Files
Essentials/src/PepperDash.Essentials.Core/Routing/Extensions.cs
2025-05-02 12:27:16 -05:00

437 lines
23 KiB
C#

using Crestron.SimplSharpPro.Keypads;
using PepperDash.Essentials.Core.Queues;
using PepperDash.Essentials.Core.Routing;
using Serilog.Events;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Debug = PepperDash.Core.Debug;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class Extensions
{
/// <summary>
/// Stores pending route requests, keyed by the destination device key.
/// Used primarily to handle routing requests while a device is cooling down.
/// </summary>
private static readonly Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
/// <summary>
/// A queue to process route requests and releases sequentially.
/// </summary>
private static readonly GenericQueue routeRequestQueue = new GenericQueue("routingQueue");
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, string destinationPortKey = "", string sourcePortKey = "")
{
// Remove this line before committing!!!!!
var frame = new StackFrame(1, true);
Debug.LogMessage(LogEventLevel.Information, "ReleaseAndMakeRoute Called from {method} with params {destinationKey}:{sourceKey}:{signalType}:{destinationPortKey}:{sourcePortKey}", frame.GetMethod().Name, destination.Key, source.Key, signalType.ToString(), destinationPortKey, sourcePortKey);
var inputPort = string.IsNullOrEmpty(destinationPortKey) ? null : destination.InputPorts.FirstOrDefault(p => p.Key == destinationPortKey);
var outputPort = string.IsNullOrEmpty(sourcePortKey) ? null : source.OutputPorts.FirstOrDefault(p => p.Key == sourcePortKey);
ReleaseAndMakeRoute(destination, source, signalType, inputPort, outputPort);
}
/// <summary>
/// Will release the existing route to the destination, if a route is found. This does not CLEAR the route, only stop counting usage time on any output ports that have a usage tracker set
/// </summary>
/// <param name="destination">destination to clear</param>
public static void ReleaseRoute(this IRoutingInputs destination)
{
routeRequestQueue.Enqueue(new ReleaseRouteQueueItem(ReleaseRouteInternal, destination, string.Empty, false));
}
/// <summary>
/// Will release the existing route to the destination, if a route is found. This does not CLEAR the route, only stop counting usage time on any output ports that have a usage tracker set
/// </summary>
/// <param name="destination">destination to clear</param>
/// <param name="inputPortKey">Input to use to find existing route</param>
public static void ReleaseRoute(this IRoutingInputs destination, string inputPortKey)
{
routeRequestQueue.Enqueue(new ReleaseRouteQueueItem(ReleaseRouteInternal, destination, inputPortKey, false));
}
/// <summary>
/// Clears the route on the destination. This will remove any routes that are currently in use
/// </summary>
/// <param name="destination">Destination</param>
public static void ClearRoute(this IRoutingInputs destination)
{
routeRequestQueue.Enqueue(new ReleaseRouteQueueItem(ReleaseRouteInternal, destination, string.Empty, true));
}
/// <summary>
/// Clears the route on the destination. This will remove any routes that are currently in use
/// </summary>
/// <param name="destination">destination</param>
/// <param name="inputPortKey">input to use to find existing route</param>
public static void ClearRoute(this IRoutingInputs destination, string inputPortKey)
{
routeRequestQueue.Enqueue(new ReleaseRouteQueueItem(ReleaseRouteInternal, destination, inputPortKey, true));
}
/// <summary>
/// Removes the route request for the destination. This will remove any routes that are currently in use
/// </summary>
/// <param name="destinationKey">destination device key</param>
public static void RemoveRouteRequestForDestination(string destinationKey)
{
Debug.LogMessage(LogEventLevel.Information, "Removing route request for {destination}", null, destinationKey);
var result = RouteRequests.Remove(destinationKey);
var messageTemplate = result ? "Route Request for {destination} removed" : "Route Request for {destination} not found";
Debug.LogMessage(LogEventLevel.Information, messageTemplate, null, destinationKey);
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static (RouteDescriptor, RouteDescriptor) GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, RoutingInputPort destinationPort, RoutingOutputPort sourcePort)
{
// if it's a single signal type, find the route
if (!signalType.HasFlag(eRoutingSignalType.AudioVideo) &&
!(signalType.HasFlag(eRoutingSignalType.Video) && signalType.HasFlag(eRoutingSignalType.SecondaryAudio)))
{
var singleTypeRouteDescriptor = new RouteDescriptor(source, destination, destinationPort, signalType);
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {sourceKey} of type {type}", destination, source.Key, signalType);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, singleTypeRouteDescriptor, destinationPort, sourcePort))
singleTypeRouteDescriptor = null;
var routes = singleTypeRouteDescriptor?.Routes ?? new List<RouteSwitchDescriptor>();
foreach (var route in routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "Route for device: {route}", destination, route.ToString());
}
return (singleTypeRouteDescriptor, null);
}
// otherwise, audioVideo needs to be handled as two steps.
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {sourceKey} of type {type}", destination, source.Key);
RouteDescriptor audioRouteDescriptor;
if (signalType.HasFlag(eRoutingSignalType.SecondaryAudio))
{
audioRouteDescriptor = new RouteDescriptor(source, destination, destinationPort, eRoutingSignalType.SecondaryAudio);
} else
{
audioRouteDescriptor = new RouteDescriptor(source, destination, destinationPort, eRoutingSignalType.Audio);
}
var audioSuccess = destination.GetRouteToSource(source, null, null, signalType.HasFlag(eRoutingSignalType.SecondaryAudio) ? eRoutingSignalType.SecondaryAudio : eRoutingSignalType.Audio, 0, audioRouteDescriptor, destinationPort, sourcePort);
if (!audioSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find audio route to {0}", destination, source.Key);
var videoRouteDescriptor = new RouteDescriptor(source, destination, destinationPort, eRoutingSignalType.Video);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, videoRouteDescriptor, destinationPort, sourcePort);
if (!videoSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find video route to {0}", destination, source.Key);
foreach (var route in audioRouteDescriptor.Routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "Audio route for device: {route}", destination, route.ToString());
}
foreach (var route in videoRouteDescriptor.Routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "Video route for device: {route}", destination, route.ToString());
}
if (!audioSuccess && !videoSuccess)
return (null, null);
return (audioRouteDescriptor, videoRouteDescriptor);
}
/// <summary>
/// Internal method to handle the logic for releasing an existing route and making a new one.
/// Handles devices with cooling states by queueing the request.
/// </summary>
/// <param name="destination">The destination device.</param>
/// <param name="source">The source device.</param>
/// <param name="signalType">The type of signal to route.</param>
/// <param name="destinationPort">The specific destination input port (optional).</param>
/// <param name="sourcePort">The specific source output port (optional).</param>
private static void ReleaseAndMakeRoute(IRoutingInputs destination, IRoutingOutputs source, eRoutingSignalType signalType, RoutingInputPort destinationPort = null, RoutingOutputPort sourcePort = null)
{
if (destination == null) throw new ArgumentNullException(nameof(destination));
if (source == null) throw new ArgumentNullException(nameof(source));
if (destinationPort == null) Debug.LogMessage(LogEventLevel.Information, "Destination port is null");
if (sourcePort == null) Debug.LogMessage(LogEventLevel.Information, "Source port is null");
var routeRequest = new RouteRequest
{
Destination = destination,
DestinationPort = destinationPort,
Source = source,
SourcePort = sourcePort,
SignalType = signalType
};
var coolingDevice = destination as IWarmingCooling;
//We already have a route request for this device, and it's a cooling device and is cooling
if (RouteRequests.TryGetValue(destination.Key, out RouteRequest existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests[destination.Key] = routeRequest;
Debug.LogMessage(LogEventLevel.Information, "Device: {destination} is cooling down and already has a routing request stored. Storing new route request to route to source key: {sourceKey}", null, destination.Key, routeRequest.Source.Key);
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests.Add(destination.Key, routeRequest);
Debug.LogMessage(LogEventLevel.Information, "Device: {destination} is cooling down. Storing route request to route to source key: {sourceKey}", null, destination.Key, routeRequest.Source.Key);
return;
}
if (RouteRequests.ContainsKey(destination.Key) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
{
var handledRequest = RouteRequests[destination.Key];
coolingDevice.IsCoolingDownFeedback.OutputChange -= handledRequest.HandleCooldown;
RouteRequests.Remove(destination.Key);
Debug.LogMessage(LogEventLevel.Information, "Device: {destination} is NOT cooling down. Removing stored route request and routing to source key: {sourceKey}", null, destination.Key, routeRequest.Source.Key);
}
routeRequestQueue.Enqueue(new ReleaseRouteQueueItem(ReleaseRouteInternal, destination,destinationPort?.Key ?? string.Empty, false));
routeRequestQueue.Enqueue(new RouteRequestQueueItem(RunRouteRequest, routeRequest));
}
/// <summary>
/// Executes the actual routing based on a <see cref="RouteRequest"/>.
/// Finds the route path, adds it to the collection, and executes the switches.
/// </summary>
/// <param name="request">The route request details.</param>
private static void RunRouteRequest(RouteRequest request)
{
try
{
if (request.Source == null)
return;
var (audioOrSingleRoute, videoRoute) = request.Destination.GetRouteToSource(request.Source, request.SignalType, request.DestinationPort, request.SourcePort);
if (audioOrSingleRoute == null && videoRoute == null)
return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(audioOrSingleRoute);
if (videoRoute != null)
{
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(videoRoute);
}
Debug.LogMessage(LogEventLevel.Verbose, "Executing full route", request.Destination);
audioOrSingleRoute.ExecuteRoutes();
videoRoute?.ExecuteRoutes();
} catch(Exception ex)
{
Debug.LogMessage(ex, "Exception Running Route Request {request}", null, request);
}
}
/// <summary>
/// Will release the existing route on the destination, if it is found in RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
/// <param name="inputPortKey"> The input port key to use to find the route. If empty, will use the first available input port</param>
/// <param name="clearRoute"> If true, will clear the route on the destination. This will remove any routes that are currently in use</param>
private static void ReleaseRouteInternal(IRoutingInputs destination, string inputPortKey, bool clearRoute)
{
try
{
Debug.LogMessage(LogEventLevel.Information, "Release route for '{destination}':'{inputPortKey}'", destination?.Key ?? null, string.IsNullOrEmpty(inputPortKey) ? "auto" : inputPortKey);
if (RouteRequests.TryGetValue(destination.Key, out RouteRequest existingRequest) && destination is IWarmingCooling)
{
var coolingDevice = destination as IWarmingCooling;
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRequest.HandleCooldown;
}
RouteRequests.Remove(destination.Key);
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination, inputPortKey);
if (current != null)
{
Debug.LogMessage(LogEventLevel.Information, "Releasing current route: {0}", destination, current.Source.Key);
current.ReleaseRoutes(clearRoute);
}
} catch (Exception ex)
{
Debug.LogMessage(ex, "Exception releasing route for '{destination}':'{inputPortKey}'",null, destination?.Key ?? null, string.IsNullOrEmpty(inputPortKey) ? "auto" : inputPortKey);
}
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="destinationPort">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
private static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable, RoutingInputPort destinationPort, RoutingOutputPort sourcePort)
{
cycle++;
Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {cycle} {sourceKey}:{sourcePortKey}--> {destinationKey}:{destinationPortKey} {type}", null, cycle, source.Key, sourcePort?.Key ?? "auto", destination.Key, destinationPort?.Key ?? "auto", signalType.ToString());
RoutingInputPort goodInputPort = null;
IEnumerable<TieLine> destinationTieLines;
TieLine directTie = null;
if (destinationPort == null)
{
destinationTieLines = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice.Key == destination.Key && (t.Type.HasFlag(signalType) || signalType == eRoutingSignalType.AudioVideo));
}
else
{
destinationTieLines = TieLineCollection.Default.Where(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.DestinationPort.Key == destinationPort.Key && (t.Type.HasFlag(signalType)));
}
// find the TieLine without a port
if (destinationPort == null && sourcePort == null)
{
directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.SourcePort.ParentDevice.Key == source.Key);
}
// find a tieLine to a specific destination port without a specific source port
else if (destinationPort != null && sourcePort == null)
{
directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.DestinationPort.Key == destinationPort.Key && t.SourcePort.ParentDevice.Key == source.Key);
}
// find a tieline to a specific source port without a specific destination port
else if (destinationPort == null & sourcePort != null)
{
directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.SourcePort.ParentDevice.Key == source.Key && t.SourcePort.Key == sourcePort.Key);
}
// find a tieline to a specific source port and destination port
else if (destinationPort != null && sourcePort != null)
{
directTie = destinationTieLines.FirstOrDefault(t => t.DestinationPort.ParentDevice.Key == destination.Key && t.DestinationPort.Key == destinationPort.Key && t.SourcePort.ParentDevice.Key == source.Key && t.SourcePort.Key == sourcePort.Key);
}
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.LogMessage(LogEventLevel.Verbose, "is not directly connected to {sourceKey}. Walking down tie lines", destination, source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var midpointTieLines = destinationTieLines.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
if (alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
foreach (var tieLine in midpointTieLines)
{
var midpointDevice = tieLine.SourcePort.ParentDevice as IRoutingInputsOutputs;
// Check if this previous device has already been walked
if (alreadyCheckedDevices.Contains(midpointDevice))
{
Debug.LogMessage(LogEventLevel.Verbose, "Skipping input {midpointDeviceKey} on {destinationKey}, this was already checked", destination, midpointDevice.Key, destination.Key);
continue;
}
var midpointOutputPort = tieLine.SourcePort;
Debug.LogMessage(LogEventLevel.Verbose, "Trying to find route on {midpointDeviceKey}", destination, midpointDevice.Key);
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = midpointDevice.GetRouteToSource(source, midpointOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable, null, sourcePort);
if (upstreamRoutingSuccess)
{
Debug.LogMessage(LogEventLevel.Verbose, "Upstream device route found", destination);
Debug.LogMessage(LogEventLevel.Verbose, "Route found on {midpointDeviceKey}", destination, midpointDevice.Key);
Debug.LogMessage(LogEventLevel.Verbose, "TieLine: SourcePort: {SourcePort} DestinationPort: {DestinationPort}", destination, tieLine.SourcePort, tieLine.DestinationPort);
goodInputPort = tieLine.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
if (goodInputPort == null)
{
Debug.LogMessage(LogEventLevel.Verbose, "No route found to {0}", destination, source.Key);
return false;
}
// we have a route on corresponding inputPort. *** Do the route ***
if (destination is IRoutingSink)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor(outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.LogMessage(LogEventLevel.Verbose, "No routing. Passthrough device", destination);
return true;
}
}
}