>
/// Timer used for managing display cooldown timing.
/// </summary>
protected CTimer CooldownTimer;
#region IRoutingInputs Members
/// <summary>
/// Gets the collection of input ports available on this display device.
/// </summary>
public RoutingPortCollection<RoutingInputPort> InputPorts { get; private set; }
#endregion
/// <summary>
/// Initializes a new instance of the DisplayBase class.
/// </summary>
/// <param name="key">The unique key identifier for this display device.</param>
/// <param name="name">The friendly name for this display device.</param>
protected DisplayBase(string key, string name)
: base(key, name)
{
IsCoolingDownFeedback = new BoolFeedback("IsCoolingDown", IsCoolingDownFeedbackFunc);
IsWarmingUpFeedback = new BoolFeedback("IsWarmingUp", IsWarmingUpFeedbackFunc);
Feedbacks.Add(IsCoolingDownFeedback);
Feedbacks.Add(IsWarmingUpFeedback);
InputPorts = new RoutingPortCollection<RoutingInputPort>();
CurrentSources = new Dictionary<eRoutingSignalType, SourceListItem>
{
{ eRoutingSignalType.Audio, null },
{ eRoutingSignalType.Video, null },
};
CurrentSourceKeys = new Dictionary<eRoutingSignalType, string>
{
{ eRoutingSignalType.Audio, string.Empty },
{ eRoutingSignalType.Video, string.Empty },
};
}
/// <summary>
/// Powers on the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOn();
/// <summary>
/// Powers off the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOff();
/// <summary>
/// Toggles the power state of the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerToggle();
/// <summary>
/// Gets the collection of feedback objects for this display device.
/// </summary>
/// <inheritdoc />
public virtual FeedbackCollection<Feedback> Feedbacks { get; private set; } = new FeedbackCollection<Feedback>();
/// <summary>
/// Executes a switch to the specified input on the display device. Must be implemented by derived classes.
/// </summary>
/// <param name="selector">The selector object that identifies which input to switch to.</param>
public abstract void ExecuteSwitch(object selector);
/// <summary>
/// Links the display device to an API using a trilist, join start, join map key, and bridge.
/// This overload uses serialized join map configuration.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinStart">The starting join number for the device.</param>
/// <param name="joinMapKey">The key for the join map configuration.</param>
/// <param name="bridge">The EISC API bridge instance.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey,
EiscApiAdvanced bridge)
{
var joinMap = new DisplayControllerJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<DisplayControllerJoinMap>(joinMapSerialized);
if (bridge != null)
{
bridge.AddJoinMap(Key, joinMap);
}
else
{
Debug.LogMessage(LogEventLevel.Information, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
}
LinkDisplayToApi(displayDevice, trilist, joinMap);
}
/// <summary>
/// Links the display device to an API using a trilist and join map.
/// This overload uses a pre-configured join map instance.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinMap">The join map configuration for the device.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, DisplayControllerJoinMap joinMap)
{
this.LogDebug("Linking to Trilist {ipId}", trilist.ID.ToString("X"));
this.LogDebug("Linking to Display: {displayName}", displayDevice.Name);
trilist.StringInput[joinMap.Name.JoinNumber].StringValue = displayDevice.Name;
if (displayDevice is ICommunicationMonitor commMonitor)
{
commMonitor.CommunicationMonitor.IsOnlineFeedback.LinkInputSig(trilist.BooleanInput[joinMap.IsOnline.JoinNumber]);
}
// TODO: revisit this as there could be issues with this approach
var inputNumber = 0;
var inputKeys = new List<string>();
var inputNumberFeedback = new IntFeedback("inputNumber", () => inputNumber);
// Add input number feedback to the device feedback collection to keep it around...
Feedbacks.Add(inputNumberFeedback);
// Two way feedbacks
if (displayDevice is TwoWayDisplayBase twoWayDisplay)
{
trilist.SetBool(joinMap.IsTwoWayDisplay.JoinNumber, true);
twoWayDisplay.CurrentInputFeedback.OutputChange += (o, a) => this.LogDebug("CurrentInputFeedback_OutputChange {input}", a.StringValue);
inputNumberFeedback.LinkInputSig(trilist.UShortInput[joinMap.InputSelect.JoinNumber]);
twoWayDisplay.PowerIsOnFeedback.OutputChange += (o, a) =>
{
if (!a.BoolValue)
{
inputNumber = 102;
inputNumberFeedback.FireUpdate();
}
else
{
inputNumber = 0;
inputNumberFeedback.FireUpdate();
}
};
twoWayDisplay.PowerIsOnFeedback.LinkComplementInputSig(trilist.BooleanInput[joinMap.PowerOff.JoinNumber]);
twoWayDisplay.PowerIsOnFeedback.LinkInputSig(trilist.BooleanInput[joinMap.PowerOn.JoinNumber]);
}
// Power Off
trilist.SetSigTrueAction(joinMap.PowerOff.JoinNumber, () =>
{
inputNumber = 102;
inputNumberFeedback.FireUpdate();
displayDevice.PowerOff();
});
// PowerOn
trilist.SetSigTrueAction(joinMap.PowerOn.JoinNumber, () =>
{
inputNumber = 0;
inputNumberFeedback.FireUpdate();
displayDevice.PowerOn();
});
for (int i = 0; i < displayDevice.InputPorts.Count; i++)
{
var localindex = i;
if (localindex >= joinMap.InputNamesOffset.JoinSpan)
{
this.LogWarning("Device has {inputCount} inputs. The Join Map allows up to {joinSpan} inputs. Discarding inputs {discardStart} - {discardEnd} from bridge.",
displayDevice.InputPorts.Count, joinMap.InputNamesOffset.JoinSpan, localindex + 1, displayDevice.InputPorts.Count);
continue;
}
else
{
inputKeys.Add(displayDevice.InputPorts[localindex].Key);
var tempKey = inputKeys.ElementAt(localindex);
trilist.SetSigTrueAction((ushort)(joinMap.InputSelectOffset.JoinNumber + localindex), () => displayDevice.ExecuteSwitch(displayDevice.InputPorts[tempKey].Selector));
this.LogDebug("Setting Input Select Action on Digital Join {joinNumber} to Input: {input}", joinMap.InputSelectOffset.JoinNumber + localindex, displayDevice.InputPorts[tempKey].Key);
trilist.SetString((uint)(joinMap.InputNamesOffset.JoinNumber + localindex), displayDevice.InputPorts[localindex].Key);
}
}
this.LogDebug("Setting Input Select Action on Analog Join {inputSelectJoin}", joinMap.InputSelect);
trilist.SetUShortSigAction(joinMap.InputSelect.JoinNumber, (requestedInput) =>
{
if (requestedInput == 0)
{
displayDevice.PowerOff();
inputNumber = 0;
return;
}
// using 1-based indexing for inputs coming from SIMPL, so need to check if the input is <= the count, not <
if (requestedInput > 0 && requestedInput <= displayDevice.InputPorts.Count && requestedInput != inputNumber)
{
displayDevice.ExecuteSwitch(displayDevice.InputPorts.ElementAt(requestedInput - 1).Selector);
inputNumber = requestedInput;
return;
}
if (requestedInput == 102)
{
displayDevice.PowerToggle();
return;
}
if (displayDevice is TwoWayDisplayBase)
{
inputNumberFeedback?.FireUpdate();
}
});
var volumeDisplay = displayDevice as IBasicVolumeControls;
if (volumeDisplay == null) return;
trilist.SetBoolSigAction(joinMap.VolumeUp.JoinNumber, volumeDisplay.VolumeUp);
trilist.SetBoolSigAction(joinMap.VolumeDown.JoinNumber, volumeDisplay.VolumeDown);
trilist.SetSigTrueAction(joinMap.VolumeMute.JoinNumber, volumeDisplay.MuteToggle);
var volumeDisplayWithFeedback = volumeDisplay as IBasicVolumeWithFeedback;
if (volumeDisplayWithFeedback == null) return;
trilist.SetSigTrueAction(joinMap.VolumeMuteOn.JoinNumber, volumeDisplayWithFeedback.MuteOn);
trilist.SetSigTrueAction(joinMap.VolumeMuteOff.JoinNumber, volumeDisplayWithFeedback.MuteOff);
trilist.SetUShortSigAction(joinMap.VolumeLevel.JoinNumber, volumeDisplayWithFeedback.SetVolume);
volumeDisplayWithFeedback.VolumeLevelFeedback.LinkInputSig(trilist.UShortInput[joinMap.VolumeLevel.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkInputSig(trilist.BooleanInput[joinMap.VolumeMute.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkInputSig(trilist.BooleanInput[joinMap.VolumeMuteOn.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkComplementInputSig(trilist.BooleanInput[joinMap.VolumeMuteOff.JoinNumber]);
}
/// <inheritdoc />
public virtual void SetCurrentSource(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem)
{
foreach (eRoutingSignalType type in Enum.GetValues(typeof(eRoutingSignalType)))
{
var flagValue = Convert.ToInt32(type);
// Skip if flagValue is 0 or not a power of two (i.e., not a single-bit flag).
// (flagValue & (flagValue - 1)) != 0 checks if more than one bit is set.
if (flagValue == 0 || (flagValue & (flagValue - 1)) != 0)
{
this.LogDebug("Skipping {type}", type);
continue;
}
this.LogDebug("setting {type}", type);
if (signalType.HasFlag(type))
{
UpdateCurrentSources(type, sourceListKey, sourceListItem);
}
}
// Raise the CurrentSourcesChanged event
CurrentSourcesChanged?.Invoke(this, EventArgs.Empty);
}
private void UpdateCurrentSources(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem)
{
if (CurrentSources.ContainsKey(signalType))
{
CurrentSources[signalType] = sourceListItem;
}
else
{
CurrentSources.Add(signalType, sourceListItem);
}
// Update the current source key for the specified signal type
if (CurrentSourceKeys.ContainsKey(signalType))
{
CurrentSourceKeys[signalType] = sourceListKey;
}
else
{
CurrentSourceKeys.Add(signalType, sourceListKey);
}
}
}
}