mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-28 11:54:57 +00:00
665 lines
22 KiB
C#
665 lines
22 KiB
C#
extern alias Full;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.CrestronThread;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Bridges;
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using PepperDash.Essentials.Core.Config;
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using PepperDash.Essentials.Core.Routing;
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using Feedback = PepperDash.Essentials.Core.Feedback;
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using Full.Newtonsoft.Json.Linq;
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namespace PepperDash.Essentials.Devices.Displays
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{
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/// <summary>
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///
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/// </summary>
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public class SamsungMDC : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor, IInputDisplayPort1, IInputDisplayPort2,
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IInputHdmi1, IInputHdmi2, IInputHdmi3, IInputHdmi4, IBridgeAdvanced
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{
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public IBasicCommunication Communication { get; private set; }
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public StatusMonitorBase CommunicationMonitor { get; private set; }
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public byte ID { get; private set; }
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bool LastCommandSentWasVolume;
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bool _PowerIsOn;
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bool _IsWarmingUp;
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bool _IsCoolingDown;
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ushort _VolumeLevelForSig;
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int _LastVolumeSent;
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bool _IsMuted;
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RoutingInputPort _CurrentInputPort;
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byte[] IncomingBuffer = new byte[]{};
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ActionIncrementer VolumeIncrementer;
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bool VolumeIsRamping;
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public bool IsInStandby { get; private set; }
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bool IsPoweringOnIgnorePowerFb;
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protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
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protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
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protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
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protected override Func<string> CurrentInputFeedbackFunc { get { return () => _CurrentInputPort.Key; } }
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/// <summary>
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/// Constructor for IBasicCommunication
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/// </summary>
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public SamsungMDC(string key, string name, IBasicCommunication comm, string id)
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: base(key, name)
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{
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Communication = comm;
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Communication.BytesReceived += new EventHandler<GenericCommMethodReceiveBytesArgs>(Communication_BytesReceived);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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/// <summary>
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/// Constructor for TCP
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/// </summary>
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public SamsungMDC(string key, string name, string hostname, int port, string id)
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: base(key, name)
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{
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Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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/// <summary>
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/// Constructor for COM
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/// </summary>
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public SamsungMDC(string key, string name, ComPort port, ComPort.ComPortSpec spec, string id)
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: base(key, name)
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{
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Communication = new ComPortController(key + "-com", port, spec);
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//Communication.TextReceived += new EventHandler<GenericCommMethodReceiveTextArgs>(Communication_TextReceived);
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ID = id == null ? (byte)0x01 : Convert.ToByte(id, 16); // If id is null, set default value of 0x01, otherwise assign value passed in constructor
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Init();
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}
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void AddRoutingInputPort(RoutingInputPort port, byte fbMatch)
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{
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port.FeedbackMatchObject = fbMatch;
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InputPorts.Add(port);
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}
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void Init()
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{
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WarmupTime = 10000;
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CooldownTime = 8000;
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CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 2000, 120000, 300000, StatusGet, true);
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DeviceManager.AddDevice(CommunicationMonitor);
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VolumeIncrementer = new ActionIncrementer(655, 0, 65535, 800, 80,
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v => SetVolume((ushort)v),
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() => _LastVolumeSent);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this), 0x21);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn1PC, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1PC), this), 0x22);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this), 0x23);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn2PC, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2PC), this), 0x24);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi3), this), 0x32);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.DisplayPortIn1, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort1), this), 0x25);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.DviIn, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Dvi, new Action(InputDvi1), this), 0x18);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.Audio | eRoutingSignalType.Video,
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eRoutingPortConnectionType.Composite, new Action(InputVideo1), this), 0x08);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.RgbIn1, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Vga, new Action(InputRgb1), this), 0x14);
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AddRoutingInputPort(new RoutingInputPort(RoutingPortNames.RgbIn2, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Rgb, new Action(new Action(InputRgb2)), this), 0x1E);
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VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevelForSig; });
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MuteFeedback = new BoolFeedback(() => _IsMuted);
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StatusGet();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override bool CustomActivate()
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{
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Communication.Connect();
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CommunicationMonitor.StatusChange += (o, a) => Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status);
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CommunicationMonitor.Start();
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return true;
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}
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public void LinkToApi(BasicTriList trilist, uint joinStart, string joinMapKey, EiscApiAdvanced bridge)
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{
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LinkDisplayToApi(this, trilist, joinStart, joinMapKey, bridge);
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}
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public override FeedbackCollection<Feedback> Feedbacks
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{
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get
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{
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var list = base.Feedbacks;
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list.AddRange(new List<Feedback>
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{
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VolumeLevelFeedback,
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MuteFeedback,
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CurrentInputFeedback
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});
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return list;
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}
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}
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/// <summary>
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/// /
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/// </summary>
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/// <param name="sender"></param>
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void Communication_BytesReceived(object sender, GenericCommMethodReceiveBytesArgs e)
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{
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try
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{
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// This is probably not thread-safe buffering
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// Append the incoming bytes with whatever is in the buffer
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var newBytes = new byte[IncomingBuffer.Length + e.Bytes.Length];
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IncomingBuffer.CopyTo(newBytes, 0);
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e.Bytes.CopyTo(newBytes, IncomingBuffer.Length);
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// Need to find AA FF and have
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for (int i = 0; i < newBytes.Length; i++)
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{
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if (newBytes[i] == 0xAA && newBytes[i + 1] == 0xFF)
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{
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newBytes = newBytes.Skip(i).ToArray(); // Trim off junk if there's "dirt" in the buffer
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// parse it
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// If it's at least got the header, then process it,
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while (newBytes.Length > 4 && newBytes[0] == 0xAA && newBytes[1] == 0xFF)
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{
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var msgLen = newBytes[3];
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// if the buffer is shorter than the header (3) + message (msgLen) + checksum (1),
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// give and save it for next time
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if (newBytes.Length < msgLen + 4)
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break;
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// Good length, grab the message
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var message = newBytes.Skip(4).Take(msgLen).ToArray();
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// At this point, the ack/nak is the first byte
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if (message[0] == 0x41)
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{
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switch (message[1]) // type byte
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{
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case 0x00: // General status
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//UpdatePowerFB(message[2], message[5]); // "power" can be misrepresented when the display sleeps
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// Handle the first power on fb when waiting for it.
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if (IsPoweringOnIgnorePowerFb && message[2] == 0x01)
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IsPoweringOnIgnorePowerFb = false;
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// Ignore general-status power off messages when powering up
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if (!(IsPoweringOnIgnorePowerFb && message[2] == 0x00))
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UpdatePowerFB(message[2]);
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UpdateVolumeFB(message[3]);
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UpdateMuteFb(message[4]);
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UpdateInputFb(message[5]);
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break;
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case 0x11:
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UpdatePowerFB(message[2]);
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break;
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case 0x12:
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UpdateVolumeFB(message[2]);
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break;
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case 0x13:
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UpdateMuteFb(message[2]);
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break;
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case 0x14:
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UpdateInputFb(message[2]);
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break;
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default:
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break;
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}
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}
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// Skip over what we've used and save the rest for next time
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newBytes = newBytes.Skip(5 + msgLen).ToArray();
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}
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break; // parsing will mean we can stop looking for header in loop
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}
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}
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// Save whatever partial message is here
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IncomingBuffer = newBytes;
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}
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catch (Exception err)
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{
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Debug.Console(2, this, "Error parsing feedback: {0}", err);
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}
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}
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/// <summary>
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///
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/// </summary>
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void UpdatePowerFB(byte powerByte)
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{
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var newVal = powerByte == 1;
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if (newVal != _PowerIsOn)
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{
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_PowerIsOn = newVal;
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Feedback Power State: {0}", _PowerIsOn);
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PowerIsOnFeedback.FireUpdate();
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}
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}
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/// <summary>
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/// Updates power status from general updates where source is included.
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/// Compensates for errant standby / power off hiccups by ignoring
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/// power off states with input < 0x10
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/// </summary>
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void UpdatePowerFB(byte powerByte, byte inputByte)
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{
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// This should reject errant power feedbacks when switching away from input on standby.
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if (powerByte == 0x01 && inputByte < 0x10)
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IsInStandby = true;
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if (powerByte == 0x00 && IsInStandby) // Ignore power off if coming from standby - glitch
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{
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IsInStandby = false;
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return;
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}
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UpdatePowerFB(powerByte);
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}
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/// <summary>
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///
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/// </summary>
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void UpdateVolumeFB(byte b)
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{
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var newVol = (ushort)NumericalHelpers.Scale((double)b, 0, 100, 0, 65535);
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if (!VolumeIsRamping)
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_LastVolumeSent = newVol;
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if (newVol != _VolumeLevelForSig)
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{
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_VolumeLevelForSig = newVol;
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VolumeLevelFeedback.FireUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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void UpdateMuteFb(byte b)
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{
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var newMute = b == 1;
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if (newMute != _IsMuted)
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{
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_IsMuted = newMute;
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MuteFeedback.FireUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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void UpdateInputFb(byte b)
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{
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var newInput = InputPorts.FirstOrDefault(i => i.FeedbackMatchObject.Equals(b));
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if (newInput != null && newInput != _CurrentInputPort)
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{
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_CurrentInputPort = newInput;
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CurrentInputFeedback.FireUpdate();
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OnSwitchChange(new RoutingNumericEventArgs(null, _CurrentInputPort, eRoutingSignalType.AudioVideo));
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}
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}
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/// <summary>
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/// Formats an outgoing message. Replaces third byte with ID and replaces last byte with checksum
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/// </summary>
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/// <param name="b"></param>
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void SendBytes(byte[] b)
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{
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if (LastCommandSentWasVolume) // If the last command sent was volume
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if (b[1] != 0x12) // Check if this command is volume, and if not, delay this command
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CrestronEnvironment.Sleep(100);
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b[2] = ID;
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// append checksum by adding all bytes, except last which should be 00
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int checksum = 0;
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for (var i = 1; i < b.Length - 1; i++) // add 2nd through 2nd-to-last bytes
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{
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checksum += b[i];
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}
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checksum = checksum & 0x000000FF; // mask off MSBs
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b[b.Length - 1] = (byte)checksum;
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if (b[1] == 0x12)
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LastCommandSentWasVolume = true;
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else
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LastCommandSentWasVolume = false;
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Communication.SendBytes(b);
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}
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/// <summary>
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///
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/// </summary>
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public void StatusGet()
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{
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SendBytes(new byte[] { 0xAA, 0x00, 0x00, 0x00, 0x00 });
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}
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/// <summary>
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///
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/// </summary>
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public override void PowerOn()
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Powering On Display");
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IsPoweringOnIgnorePowerFb = true;
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//Send(PowerOnCmd);
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SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x01, 0x01, 0x00 });
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if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
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{
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_IsWarmingUp = true;
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IsWarmingUpFeedback.FireUpdate();
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// Fake power-up cycle
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WarmupTimer = new CTimer(o =>
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{
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_IsWarmingUp = false;
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_PowerIsOn = true;
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IsWarmingUpFeedback.FireUpdate();
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PowerIsOnFeedback.FireUpdate();
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}, WarmupTime);
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}
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}
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/// <summary>
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///
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/// </summary>
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public override void PowerOff()
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Powering Off Display");
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IsPoweringOnIgnorePowerFb = false;
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// If a display has unreliable-power off feedback, just override this and
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// remove this check.
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if (!_IsWarmingUp && !_IsCoolingDown) // PowerIsOnFeedback.BoolValue &&
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{
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//Send(PowerOffCmd);
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SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x01, 0x00, 0x00 });
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_IsCoolingDown = true;
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_PowerIsOn = false;
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PowerIsOnFeedback.FireUpdate();
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IsCoolingDownFeedback.FireUpdate();
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// Fake cool-down cycle
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CooldownTimer = new CTimer(o =>
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{
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_IsCoolingDown = false;
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IsCoolingDownFeedback.FireUpdate();
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}, CooldownTime);
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}
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}
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public override void PowerToggle()
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{
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if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
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PowerOff();
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else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
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PowerOn();
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}
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public void PowerGet()
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{
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SendBytes(new byte[] { 0xAA, 0x11, 0x00, 0x00, 0x00 });
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}
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public void InputHdmi1()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x21, 0x00 });
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}
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public void InputHdmi1PC()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x22, 0x00 });
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}
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public void InputHdmi2()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x23, 0x00 });
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}
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public void InputHdmi2PC()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x24, 0x00 });
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}
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public void InputHdmi3()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x32, 0x00 });
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}
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public void InputHdmi4()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x34, 0x00 });
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}
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public void InputDisplayPort1()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x25, 0x00 });
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}
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public void InputDisplayPort2()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x26, 0x00 });
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}
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public void InputDvi1()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x18, 0x00 });
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}
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public void InputVideo1()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x08, 0x00 });
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}
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public void InputRgb1()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x14, 0x00 });
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}
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public void InputRgb2()
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{
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SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x01, 0x1E, 0x00 });
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}
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|
|
|
public void InputGet()
|
|
{
|
|
SendBytes(new byte[] { 0xAA, 0x14, 0x00, 0x00, 0x00 });
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Executes a switch, turning on display if necessary.
|
|
/// </summary>
|
|
/// <param name="selector"></param>
|
|
public override void ExecuteSwitch(object selector)
|
|
{
|
|
//if (!(selector is Action))
|
|
// Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
|
|
|
if (_PowerIsOn)
|
|
(selector as Action)();
|
|
else // if power is off, wait until we get on FB to send it.
|
|
{
|
|
// One-time event handler to wait for power on before executing switch
|
|
EventHandler<FeedbackEventArgs> handler = null; // necessary to allow reference inside lambda to handler
|
|
handler = (o, a) =>
|
|
{
|
|
if (!_IsWarmingUp) // Done warming
|
|
{
|
|
IsWarmingUpFeedback.OutputChange -= handler;
|
|
(selector as Action)();
|
|
}
|
|
};
|
|
IsWarmingUpFeedback.OutputChange += handler; // attach and wait for on FB
|
|
PowerOn();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales the level to the range of the display and sends the command
|
|
/// </summary>
|
|
/// <param name="level"></param>
|
|
public void SetVolume(ushort level)
|
|
{
|
|
_LastVolumeSent = level;
|
|
var scaled = (int)NumericalHelpers.Scale(level, 0, 65535, 0, 100);
|
|
// The inputs to Scale ensure that byte won't overflow
|
|
SendBytes(new byte[] { 0xAA, 0x12, 0x00, 0x01, Convert.ToByte(scaled), 0x00 });
|
|
}
|
|
|
|
#region IBasicVolumeWithFeedback Members
|
|
|
|
public IntFeedback VolumeLevelFeedback { get; private set; }
|
|
|
|
public BoolFeedback MuteFeedback { get; private set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void MuteOff()
|
|
{
|
|
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x01, 0x00, 0x00 });
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void MuteOn()
|
|
{
|
|
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x01, 0x01, 0x00 });
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void MuteGet()
|
|
{
|
|
SendBytes(new byte[] { 0xAA, 0x13, 0x00, 0x00, 0x00 });
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IBasicVolumeControls Members
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void MuteToggle()
|
|
{
|
|
if (_IsMuted)
|
|
MuteOff();
|
|
else
|
|
MuteOn();
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pressRelease"></param>
|
|
public void VolumeDown(bool pressRelease)
|
|
{
|
|
if (pressRelease)
|
|
{
|
|
VolumeIncrementer.StartDown();
|
|
VolumeIsRamping = true;
|
|
}
|
|
else
|
|
{
|
|
VolumeIsRamping = false;
|
|
VolumeIncrementer.Stop();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pressRelease"></param>
|
|
public void VolumeUp(bool pressRelease)
|
|
{
|
|
if (pressRelease)
|
|
{
|
|
VolumeIncrementer.StartUp();
|
|
VolumeIsRamping = true;
|
|
}
|
|
else
|
|
{
|
|
VolumeIsRamping = false;
|
|
VolumeIncrementer.Stop();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void VolumeGet()
|
|
{
|
|
SendBytes(new byte[] { 0xAA, 0x12, 0x00, 0x00, 0x00 });
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
public class SamsungMDCFactory : EssentialsDeviceFactory<SamsungMDC>
|
|
{
|
|
public SamsungMDCFactory()
|
|
{
|
|
TypeNames = new List<string>() { "samsungmdc" };
|
|
}
|
|
|
|
public override EssentialsDevice BuildDevice(DeviceConfig dc)
|
|
{
|
|
Debug.Console(1, "Factory Attempting to create new Generic Comm Device");
|
|
var comm = CommFactory.CreateCommForDevice(dc);
|
|
if (comm != null)
|
|
return new SamsungMDC(dc.Key, dc.Name, comm, dc.Properties["id"].Value<string>());
|
|
else
|
|
return null;
|
|
}
|
|
}
|
|
|
|
} |