Files
Essentials/Essentials Core/PepperDashEssentialsBase/Touchpanels/SmartGraphicsTouchpanelControllerBase.cs
2017-03-21 08:36:26 -06:00

309 lines
13 KiB
C#

//using System;
//using System.Collections.Generic;
//using System.Linq;
//using Crestron.SimplSharp;
//using Crestron.SimplSharpPro;
//using Crestron.SimplSharpPro.DeviceSupport;
//namespace PepperDash.Essentials.Core
//{
// public abstract class SmartGraphicsTouchpanelControllerBase : CrestronGenericBaseDevice
// {
// public BasicTriListWithSmartObject TriList { get; protected set; }
// public bool UsesSplashPage { get; set; }
// public string SplashMessage { get; set; }
// public bool ShowDate
// {
// set { TriList.BooleanInput[UiCue.ShowDate.Number].BoolValue = value; }
// }
// public bool ShowTime
// {
// set { TriList.BooleanInput[UiCue.ShowTime.Number].BoolValue = value; }
// }
// public abstract List<CueActionPair> FunctionList { get; }
// protected eMainModeType MainMode;
// protected IPresentationSource CurrentPresentationControlDevice;
// /// <summary>
// /// Defines the signal offset for the presentation device. Defaults to 100
// /// </summary>
// public uint PresentationControlDeviceJoinOffset { get { return 100; } }
// public enum eMainModeType
// {
// Presentation, Splash, Tech
// }
// protected string SgdFilePath;
// public EssentialsRoom CurrentRoom { get; protected set; }
// protected Dictionary<IPresentationSource, DevicePageControllerBase> LoadedPageControllers
// = new Dictionary<IPresentationSource, DevicePageControllerBase>();
// static object RoomChangeLock = new object();
// /// <summary>
// /// Constructor
// /// </summary>
// public SmartGraphicsTouchpanelControllerBase(string key, string name, BasicTriListWithSmartObject triList,
// string sgdFilePath)
// : base(key, name, triList)
// {
// TriList = triList;
// if (string.IsNullOrEmpty(key)) throw new ArgumentNullException("key");
// if (string.IsNullOrEmpty(sgdFilePath)) throw new ArgumentNullException("sgdFilePath");
// SgdFilePath = sgdFilePath;
// TriList.LoadSmartObjects(SgdFilePath);
// UsesSplashPage = true;
// SplashMessage = "Welcome";
// TriList.SigChange += Tsw_AnySigChange;
// foreach (var kvp in TriList.SmartObjects)
// kvp.Value.SigChange += this.Tsw_AnySigChange;
// }
// public override bool CustomActivate()
// {
// var baseSuccess = base.CustomActivate();
// if (!baseSuccess) return false;
// // Wiring up the buttons with UOs
// foreach (var uo in this.FunctionList)
// {
// if (uo.Cue.Number == 0) continue;
// if (uo is BoolCueActionPair)
// TriList.BooleanOutput[uo.Cue.Number].UserObject = uo;
// else if (uo is UShortCueActionPair)
// TriList.UShortOutput[uo.Cue.Number].UserObject = uo;
// else if (uo is StringCueActionPair)
// TriList.StringOutput[uo.Cue.Number].UserObject = uo;
// }
// return true;
// }
// //public void SetCurrentRoom(EssentialsRoom room)
// //{
// // if (CurrentRoom != null)
// // HideRoomUI();
// // CurrentRoom = room;
// // ShowRoomUI();
// //}
// /// <summary>
// ///
// /// </summary>
// /// <param name="room"></param>
// public void SetCurrentRoom(EssentialsRoom room)
// {
// if (CurrentRoom == room) return;
// IVolumeFunctions oldAudio = null;
// //Disconnect current room and audio device
// if (CurrentRoom != null)
// {
// HideRoomUI();
// CurrentRoom.AudioDeviceWillChange -= CurrentRoom_AudioDeviceWillChange;
// CurrentRoom.PresentationSourceChange -= CurrentRoom_PresentationSourceChange;
// oldAudio = CurrentRoom.CurrentAudioDevice;
// }
// CurrentRoom = room;
// IVolumeFunctions newAudio = null;
// if (CurrentRoom != null)
// {
// CurrentRoom.AudioDeviceWillChange += this.CurrentRoom_AudioDeviceWillChange;
// CurrentRoom.PresentationSourceChange += this.CurrentRoom_PresentationSourceChange;
// SetControlSource(CurrentRoom.CurrentPresentationSource);
// newAudio = CurrentRoom.CurrentAudioDevice;
// ShowRoomUI();
// }
// SwapAudioDeviceControls(oldAudio, newAudio);
// }
// /// <summary>
// /// Detaches and attaches an IVolumeFunctions device to the appropriate TP TriList signals.
// /// This will also add IVolumeNumeric if the device implements it.
// /// Overriding classes should call this. Overriding classes are responsible for
// /// linking up to hard keys, etc.
// /// </summary>
// /// <param name="oldDev">May be null</param>
// /// <param name="newDev">May be null</param>
// protected virtual void SwapAudioDeviceControls(IVolumeFunctions oldDev, IVolumeFunctions newDev)
// {
// // Disconnect
// if (oldDev != null)
// {
// TriList.BooleanOutput[CommonBoolCue.VolumeDown.Number].UserObject = null;
// TriList.BooleanOutput[CommonBoolCue.VolumeUp.Number].UserObject = null;
// TriList.BooleanOutput[CommonBoolCue.MuteToggle.Number].UserObject = null;
// TriList.BooleanInput[CommonBoolCue.ShowVolumeButtons.Number].BoolValue = false;
// TriList.BooleanInput[CommonBoolCue.ShowVolumeSlider.Number].BoolValue = false;
// if (oldDev is IVolumeTwoWay)
// {
// TriList.UShortOutput[CommonIntCue.MainVolumeLevel.Number].UserObject = null;
// (oldDev as IVolumeTwoWay).IsMutedFeedback
// .UnlinkInputSig(TriList.BooleanInput[CommonBoolCue.MuteOn.Number]);
// (oldDev as IVolumeTwoWay).VolumeLevelFeedback
// .UnlinkInputSig(TriList.UShortInput[CommonIntCue.MainVolumeLevel.Number]);
// }
// }
// if (newDev != null)
// {
// TriList.BooleanInput[CommonBoolCue.ShowVolumeSlider.Number].BoolValue = true;
// TriList.BooleanOutput[CommonBoolCue.VolumeDown.Number].UserObject = newDev.VolumeDownCueActionPair;
// TriList.BooleanOutput[CommonBoolCue.VolumeUp.Number].UserObject = newDev.VolumeUpCueActionPair;
// TriList.BooleanOutput[CommonBoolCue.MuteToggle.Number].UserObject = newDev.MuteToggleCueActionPair;
// if (newDev is IVolumeTwoWay)
// {
// TriList.BooleanInput[CommonBoolCue.ShowVolumeSlider.Number].BoolValue = true;
// var numDev = newDev as IVolumeTwoWay;
// TriList.UShortOutput[CommonIntCue.MainVolumeLevel.Number].UserObject = numDev.VolumeLevelCueActionPair;
// numDev.VolumeLevelFeedback
// .LinkInputSig(TriList.UShortInput[CommonIntCue.MainVolumeLevel.Number]);
// }
// }
// }
// /// <summary>
// /// Does nothing. Override to add functionality when calling SetCurrentRoom
// /// </summary>
// protected virtual void HideRoomUI() { }
// /// <summary>
// /// Does nothing. Override to add functionality when calling SetCurrentRoom
// /// </summary>
// protected virtual void ShowRoomUI() { }
// /// <summary>
// /// Sets up the current presentation device and updates statuses if the device is capable.
// /// </summary>
// protected void SetControlSource(IPresentationSource newSource)
// {
// if (CurrentPresentationControlDevice != null)
// {
// HideCurrentPresentationSourceUi();
// // Unhook presses and things
// if (CurrentPresentationControlDevice is IHasCueActionList)
// {
// foreach (var uo in (CurrentPresentationControlDevice as IHasCueActionList).CueActionList)
// {
// if (uo.Cue.Number == 0) continue;
// if (uo is BoolCueActionPair)
// {
// var bSig = TriList.BooleanOutput[uo.Cue.Number];
// // Disconnection should also clear bool sigs in case they are pressed and
// // might be orphaned
// if (bSig.BoolValue)
// (bSig.UserObject as BoolCueActionPair).Invoke(false);
// bSig.UserObject = null;
// }
// else if (uo is UShortCueActionPair)
// TriList.UShortOutput[uo.Cue.Number].UserObject = null;
// else if (uo is StringCueActionPair)
// TriList.StringOutput[uo.Cue.Number].UserObject = null;
// }
// }
// // unhook outputs
// if (CurrentPresentationControlDevice is IHasFeedback)
// {
// foreach (var output in (CurrentPresentationControlDevice as IHasFeedback).Feedbacks)
// {
// if (output.Cue.Number == 0) continue;
// if (output is BoolFeedback)
// (output as BoolFeedback).UnlinkInputSig(TriList.BooleanInput[output.Cue.Number]);
// else if (output is IntFeedback)
// (output as IntFeedback).UnlinkInputSig(TriList.UShortInput[output.Cue.Number]);
// else if (output is StringFeedback)
// (output as StringFeedback).UnlinkInputSig(TriList.StringInput[output.Cue.Number]);
// }
// }
// }
// CurrentPresentationControlDevice = newSource;
// //connect presses and things
// if (newSource is IHasCueActionList) // This has functions, get 'em
// {
// foreach (var ao in (newSource as IHasCueActionList).CueActionList)
// {
// if (ao.Cue.Number == 0) continue;
// if (ao is BoolCueActionPair)
// TriList.BooleanOutput[ao.Cue.Number].UserObject = ao;
// else if (ao is UShortCueActionPair)
// TriList.UShortOutput[ao.Cue.Number].UserObject = ao;
// else if (ao is StringCueActionPair)
// TriList.StringOutput[ao.Cue.Number].UserObject = ao;
// }
// }
// // connect outputs (addInputSig should update sig)
// if (CurrentPresentationControlDevice is IHasFeedback)
// {
// foreach (var output in (CurrentPresentationControlDevice as IHasFeedback).Feedbacks)
// {
// if (output.Cue.Number == 0) continue;
// if (output is BoolFeedback)
// (output as BoolFeedback).LinkInputSig(TriList.BooleanInput[output.Cue.Number]);
// else if (output is IntFeedback)
// (output as IntFeedback).LinkInputSig(TriList.UShortInput[output.Cue.Number]);
// else if (output is StringFeedback)
// (output as StringFeedback).LinkInputSig(TriList.StringInput[output.Cue.Number]);
// }
// }
// ShowCurrentPresentationSourceUi();
// }
// /// <summary>
// /// Reveals the basic UI for the current device
// /// </summary>
// protected virtual void ShowCurrentPresentationSourceUi()
// {
// }
// /// <summary>
// /// Hides the UI for the current device and calls for a feedback signal cleanup
// /// </summary>
// protected virtual void HideCurrentPresentationSourceUi()
// {
// }
// /// <summary>
// ///
// /// </summary>
// void CurrentRoom_PresentationSourceChange(object sender, EssentialsRoomSourceChangeEventArgs args)
// {
// SetControlSource(args.NewSource);
// }
// /// <summary>
// ///
// /// </summary>
// void CurrentRoom_AudioDeviceWillChange(object sender, EssentialsRoomAudioDeviceChangeEventArgs e)
// {
// SwapAudioDeviceControls(e.OldDevice, e.NewDevice);
// }
// /// <summary>
// /// Panel event handler
// /// </summary>
// void Tsw_AnySigChange(object currentDevice, SigEventArgs args)
// {
// // plugged in commands
// object uo = args.Sig.UserObject;
// if (uo is Action<bool>)
// (uo as Action<bool>)(args.Sig.BoolValue);
// else if (uo is Action<ushort>)
// (uo as Action<ushort>)(args.Sig.UShortValue);
// else if (uo is Action<string>)
// (uo as Action<string>)(args.Sig.StringValue);
// }
// }
//}