mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-25 18:34:44 +00:00
76 lines
2.0 KiB
C#
76 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using PepperDash.Essentials.Core.Config;
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namespace PepperDash.Essentials.Core.Shades
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{
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/// <summary>
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/// Class that contains the shades to be controlled in a room
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/// </summary>
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public class ShadeController : EssentialsDevice, IShades
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{
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ShadeControllerConfigProperties Config;
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public List<ShadeBase> Shades { get; private set; }
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public ShadeController(string key, string name, ShadeControllerConfigProperties config)
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: base(key, name)
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{
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Config = config;
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Shades = new List<ShadeBase>();
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}
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public override bool CustomActivate()
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{
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foreach (var shadeConfig in Config.Shades)
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{
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var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
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if (shade != null)
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{
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AddShade(shade);
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}
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}
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return base.CustomActivate();
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}
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void AddShade(ShadeBase shade)
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{
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Shades.Add(shade);
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}
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}
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public class ShadeControllerConfigProperties
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{
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public List<ShadeConfig> Shades { get; set; }
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public class ShadeConfig
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{
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public string Key { get; set; }
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}
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}
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public class ShadeControllerFactory : EssentialsDeviceFactory<ShadeController>
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{
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public ShadeControllerFactory()
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{
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TypeNames = new List<string>() { "shadecontroller" };
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}
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public override EssentialsDevice BuildDevice(DeviceConfig dc)
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{
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Debug.Console(1, "Factory Attempting to create new ShadeController Device");
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var props = Newtonsoft.Json.JsonConvert.DeserializeObject<Core.Shades.ShadeControllerConfigProperties>(dc.Properties.ToString());
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return new Core.Shades.ShadeController(dc.Key, dc.Name, props);
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}
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}
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} |