mirror of
https://github.com/PepperDash/Essentials.git
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142 lines
4.5 KiB
C#
142 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DM;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core
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{
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public class TieLine
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{
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public RoutingOutputPort SourcePort { get; private set; }
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public RoutingInputPort DestinationPort { get; private set; }
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public int InUseCount { get { return DestinationUsingThis.Count; } }
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/// <summary>
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/// Gets the type of this tie line. Will either be the type of the desination port
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/// or the type of OverrideType when it is set.
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/// </summary>
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public eRoutingSignalType Type
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{
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get
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{
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if (OverrideType.HasValue) return OverrideType.Value;
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return DestinationPort.Type;
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}
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}
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/// <summary>
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/// Use this to override the Type property for the destination port. For example,
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/// when the tie line is type AudioVideo, and the signal flow should be limited to
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/// Audio-only or Video only, changing this type will alter the signal paths
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/// available to the routing algorithm without affecting the actual Type
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/// of the destination port.
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/// </summary>
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public eRoutingSignalType? OverrideType { get; set; }
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List<IRoutingInputs> DestinationUsingThis = new List<IRoutingInputs>();
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/// <summary>
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/// For tie lines that represent internal links, like from cards to the matrix in a DM.
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/// This property is true if SourcePort and DestinationPort IsInternal
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/// property are both true
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/// </summary>
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public bool IsInternal { get { return SourcePort.IsInternal && DestinationPort.IsInternal; } }
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public bool TypeMismatch { get { return SourcePort.Type != DestinationPort.Type; } }
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public bool ConnectionTypeMismatch { get { return SourcePort.ConnectionType != DestinationPort.ConnectionType; } }
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public string TypeMismatchNote { get; set; }
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/// <summary>
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///
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/// </summary>
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/// <param name="sourcePort"></param>
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/// <param name="destinationPort"></param>
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public TieLine(RoutingOutputPort sourcePort, RoutingInputPort destinationPort)
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{
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if (sourcePort == null || destinationPort == null)
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throw new ArgumentNullException("source or destination port");
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SourcePort = sourcePort;
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DestinationPort = destinationPort;
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}
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/// <summary>
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/// Creates a tie line with an overriding Type. See help for OverrideType property for info
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/// </summary>
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/// <param name="overrideType">The signal type to limit the link to. Overrides DestinationPort.Type</param>
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public TieLine(RoutingOutputPort sourcePort, RoutingInputPort destinationPort, eRoutingSignalType overrideType) :
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this(sourcePort, destinationPort)
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{
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OverrideType = overrideType;
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}
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public static TieLine TieLineFromStrings(string sourceKey, string sourcePortKey, string destinationKey, string destinationPortKey)
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{
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var sourceDev = DeviceManager.GetDeviceForKey(sourceKey) as IRoutingOutputs;
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if (sourceDev == null)
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{
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Debug.Console(1, "WARNING: Cannot create tie line, routable source '{0}' not found", sourceKey);
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return null;
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}
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var destDev = DeviceManager.GetDeviceForKey(destinationKey) as IRoutingInputs;
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if (destDev == null)
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{
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Debug.Console(1, "WARNING: Cannot create tie line, routable destination '{0}' not found", destinationKey);
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return null;
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}
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var sourcePort = sourceDev.OutputPorts[sourcePortKey];
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if (sourcePort == null)
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{
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Debug.Console(1, "WARNING: Cannot create tie line. Source '{0}' does not contain port '{1}'", sourceKey, sourcePortKey);
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return null;
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}
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var destPort = destDev.InputPorts[destinationPortKey];
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if (destPort == null)
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{
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Debug.Console(1, "WARNING: Cannot create tie line. Destination '{0}' does not contain port '{1}'", destinationKey, destinationPortKey);
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return null;
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}
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return new TieLine(sourcePort, destPort);
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}
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/// <summary>
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/// Will link up video status from supporting inputs to connected outputs
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/// </summary>
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public void Activate()
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{
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// Now does nothing
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}
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public void Deactivate()
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{
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// Now does nothing
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}
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public override string ToString()
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{
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return string.Format("Tie line: [{0}]{1} --> [{2}]{3}", SourcePort.ParentDevice.Key, SourcePort.Key,
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DestinationPort.ParentDevice.Key, DestinationPort.Key);
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}
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}
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//********************************************************************************
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public class TieLineCollection : List<TieLine>
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{
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public static TieLineCollection Default
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{
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get
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{
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if (_Default == null)
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_Default = new TieLineCollection();
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return _Default;
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}
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}
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static TieLineCollection _Default;
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}
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} |