mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-29 04:15:00 +00:00
120 lines
3.4 KiB
C#
120 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Config;
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using PepperDash.Essentials.Core.Routing;
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using Serilog.Events;
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namespace PepperDash.Essentials.Devices.Common
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{
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/// <summary>
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/// Represents and audio endpoint
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/// </summary>
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public class GenericAudioOut : EssentialsDevice, IRoutingSink
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{
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public event SourceInfoChangeHandler CurrentSourceChange;
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public string CurrentSourceInfoKey { get; set; }
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public SourceListItem CurrentSourceInfo
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{
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get
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{
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return _CurrentSourceInfo;
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}
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set
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{
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if (value == _CurrentSourceInfo) return;
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var handler = CurrentSourceChange;
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if (handler != null)
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handler(_CurrentSourceInfo, ChangeType.WillChange);
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_CurrentSourceInfo = value;
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if (handler != null)
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handler(_CurrentSourceInfo, ChangeType.DidChange);
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}
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}
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SourceListItem _CurrentSourceInfo;
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public RoutingInputPort AnyAudioIn { get; private set; }
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public GenericAudioOut(string key, string name)
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: base(key, name)
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{
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AnyAudioIn = new RoutingInputPort(RoutingPortNames.AnyAudioIn, eRoutingSignalType.Audio,
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eRoutingPortConnectionType.LineAudio, null, this);
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}
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#region IRoutingInputs Members
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public RoutingPortCollection<RoutingInputPort> InputPorts
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{
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get { return new RoutingPortCollection<RoutingInputPort> { AnyAudioIn }; }
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}
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#endregion
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}
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/// <summary>
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/// Allows a zone-device's audio control to be attached to the endpoint, for easy routing and
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/// control switching. Will also set the zone name on attached devices, like SWAMP or other
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/// hardware with names built in.
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/// </summary>
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public class GenericAudioOutWithVolume : GenericAudioOut, IHasVolumeDevice
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{
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public string VolumeDeviceKey { get; private set; }
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public uint VolumeZone { get; private set; }
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public IBasicVolumeControls VolumeDevice
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{
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get
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{
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var dev = DeviceManager.GetDeviceForKey(VolumeDeviceKey);
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if (dev is IAudioZones)
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return (dev as IAudioZones).Zone[VolumeZone];
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else return dev as IBasicVolumeControls;
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}
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}
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/// <summary>
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/// Constructor - adds the name to the attached audio device, if appropriate.
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/// </summary>
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/// <param name="key"></param>
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/// <param name="name"></param>
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/// <param name="audioDevice"></param>
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/// <param name="zone"></param>
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public GenericAudioOutWithVolume(string key, string name, string audioDevice, uint zone)
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: base(key, name)
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{
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VolumeDeviceKey = audioDevice;
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VolumeZone = zone;
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}
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}
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public class GenericAudioOutWithVolumeFactory : EssentialsDeviceFactory<GenericAudioOutWithVolume>
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{
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public GenericAudioOutWithVolumeFactory()
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{
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TypeNames = new List<string>() { "genericaudiooutwithvolume" };
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}
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public override EssentialsDevice BuildDevice(DeviceConfig dc)
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{
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Debug.LogMessage(LogEventLevel.Debug, "Factory Attempting to create new GenericAudioOutWithVolumeFactory Device");
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var zone = dc.Properties.Value<uint>("zone");
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return new GenericAudioOutWithVolume(dc.Key, dc.Name,
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dc.Properties.Value<string>("volumeDeviceKey"), zone);
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}
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}
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} |