Files
Essentials/essentials-framework/Essentials Core/PepperDashEssentialsBase/Display/MockDisplay.cs
Neil Dorin 1ae6069ac2 Adds USB routing to DmChassisController and DmChassisControllerBridge.
Major update to remove eRoutingSignalType.AudioVideo in favor of bitmasked values and adding UsbOutput and UsbInput types.  Updated all affected routing ports and ExecuteSwitch method calls.
Need to review and test routing to ensure bitwise operators are all correct.
2019-08-15 14:07:10 -06:00

178 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using Crestron.SimplSharpPro.DM.Endpoints;
using Crestron.SimplSharpPro.DM.Endpoints.Transmitters;
using PepperDash.Core;
using PepperDash.Essentials.Core.Routing;
namespace PepperDash.Essentials.Core
{
/// <summary>
///
/// </summary>
public class MockDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback
{
public RoutingInputPort HdmiIn1 { get; private set; }
public RoutingInputPort HdmiIn2 { get; private set; }
public RoutingInputPort HdmiIn3 { get; private set; }
public RoutingInputPort ComponentIn1 { get; private set; }
public RoutingInputPort VgaIn1 { get; private set; }
bool _PowerIsOn;
bool _IsWarmingUp;
bool _IsCoolingDown;
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
protected override Func<string> CurrentInputFeedbackFunc { get { return () => "Not Implemented"; } }
int VolumeHeldRepeatInterval = 200;
ushort VolumeInterval = 655;
ushort _FakeVolumeLevel = 31768;
bool _IsMuted;
public MockDisplay(string key, string name)
: base(key, name)
{
HdmiIn1 = new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.Audio | eRoutingSignalType.Video,
eRoutingPortConnectionType.Hdmi, null, this);
HdmiIn2 = new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.Audio | eRoutingSignalType.Video,
eRoutingPortConnectionType.Hdmi, null, this);
HdmiIn3 = new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.Audio | eRoutingSignalType.Video,
eRoutingPortConnectionType.Hdmi, null, this);
ComponentIn1 = new RoutingInputPort(RoutingPortNames.ComponentIn, eRoutingSignalType.Video,
eRoutingPortConnectionType.Component, null, this);
VgaIn1 = new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
eRoutingPortConnectionType.Composite, null, this);
InputPorts.AddRange(new[] { HdmiIn1, HdmiIn2, HdmiIn3, ComponentIn1, VgaIn1 });
VolumeLevelFeedback = new IntFeedback(() => { return _FakeVolumeLevel; });
MuteFeedback = new BoolFeedback("MuteOn", () => _IsMuted);
}
public override void PowerOn()
{
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsWarmingUp = true;
IsWarmingUpFeedback.InvokeFireUpdate();
// Fake power-up cycle
WarmupTimer = new CTimer(o =>
{
_IsWarmingUp = false;
_PowerIsOn = true;
IsWarmingUpFeedback.InvokeFireUpdate();
PowerIsOnFeedback.InvokeFireUpdate();
}, WarmupTime);
}
}
public override void PowerOff()
{
// If a display has unreliable-power off feedback, just override this and
// remove this check.
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsCoolingDown = true;
_PowerIsOn = false;
PowerIsOnFeedback.InvokeFireUpdate();
IsCoolingDownFeedback.InvokeFireUpdate();
// Fake cool-down cycle
CooldownTimer = new CTimer(o =>
{
Debug.Console(2, this, "Cooldown timer ending");
_IsCoolingDown = false;
IsCoolingDownFeedback.InvokeFireUpdate();
}, CooldownTime);
}
}
public override void PowerToggle()
{
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
PowerOff();
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
PowerOn();
}
public override void ExecuteSwitch(object selector)
{
Debug.Console(2, this, "ExecuteSwitch: {0}", selector);
}
#region IBasicVolumeWithFeedback Members
public IntFeedback VolumeLevelFeedback { get; private set; }
public void SetVolume(ushort level)
{
_FakeVolumeLevel = level;
VolumeLevelFeedback.InvokeFireUpdate();
}
public void MuteOn()
{
_IsMuted = true;
MuteFeedback.InvokeFireUpdate();
}
public void MuteOff()
{
_IsMuted = false;
MuteFeedback.InvokeFireUpdate();
}
public BoolFeedback MuteFeedback { get; private set; }
#endregion
#region IBasicVolumeControls Members
public void VolumeUp(bool pressRelease)
{
//while (pressRelease)
//{
Debug.Console(2, this, "Volume Down {0}", pressRelease);
if (pressRelease)
{
var newLevel = _FakeVolumeLevel + VolumeInterval;
SetVolume((ushort)newLevel);
CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
}
//}
}
public void VolumeDown(bool pressRelease)
{
//while (pressRelease)
//{
Debug.Console(2, this, "Volume Up {0}", pressRelease);
if (pressRelease)
{
var newLevel = _FakeVolumeLevel - VolumeInterval;
SetVolume((ushort)newLevel);
CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
}
//}
}
public void MuteToggle()
{
_IsMuted = !_IsMuted;
MuteFeedback.InvokeFireUpdate();
}
#endregion
}
}