Files
Essentials/Essentials Core/PepperDashEssentialsBase/Touchpanels/MOVED LargeTouchpanelControllerBase.cs
2017-03-21 08:36:26 -06:00

275 lines
12 KiB
C#

//using System;
//using System.Collections.Generic;
//using System.Linq;
//using Crestron.SimplSharp;
//using Crestron.SimplSharpPro;
//using Crestron.SimplSharpPro.DeviceSupport;
//using PepperDash.Core;
//namespace PepperDash.Essentials.Core
//{
// /// <summary>
// ///
// /// </summary>
// public class LargeTouchpanelControllerBase : SmartGraphicsTouchpanelControllerBase
// {
// public string PresentationShareButtonInVideoText = "Share";
// public string PresentationShareButtonNotInVideoText = "Presentation";
// SourceListSubpageReferenceList SourceSelectSRL;
// DevicePageControllerBase CurrentPresentationSourcePageController;
// public LargeTouchpanelControllerBase(string key, string name,
// BasicTriListWithSmartObject triList, string sgdFilePath)
// : base(key, name, triList, sgdFilePath)
// {
// }
// public override bool CustomActivate()
// {
// var baseSuccess = base.CustomActivate();
// if (!baseSuccess) return false;
// SourceSelectSRL = new SourceListSubpageReferenceList(this.TriList, n =>
// { if (CurrentRoom != null) CurrentRoom.SelectSource(n); });
// var lm = Global.LicenseManager;
// if (lm != null)
// {
// lm.LicenseIsValid.LinkInputSig(TriList.BooleanInput[UiCue.ShowLicensed.Number]);
// //others
// }
// // Temp things -----------------------------------------------------------------------
// TriList.StringInput[UiCue.SplashMessage.Number].StringValue = SplashMessage;
// //------------------------------------------------------------------------------------
// // Initialize initial view
// ShowSplashOrMain();
// return true;
// }
// /// <summary>
// /// In Essentials, this should NEVER be called, since it's a one-room solution
// /// </summary>
// protected override void HideRoomUI()
// {
// // UI Cleanup here????
// //SwapAudioDeviceControls(CurrentRoom.CurrentAudioDevice, null);
// //CurrentRoom.AudioDeviceWillChange -= CurrentRoom_AudioDeviceWillChange;
// CurrentRoom.IsCoolingDown.OutputChange -= CurrentRoom_IsCoolingDown_OutputChange;
// CurrentRoom.IsWarmingUp.OutputChange -= CurrentRoom_IsWarmingUp_OutputChange;
// SourceSelectSRL.DetachFromCurrentRoom();
// }
// /// <summary>
// /// Ties this panel controller to the Room and gets updates.
// /// </summary>
// protected override void ShowRoomUI()
// {
// Debug.Console(1, this, "connecting to system '{0}'", CurrentRoom.Key);
// TriList.StringInput[RoomCue.Name.Number].StringValue = CurrentRoom.Name;
// TriList.StringInput[RoomCue.Description.Number].StringValue = CurrentRoom.Description;
// CurrentRoom.IsCoolingDown.OutputChange -= CurrentRoom_IsCoolingDown_OutputChange;
// CurrentRoom.IsWarmingUp.OutputChange -= CurrentRoom_IsWarmingUp_OutputChange;
// CurrentRoom.IsCoolingDown.OutputChange += CurrentRoom_IsCoolingDown_OutputChange;
// CurrentRoom.IsWarmingUp.OutputChange += CurrentRoom_IsWarmingUp_OutputChange;
// SourceSelectSRL.AttachToRoom(CurrentRoom);
// }
// void CurrentRoom_IsCoolingDown_OutputChange(object sender, EventArgs e)
// {
// Debug.Console(2, this, "Received room in cooldown={0}", CurrentRoom.IsCoolingDown.BoolValue);
// if (CurrentRoom.IsCoolingDown.BoolValue) // When entering cooldown
// {
// // Do we need to check for an already-running cooldown - like in the case of room switches?
// new ModalDialog(TriList).PresentModalTimerDialog(0, "Power Off", "Power", "Please wait, shutting down",
// "", "", CurrentRoom.CooldownTime, true, b =>
// {
// ShowSplashOrMain();
// });
// }
// }
// void CurrentRoom_IsWarmingUp_OutputChange(object sender, EventArgs e)
// {
// Debug.Console(2, this, "Received room in warmup={0}", CurrentRoom.IsWarmingUp.BoolValue);
// if (CurrentRoom.IsWarmingUp.BoolValue) // When entering warmup
// {
// // Do we need to check for an already-running cooldown - like in the case of room switches?
// new ModalDialog(TriList).PresentModalTimerDialog(0, "Power On", "Power", "Please wait, powering on",
// "", "", CurrentRoom.WarmupTime, false, b =>
// {
// // Reveal sources - or has already been done behind modal
// });
// }
// }
// // Handler for source change events.
// void CurrentRoom_PresentationSourceChange(object sender, EssentialsRoomSourceChangeEventArgs args)
// {
// // Put away the old source and set up the new source.
// Debug.Console(2, this, "Received source change={0}", args.NewSource != null ? args.NewSource.Key : "none");
// // If we're in tech, don't switch screen modes. Add any other modes we may want to switch away from
// // inside the if below.
// if (MainMode == eMainModeType.Splash)
// setMainMode(eMainModeType.Presentation);
// SetControlSource(args.NewSource);
// }
// //***********************************************************************
// //** UI Manipulation
// //***********************************************************************
// /// <summary>
// /// Shows the splash page or the main presentation page, depending on config setting
// /// </summary>
// void ShowSplashOrMain()
// {
// if (UsesSplashPage)
// setMainMode(eMainModeType.Splash);
// else
// setMainMode(eMainModeType.Presentation);
// }
// /// <summary>
// /// Switches between main modes
// /// </summary>
// void setMainMode(eMainModeType mode)
// {
// MainMode = mode;
// switch (mode)
// {
// case eMainModeType.Presentation:
// TriList.BooleanInput[UiCue.VisibleCommonFooter.Number].BoolValue = true;
// TriList.BooleanInput[UiCue.VisibleCommonHeader.Number].BoolValue = true;
// TriList.BooleanInput[UiCue.VisibleSplash.Number].BoolValue = false;
// TriList.BooleanInput[UiCue.VisiblePresentationSourceList.Number].BoolValue = true;
// ShowCurrentPresentationSourceUi();
// break;
// case eMainModeType.Splash:
// TriList.BooleanInput[UiCue.VisibleCommonFooter.Number].BoolValue = false;
// TriList.BooleanInput[UiCue.VisibleCommonHeader.Number].BoolValue = false;
// TriList.BooleanInput[UiCue.VisiblePresentationSourceList.Number].BoolValue = false;
// TriList.BooleanInput[UiCue.VisibleSplash.Number].BoolValue = true;
// HideCurrentPresentationSourceUi();
// break;
// case eMainModeType.Tech:
// new ModalDialog(TriList).PresentModalTimerDialog(1, "Tech page", "Info",
// "Tech page will be here soon!<br>I promise",
// "Bueno!", "", 0, false, null);
// MainMode = eMainModeType.Presentation;
// break;
// default:
// break;
// }
// }
// void PowerOffWithConfirmPressed()
// {
// if (!CurrentRoom.RoomIsOn.BoolValue) return;
// // Timeout or button 1 press will shut down
// var modal = new ModalDialog(TriList);
// uint seconds = CurrentRoom.UnattendedShutdownTimeMs / 1000;
// var message = string.Format("Meeting will end in {0} seconds", seconds);
// modal.PresentModalTimerDialog(2, "End Meeting", "Info", message,
// "End Meeting Now", "Cancel", CurrentRoom.UnattendedShutdownTimeMs, true,
// but => { if (but != 2) CurrentRoom.RoomOff(); });
// }
// /// <summary>
// /// Reveals the basic UI for the current device
// /// </summary>
// protected override void ShowCurrentPresentationSourceUi()
// {
// if (MainMode == eMainModeType.Splash && CurrentRoom.RoomIsOn.BoolValue)
// setMainMode(eMainModeType.Presentation);
// if (CurrentPresentationControlDevice == null)
// {
// // If system is off, do one thing
// // Otherwise, do something else - shouldn't be in this condition
// return;
// }
// // If a controller is already loaded, use it
// if (LoadedPageControllers.ContainsKey(CurrentPresentationControlDevice))
// CurrentPresentationSourcePageController = LoadedPageControllers[CurrentPresentationControlDevice];
// else
// {
// // This is by no means optimal, but for now....
// if (CurrentPresentationControlDevice.Type == PresentationSourceType.SetTopBox
// && CurrentPresentationControlDevice is IHasSetTopBoxProperties)
// CurrentPresentationSourcePageController = new PageControllerLargeSetTopBoxGeneric(TriList,
// CurrentPresentationControlDevice as IHasSetTopBoxProperties);
// else if (CurrentPresentationControlDevice.Type == PresentationSourceType.Laptop)
// CurrentPresentationSourcePageController = new PageControllerLaptop(TriList);
// // separate these...
// else if (CurrentPresentationControlDevice.Type == PresentationSourceType.Dvd)
// CurrentPresentationSourcePageController =
// new PageControllerLargeDvd(TriList, CurrentPresentationControlDevice as IHasCueActionList);
// else
// CurrentPresentationSourcePageController = null;
// // Save it.
// if (CurrentPresentationSourcePageController != null)
// LoadedPageControllers[CurrentPresentationControlDevice] = CurrentPresentationSourcePageController;
// }
// if (CurrentPresentationSourcePageController != null)
// CurrentPresentationSourcePageController.SetVisible(true);
// }
// protected override void HideCurrentPresentationSourceUi()
// {
// if (CurrentPresentationControlDevice != null && CurrentPresentationSourcePageController != null)
// CurrentPresentationSourcePageController.SetVisible(false);
// }
// void ShowHelp()
// {
// new ModalDialog(TriList).PresentModalTimerDialog(1, "Help", "Help", CurrentRoom.HelpMessage,
// "OK", "", 0, false, null);
// }
// protected void ListSmartObjects()
// {
// Debug.Console(0, this, "Smart objects IDs:");
// var list = TriList.SmartObjects.OrderBy(s => s.Key);
// foreach (var kvp in list)
// Debug.Console(0, " {0}", kvp.Key);
// }
// public override List<CueActionPair> FunctionList
// {
// get
// {
// return new List<CueActionPair>
// {
// new BoolCueActionPair(UiCue.PressSplash, b => { if(!b) setMainMode(eMainModeType.Presentation); }),
// new BoolCueActionPair(UiCue.PressRoomOffWithConfirm, b => { if(!b) PowerOffWithConfirmPressed(); }),
// new BoolCueActionPair(UiCue.PressModePresentationShare, b => { if(!b) setMainMode(eMainModeType.Presentation); }),
// new BoolCueActionPair(UiCue.PressHelp, b => { if(!b) ShowHelp(); }),
// new BoolCueActionPair(UiCue.PressSettings, b => { if(!b) setMainMode(eMainModeType.Tech); }),
// };
// }
// }
// //#endregion
// }
//}