Files
Essentials/src/PepperDash.Essentials.Devices.Common/Displays/DisplayBase.cs
2025-08-11 17:55:02 -05:00

524 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Core.Logging;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Bridges;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using PepperDash.Essentials.Core.Routing;
using Serilog.Events;
using Feedback = PepperDash.Essentials.Core.Feedback;
namespace PepperDash.Essentials.Devices.Common.Displays
{
/// <summary>
/// Abstract base class for display devices that provides common display functionality
/// including power control, input switching, and routing capabilities.
/// </summary>
public abstract class DisplayBase : EssentialsDevice, IDisplay, ICurrentSources
{
private RoutingInputPort _currentInputPort;
/// <summary>
/// Gets or sets the current input port that is selected on the display.
/// </summary>
public RoutingInputPort CurrentInputPort
{
get
{
return _currentInputPort;
}
protected set
{
if (_currentInputPort == value) return;
_currentInputPort = value;
InputChanged?.Invoke(this, _currentInputPort);
}
}
/// <summary>
/// Event that is raised when the input changes on the display.
/// </summary>
public event InputChangedEventHandler InputChanged;
/// <summary>
/// Event that is raised when the current source information changes.
/// </summary>
public event SourceInfoChangeHandler CurrentSourceChange;
/// <summary>
/// Gets or sets the CurrentSourceInfoKey
/// </summary>
public string CurrentSourceInfoKey { get; set; }
/// <summary>
/// Gets or sets the current source information for the display.
/// </summary>
public SourceListItem CurrentSourceInfo
{
get
{
return _CurrentSourceInfo;
}
set
{
if (value == _CurrentSourceInfo) return;
var handler = CurrentSourceChange;
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.WillChange);
_CurrentSourceInfo = value;
if (handler != null)
handler(_CurrentSourceInfo, ChangeType.DidChange);
}
}
SourceListItem _CurrentSourceInfo;
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, SourceListItem> CurrentSources { get; private set; }
/// <inheritdoc/>
public Dictionary<eRoutingSignalType, string> CurrentSourceKeys { get; private set; }
/// <inheritdoc />
public event EventHandler CurrentSourcesChanged;
/// <summary>
/// Gets feedback indicating whether the display is currently cooling down after being powered off.
/// </summary>
public BoolFeedback IsCoolingDownFeedback { get; protected set; }
/// <summary>
/// Gets or sets the IsWarmingUpFeedback
/// </summary>
public BoolFeedback IsWarmingUpFeedback { get; private set; }
/// <summary>
/// Gets or sets the UsageTracker
/// </summary>
public UsageTracking UsageTracker { get; set; }
/// <summary>
/// Gets or sets the WarmupTime
/// </summary>
public uint WarmupTime { get; set; }
/// <summary>
/// Gets or sets the CooldownTime
/// </summary>
public uint CooldownTime { get; set; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the cooling down feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsCoolingDownFeedbackFunc { get; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the warming up feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> IsWarmingUpFeedbackFunc { get; }
/// <summary>
/// Timer used for managing display warmup timing.
/// </summary>
protected CTimer WarmupTimer;
/// <summary>
/// Timer used for managing display cooldown timing.
/// </summary>
protected CTimer CooldownTimer;
#region IRoutingInputs Members
/// <summary>
/// Gets the collection of input ports available on this display device.
/// </summary>
public RoutingPortCollection<RoutingInputPort> InputPorts { get; private set; }
#endregion
/// <summary>
/// Initializes a new instance of the DisplayBase class.
/// </summary>
/// <param name="key">The unique key identifier for this display device.</param>
/// <param name="name">The friendly name for this display device.</param>
protected DisplayBase(string key, string name)
: base(key, name)
{
IsCoolingDownFeedback = new BoolFeedback("IsCoolingDown", IsCoolingDownFeedbackFunc);
IsWarmingUpFeedback = new BoolFeedback("IsWarmingUp", IsWarmingUpFeedbackFunc);
InputPorts = new RoutingPortCollection<RoutingInputPort>();
CurrentSources = new Dictionary<eRoutingSignalType, SourceListItem>
{
{ eRoutingSignalType.Audio, null },
{ eRoutingSignalType.Video, null },
};
CurrentSourceKeys = new Dictionary<eRoutingSignalType, string>
{
{ eRoutingSignalType.Audio, string.Empty },
{ eRoutingSignalType.Video, string.Empty },
};
}
/// <summary>
/// Powers on the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOn();
/// <summary>
/// Powers off the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerOff();
/// <summary>
/// Toggles the power state of the display device. Must be implemented by derived classes.
/// </summary>
public abstract void PowerToggle();
/// <summary>
/// Gets the collection of feedback objects for this display device.
/// </summary>
/// <inheritdoc />
public virtual FeedbackCollection<Feedback> Feedbacks
{
get
{
return new FeedbackCollection<Feedback>
{
IsCoolingDownFeedback,
IsWarmingUpFeedback
};
}
}
/// <summary>
/// Executes a switch to the specified input on the display device. Must be implemented by derived classes.
/// </summary>
/// <param name="selector">The selector object that identifies which input to switch to.</param>
public abstract void ExecuteSwitch(object selector);
/// <summary>
/// Links the display device to an API using a trilist, join start, join map key, and bridge.
/// This overload uses serialized join map configuration.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinStart">The starting join number for the device.</param>
/// <param name="joinMapKey">The key for the join map configuration.</param>
/// <param name="bridge">The EISC API bridge instance.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey,
EiscApiAdvanced bridge)
{
var joinMap = new DisplayControllerJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<DisplayControllerJoinMap>(joinMapSerialized);
if (bridge != null)
{
bridge.AddJoinMap(Key, joinMap);
}
else
{
Debug.LogMessage(LogEventLevel.Information, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
}
LinkDisplayToApi(displayDevice, trilist, joinMap);
}
/// <summary>
/// Links the display device to an API using a trilist and join map.
/// This overload uses a pre-configured join map instance.
/// </summary>
/// <param name="displayDevice">The display device to link.</param>
/// <param name="trilist">The BasicTriList for communication.</param>
/// <param name="joinMap">The join map configuration for the device.</param>
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, DisplayControllerJoinMap joinMap)
{
Debug.LogMessage(LogEventLevel.Debug, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.LogMessage(LogEventLevel.Information, "Linking to Display: {0}", displayDevice.Name);
trilist.StringInput[joinMap.Name.JoinNumber].StringValue = displayDevice.Name;
var commMonitor = displayDevice as ICommunicationMonitor;
if (commMonitor != null)
{
commMonitor.CommunicationMonitor.IsOnlineFeedback.LinkInputSig(trilist.BooleanInput[joinMap.IsOnline.JoinNumber]);
}
var inputNumber = 0;
var inputKeys = new List<string>();
var inputNumberFeedback = new IntFeedback(() => inputNumber);
// Two way feedbacks
var twoWayDisplay = displayDevice as TwoWayDisplayBase;
if (twoWayDisplay != null)
{
trilist.SetBool(joinMap.IsTwoWayDisplay.JoinNumber, true);
twoWayDisplay.CurrentInputFeedback.OutputChange += (o, a) => Debug.LogMessage(LogEventLevel.Information, "CurrentInputFeedback_OutputChange {0}", a.StringValue);
inputNumberFeedback.LinkInputSig(trilist.UShortInput[joinMap.InputSelect.JoinNumber]);
}
// Power Off
trilist.SetSigTrueAction(joinMap.PowerOff.JoinNumber, () =>
{
inputNumber = 102;
inputNumberFeedback.FireUpdate();
displayDevice.PowerOff();
});
var twoWayDisplayDevice = displayDevice as TwoWayDisplayBase;
if (twoWayDisplayDevice != null)
{
twoWayDisplayDevice.PowerIsOnFeedback.OutputChange += (o, a) =>
{
if (!a.BoolValue)
{
inputNumber = 102;
inputNumberFeedback.FireUpdate();
}
else
{
inputNumber = 0;
inputNumberFeedback.FireUpdate();
}
};
twoWayDisplayDevice.PowerIsOnFeedback.LinkComplementInputSig(trilist.BooleanInput[joinMap.PowerOff.JoinNumber]);
twoWayDisplayDevice.PowerIsOnFeedback.LinkInputSig(trilist.BooleanInput[joinMap.PowerOn.JoinNumber]);
}
// PowerOn
trilist.SetSigTrueAction(joinMap.PowerOn.JoinNumber, () =>
{
inputNumber = 0;
inputNumberFeedback.FireUpdate();
displayDevice.PowerOn();
});
for (int i = 0; i < displayDevice.InputPorts.Count; i++)
{
if (i < joinMap.InputNamesOffset.JoinSpan)
{
inputKeys.Add(displayDevice.InputPorts[i].Key);
var tempKey = inputKeys.ElementAt(i);
trilist.SetSigTrueAction((ushort)(joinMap.InputSelectOffset.JoinNumber + i),
() => displayDevice.ExecuteSwitch(displayDevice.InputPorts[tempKey].Selector));
Debug.LogMessage(LogEventLevel.Verbose, displayDevice, "Setting Input Select Action on Digital Join {0} to Input: {1}",
joinMap.InputSelectOffset.JoinNumber + i, displayDevice.InputPorts[tempKey].Key.ToString());
trilist.StringInput[(ushort)(joinMap.InputNamesOffset.JoinNumber + i)].StringValue = displayDevice.InputPorts[i].Key.ToString();
}
else
Debug.LogMessage(LogEventLevel.Information, displayDevice, "Device has {0} inputs. The Join Map allows up to {1} inputs. Discarding inputs {2} - {3} from bridge.",
displayDevice.InputPorts.Count, joinMap.InputNamesOffset.JoinSpan, i + 1, displayDevice.InputPorts.Count);
}
Debug.LogMessage(LogEventLevel.Verbose, displayDevice, "Setting Input Select Action on Analog Join {0}", joinMap.InputSelect);
trilist.SetUShortSigAction(joinMap.InputSelect.JoinNumber, (a) =>
{
if (a == 0)
{
displayDevice.PowerOff();
inputNumber = 0;
}
else if (a > 0 && a < displayDevice.InputPorts.Count && a != inputNumber)
{
displayDevice.ExecuteSwitch(displayDevice.InputPorts.ElementAt(a - 1).Selector);
inputNumber = a;
}
else if (a == 102)
{
displayDevice.PowerToggle();
}
if (twoWayDisplay != null)
inputNumberFeedback.FireUpdate();
});
var volumeDisplay = displayDevice as IBasicVolumeControls;
if (volumeDisplay == null) return;
trilist.SetBoolSigAction(joinMap.VolumeUp.JoinNumber, volumeDisplay.VolumeUp);
trilist.SetBoolSigAction(joinMap.VolumeDown.JoinNumber, volumeDisplay.VolumeDown);
trilist.SetSigTrueAction(joinMap.VolumeMute.JoinNumber, volumeDisplay.MuteToggle);
var volumeDisplayWithFeedback = volumeDisplay as IBasicVolumeWithFeedback;
if (volumeDisplayWithFeedback == null) return;
trilist.SetSigTrueAction(joinMap.VolumeMuteOn.JoinNumber, volumeDisplayWithFeedback.MuteOn);
trilist.SetSigTrueAction(joinMap.VolumeMuteOff.JoinNumber, volumeDisplayWithFeedback.MuteOff);
trilist.SetUShortSigAction(joinMap.VolumeLevel.JoinNumber, volumeDisplayWithFeedback.SetVolume);
volumeDisplayWithFeedback.VolumeLevelFeedback.LinkInputSig(trilist.UShortInput[joinMap.VolumeLevel.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkInputSig(trilist.BooleanInput[joinMap.VolumeMute.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkInputSig(trilist.BooleanInput[joinMap.VolumeMuteOn.JoinNumber]);
volumeDisplayWithFeedback.MuteFeedback.LinkComplementInputSig(trilist.BooleanInput[joinMap.VolumeMuteOff.JoinNumber]);
}
/// <inheritdoc />
public virtual void SetCurrentSource(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem)
{
foreach (eRoutingSignalType type in Enum.GetValues(typeof(eRoutingSignalType)))
{
var flagValue = Convert.ToInt32(type);
// Skip if flagValue is 0 or not a power of two (i.e., not a single-bit flag).
// (flagValue & (flagValue - 1)) != 0 checks if more than one bit is set.
if (flagValue == 0 || (flagValue & (flagValue - 1)) != 0)
{
this.LogDebug("Skipping {type}", type);
continue;
}
this.LogDebug("setting {type}", type);
if (signalType.HasFlag(type))
{
UpdateCurrentSources(type, sourceListKey, sourceListItem);
}
}
// Raise the CurrentSourcesChanged event
CurrentSourcesChanged?.Invoke(this, EventArgs.Empty);
}
private void UpdateCurrentSources(eRoutingSignalType signalType, string sourceListKey, SourceListItem sourceListItem)
{
if (CurrentSources.ContainsKey(signalType))
{
CurrentSources[signalType] = sourceListItem;
}
else
{
CurrentSources.Add(signalType, sourceListItem);
}
// Update the current source key for the specified signal type
if (CurrentSourceKeys.ContainsKey(signalType))
{
CurrentSourceKeys[signalType] = sourceListKey;
}
else
{
CurrentSourceKeys.Add(signalType, sourceListKey);
}
}
}
/// <summary>
/// Abstract base class for two-way display devices that provide feedback capabilities.
/// Extends DisplayBase with routing feedback and power control feedback functionality.
/// </summary>
public abstract class TwoWayDisplayBase : DisplayBase, IRoutingFeedback, IHasPowerControlWithFeedback
{
/// <summary>
/// Gets feedback for the current input selection on the display.
/// </summary>
public StringFeedback CurrentInputFeedback { get; private set; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the current input feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<string> CurrentInputFeedbackFunc { get; }
/// <summary>
/// Gets feedback indicating whether the display is currently powered on.
/// </summary>
public BoolFeedback PowerIsOnFeedback { get; protected set; }
/// <summary>
/// Abstract function that must be implemented by derived classes to provide the power state feedback value.
/// Must be implemented by concrete sub-classes.
/// </summary>
abstract protected Func<bool> PowerIsOnFeedbackFunc { get; }
/// <summary>
/// Gets the default mock display instance for testing and development purposes.
/// </summary>
public static MockDisplay DefaultDisplay
{
get
{
if (_DefaultDisplay == null)
_DefaultDisplay = new MockDisplay("default", "Default Display");
return _DefaultDisplay;
}
}
static MockDisplay _DefaultDisplay;
/// <summary>
/// Initializes a new instance of the TwoWayDisplayBase class.
/// </summary>
/// <param name="key">The unique key identifier for this display device.</param>
/// <param name="name">The friendly name for this display device.</param>
public TwoWayDisplayBase(string key, string name)
: base(key, name)
{
CurrentInputFeedback = new StringFeedback(CurrentInputFeedbackFunc);
WarmupTime = 7000;
CooldownTime = 15000;
PowerIsOnFeedback = new BoolFeedback("PowerOnFeedback", PowerIsOnFeedbackFunc);
Feedbacks.Add(CurrentInputFeedback);
Feedbacks.Add(PowerIsOnFeedback);
PowerIsOnFeedback.OutputChange += PowerIsOnFeedback_OutputChange;
}
void PowerIsOnFeedback_OutputChange(object sender, EventArgs e)
{
if (UsageTracker != null)
{
if (PowerIsOnFeedback.BoolValue)
UsageTracker.StartDeviceUsage();
else
UsageTracker.EndDeviceUsage();
}
}
/// <summary>
/// Event that is raised when a numeric switch change occurs on the display.
/// </summary>
public event EventHandler<RoutingNumericEventArgs> NumericSwitchChange;
/// <summary>
/// Raise an event when the status of a switch object changes.
/// </summary>
/// <param name="e">Arguments defined as IKeyName sender, output, input, and eRoutingSignalType</param>
protected void OnSwitchChange(RoutingNumericEventArgs e)
{
var newEvent = NumericSwitchChange;
if (newEvent != null) newEvent(this, e);
}
}
}