Files
Essentials/src/PepperDash.Essentials.Devices.Common/Displays/MockDisplay.cs
2025-10-09 13:18:36 -05:00

368 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Bridges;
using PepperDash.Essentials.Core.Config;
using PepperDash.Essentials.Core.DeviceTypeInterfaces;
using Serilog.Events;
namespace PepperDash.Essentials.Devices.Common.Displays
{
/// <summary>
/// Represents a MockDisplay
/// </summary>
public class MockDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback, IBridgeAdvanced, IHasInputs<string>, IRoutingSinkWithSwitchingWithInputPort, IHasPowerControlWithFeedback
{
/// <summary>
/// Gets or sets the Inputs
/// </summary>
public ISelectableItems<string> Inputs { get; private set; }
bool _PowerIsOn;
bool _IsWarmingUp;
bool _IsCoolingDown;
/// <summary>
/// Gets the power is on feedback function
/// </summary>
protected override Func<bool> PowerIsOnFeedbackFunc
{
get
{
return () =>
{
return _PowerIsOn;
};
}
}
/// <summary>
/// Gets the is cooling down feedback function
/// </summary>
protected override Func<bool> IsCoolingDownFeedbackFunc
{
get
{
return () =>
{
return _IsCoolingDown;
};
}
}
/// <summary>
/// Gets the is warming up feedback function
/// </summary>
protected override Func<bool> IsWarmingUpFeedbackFunc
{
get
{
return () =>
{
return _IsWarmingUp;
};
}
}
/// <summary>
/// Gets the current input feedback function
/// </summary>
protected override Func<string> CurrentInputFeedbackFunc { get { return () => Inputs.CurrentItem; } }
int VolumeHeldRepeatInterval = 200;
ushort VolumeInterval = 655;
ushort _FakeVolumeLevel = 31768;
bool _IsMuted;
/// <summary>
/// Initializes a new instance of the MockDisplay class
/// </summary>
/// <param name="key">The device key</param>
/// <param name="name">The device name</param>
public MockDisplay(string key, string name)
: base(key, name)
{
Inputs = new MockDisplayInputs
{
Items = new Dictionary<string, ISelectableItem>
{
{ "HDMI1", new MockDisplayInput ( "HDMI1", "HDMI 1",this ) },
{ "HDMI2", new MockDisplayInput ("HDMI2", "HDMI 2",this ) },
{ "HDMI3", new MockDisplayInput ("HDMI3", "HDMI 3",this ) },
{ "HDMI4", new MockDisplayInput ("HDMI4", "HDMI 4",this )},
{ "DP", new MockDisplayInput ("DP", "DisplayPort", this ) }
}
};
Inputs.CurrentItemChanged += (o, a) => CurrentInputFeedback.FireUpdate();
var hdmiIn1 = new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, "HDMI1", this);
var hdmiIn2 = new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, "HDMI2", this);
var hdmiIn3 = new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, "HDMI3", this);
var hdmiIn4 = new RoutingInputPort(RoutingPortNames.HdmiIn4, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.Hdmi, "HDMI4", this);
var dpIn = new RoutingInputPort(RoutingPortNames.DisplayPortIn, eRoutingSignalType.AudioVideo,
eRoutingPortConnectionType.DisplayPort, "DP", this);
InputPorts.AddRange(new[] { hdmiIn1, hdmiIn2, hdmiIn3, hdmiIn4, dpIn });
VolumeLevelFeedback = new IntFeedback("volume", () => { return _FakeVolumeLevel; });
MuteFeedback = new BoolFeedback("muteOn", () => _IsMuted);
WarmupTime = 10000;
CooldownTime = 10000;
}
/// <summary>
/// PowerOn method
/// </summary>
/// <inheritdoc />
public override void PowerOn()
{
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsWarmingUp = true;
IsWarmingUpFeedback.InvokeFireUpdate();
// Fake power-up cycle
WarmupTimer = new CTimer(o =>
{
_IsWarmingUp = false;
_PowerIsOn = true;
IsWarmingUpFeedback.InvokeFireUpdate();
PowerIsOnFeedback.InvokeFireUpdate();
}, WarmupTime);
}
}
/// <summary>
/// PowerOff method
/// </summary>
/// <inheritdoc />
public override void PowerOff()
{
// If a display has unreliable-power off feedback, just override this and
// remove this check.
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
{
_IsCoolingDown = true;
IsCoolingDownFeedback.InvokeFireUpdate();
// Fake cool-down cycle
CooldownTimer = new CTimer(o =>
{
Debug.LogMessage(LogEventLevel.Verbose, "Cooldown timer ending", this);
_IsCoolingDown = false;
IsCoolingDownFeedback.InvokeFireUpdate();
_PowerIsOn = false;
PowerIsOnFeedback.InvokeFireUpdate();
}, CooldownTime);
}
}
/// <summary>
/// PowerToggle method
/// </summary>
/// <inheritdoc />
public override void PowerToggle()
{
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
PowerOff();
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
PowerOn();
}
/// <summary>
/// ExecuteSwitch method
/// </summary>
/// <inheritdoc />
public override void ExecuteSwitch(object selector)
{
try
{
Debug.LogMessage(LogEventLevel.Verbose, "ExecuteSwitch: {0}", this, selector);
if (!_PowerIsOn)
{
PowerOn();
}
if (!Inputs.Items.TryGetValue(selector.ToString(), out var input))
return;
Debug.LogMessage(LogEventLevel.Verbose, "Selected input: {input}", this, input.Key);
input.Select();
var inputPort = InputPorts.FirstOrDefault(port =>
{
Debug.LogMessage(LogEventLevel.Verbose, "Checking input port {inputPort} with selector {portSelector} against {selector}", this, port, port.Selector, selector);
return port.Selector.ToString() == selector.ToString();
});
if (inputPort == null)
{
Debug.LogMessage(LogEventLevel.Verbose, "Unable to find input port for selector {selector}", this, selector);
return;
}
Debug.LogMessage(LogEventLevel.Verbose, "Setting current input port to {inputPort}", this, inputPort);
CurrentInputPort = inputPort;
}
catch (Exception ex)
{
Debug.LogMessage(ex, "Error making switch: {Exception}", this, ex);
}
}
/// <summary>
/// SetInput method
/// </summary>
public void SetInput(string selector)
{
ISelectableItem currentInput = null;
try
{
currentInput = Inputs.Items.SingleOrDefault(Inputs => Inputs.Value.IsSelected).Value;
}
catch { }
if (currentInput != null)
{
Debug.LogMessage(LogEventLevel.Verbose, this, "SetInput: {0}", selector);
currentInput.IsSelected = false;
}
if (!Inputs.Items.TryGetValue(selector, out var input))
return;
input.IsSelected = true;
Inputs.CurrentItem = selector;
}
#region IBasicVolumeWithFeedback Members
/// <summary>
/// Gets or sets the VolumeLevelFeedback
/// </summary>
public IntFeedback VolumeLevelFeedback { get; private set; }
/// <summary>
/// SetVolume method
/// </summary>
public void SetVolume(ushort level)
{
_FakeVolumeLevel = level;
VolumeLevelFeedback.InvokeFireUpdate();
}
/// <summary>
/// MuteOn method
/// </summary>
public void MuteOn()
{
_IsMuted = true;
MuteFeedback.InvokeFireUpdate();
}
/// <summary>
/// MuteOff method
/// </summary>
public void MuteOff()
{
_IsMuted = false;
MuteFeedback.InvokeFireUpdate();
}
/// <summary>
/// Gets or sets the MuteFeedback
/// </summary>
public BoolFeedback MuteFeedback { get; private set; }
#endregion
#region IBasicVolumeControls Members
/// <summary>
/// VolumeUp method
/// </summary>
public void VolumeUp(bool pressRelease)
{
//while (pressRelease)
//{
Debug.LogMessage(LogEventLevel.Verbose, this, "Volume Down {0}", pressRelease);
if (pressRelease)
{
var newLevel = _FakeVolumeLevel + VolumeInterval;
SetVolume((ushort)newLevel);
CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
}
//}
}
/// <summary>
/// VolumeDown method
/// </summary>
public void VolumeDown(bool pressRelease)
{
//while (pressRelease)
//{
Debug.LogMessage(LogEventLevel.Verbose, this, "Volume Up {0}", pressRelease);
if (pressRelease)
{
var newLevel = _FakeVolumeLevel - VolumeInterval;
SetVolume((ushort)newLevel);
CrestronEnvironment.Sleep(VolumeHeldRepeatInterval);
}
//}
}
/// <summary>
/// MuteToggle method
/// </summary>
public void MuteToggle()
{
_IsMuted = !_IsMuted;
MuteFeedback.InvokeFireUpdate();
}
#endregion
/// <summary>
/// LinkToApi method
/// </summary>
public void LinkToApi(BasicTriList trilist, uint joinStart, string joinMapKey, EiscApiAdvanced bridge)
{
LinkDisplayToApi(this, trilist, joinStart, joinMapKey, bridge);
}
}
/// <summary>
/// Represents a MockDisplayFactory
/// </summary>
public class MockDisplayFactory : EssentialsDeviceFactory<MockDisplay>
{
/// <summary>
/// Initializes a new instance of the MockDisplayFactory class
/// </summary>
public MockDisplayFactory()
{
TypeNames = new List<string>() { "mockdisplay", "mockdisplay2" };
}
/// <summary>
/// BuildDevice method
/// </summary>
/// <inheritdoc />
public override EssentialsDevice BuildDevice(DeviceConfig dc)
{
Debug.LogMessage(LogEventLevel.Debug, "Factory Attempting to create new Mock Display Device");
return new MockDisplay(dc.Key, dc.Name);
}
}
}