mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-11 02:35:00 +00:00
185 lines
7.0 KiB
C#
185 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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namespace PepperDash.Essentials.Core.Touchpanels.Keyboards
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{
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public class HabaneroKeyboardController
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{
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public BasicTriList TriList { get; private set; }
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int ShiftMode;
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public StringFeedback OutputFeedback { get; private set; }
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StringBuilder Output;
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/// <summary>
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///
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/// </summary>
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/// <param name="trilist"></param>
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public HabaneroKeyboardController(BasicTriList trilist)
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{
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TriList = trilist;
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Output = new StringBuilder();
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OutputFeedback = new StringFeedback(() => Output.ToString());
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}
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/// <summary>
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/// Puts actions on buttons
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/// </summary>
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void SetUp()
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{
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TriList.SetSigTrueAction(KeyboardClosePress, Hide);
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TriList.SetSigTrueAction(2921, () => Append(A(ShiftMode)));
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TriList.SetSigTrueAction(2922, () => Append(B(ShiftMode)));
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TriList.SetSigTrueAction(2923, () => Append(C(ShiftMode)));
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TriList.SetSigTrueAction(2924, () => Append(D(ShiftMode)));
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TriList.SetSigTrueAction(2925, () => Append(E(ShiftMode)));
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TriList.SetSigTrueAction(2926, () => Append(F(ShiftMode)));
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TriList.SetSigTrueAction(2927, () => Append(G(ShiftMode)));
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TriList.SetSigTrueAction(2928, () => Append(H(ShiftMode)));
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TriList.SetSigTrueAction(2929, () => Append(I(ShiftMode)));
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TriList.SetSigTrueAction(2930, () => Append(J(ShiftMode)));
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TriList.SetSigTrueAction(2931, () => Append(K(ShiftMode)));
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TriList.SetSigTrueAction(2932, () => Append(L(ShiftMode)));
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TriList.SetSigTrueAction(2933, () => Append(M(ShiftMode)));
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TriList.SetSigTrueAction(2934, () => Append(N(ShiftMode)));
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TriList.SetSigTrueAction(2935, () => Append(O(ShiftMode)));
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TriList.SetSigTrueAction(2936, () => Append(P(ShiftMode)));
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TriList.SetSigTrueAction(2937, () => Append(Q(ShiftMode)));
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TriList.SetSigTrueAction(2938, () => Append(R(ShiftMode)));
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TriList.SetSigTrueAction(2939, () => Append(S(ShiftMode)));
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TriList.SetSigTrueAction(2940, () => Append(T(ShiftMode)));
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TriList.SetSigTrueAction(2941, () => Append(U(ShiftMode)));
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TriList.SetSigTrueAction(2942, () => Append(V(ShiftMode)));
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TriList.SetSigTrueAction(2943, () => Append(W(ShiftMode)));
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TriList.SetSigTrueAction(2944, () => Append(X(ShiftMode)));
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TriList.SetSigTrueAction(2945, () => Append(Y(ShiftMode)));
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TriList.SetSigTrueAction(2946, () => Append(Z(ShiftMode)));
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TriList.SetSigTrueAction(2947, () => Append('.'));
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TriList.SetSigTrueAction(2948, () => Append('@'));
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TriList.SetSigTrueAction(2949, () => Append(' '));
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TriList.SetSigTrueAction(2950, Backspace);
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TriList.SetSigTrueAction(2951, Clear);
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TriList.SetSigTrueAction(2952, Shift);
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TriList.SetSigTrueAction(2953, NumShift);
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}
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public void Show()
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{
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TriList.SetBool(KeyboardVisible, true);
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}
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public void Hide()
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{
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TriList.SetBool(KeyboardVisible, false);
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}
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void Append(char c)
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{
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Output.Append(c);
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OutputFeedback.FireUpdate();
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}
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char A(int i) { return new char[] { 'a', 'A', '?', '?' }[i]; }
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char B(int i) { return new char[] { 'b', 'B', ':', ':' }[i]; }
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char C(int i) { return new char[] { 'c', 'C', '>', '>' }[i]; }
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char D(int i) { return new char[] { 'd', 'D', '_', '_' }[i]; }
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char E(int i) { return new char[] { 'e', 'E', '3', '#' }[i]; }
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char F(int i) { return new char[] { 'f', 'F', '=', '=' }[i]; }
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char G(int i) { return new char[] { 'g', 'G', '+', '+' }[i]; }
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char H(int i) { return new char[] { 'h', 'H', '[', '[' }[i]; }
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char I(int i) { return new char[] { 'i', 'I', '8', '*' }[i]; }
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char J(int i) { return new char[] { 'j', 'J', ']', ']' }[i]; }
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char K(int i) { return new char[] { 'k', 'K', '/', '/' }[i]; }
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char L(int i) { return new char[] { 'l', 'L', '\\', '\\' }[i]; }
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char M(int i) { return new char[] { 'm', 'M', '"', '"' }[i]; }
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char N(int i) { return new char[] { 'n', 'N', '\'', '\'' }[i]; }
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char O(int i) { return new char[] { 'o', 'O', '9', '(' }[i]; }
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char P(int i) { return new char[] { 'p', 'P', '0', ')' }[i]; }
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char Q(int i) { return new char[] { 'q', 'Q', '1', '!' }[i]; }
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char R(int i) { return new char[] { 'r', 'R', '4', '$' }[i]; }
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char S(int i) { return new char[] { 's', 'S', '-', '-' }[i]; }
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char T(int i) { return new char[] { 't', 'T', '5', '%' }[i]; }
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char U(int i) { return new char[] { 'u', 'U', '7', '&' }[i]; }
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char V(int i) { return new char[] { 'v', 'V', ';', ';' }[i]; }
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char W(int i) { return new char[] { 'w', 'W', '2', '@' }[i]; }
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char X(int i) { return new char[] { 'x', 'X', '<', '<' }[i]; }
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char Y(int i) { return new char[] { 'y', 'Y', '6', '^' }[i]; }
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char Z(int i) { return new char[] { 'z', 'Z', ',', ',' }[i]; }
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void Backspace()
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{
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if (Output.Length > 0)
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{
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Output.Remove(Output.Length - 1, 1);
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OutputFeedback.FireUpdate();
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}
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}
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void Clear()
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{
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Output.Remove(0, Output.Length);
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OutputFeedback.FireUpdate();
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}
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void Shift()
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{
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if (ShiftMode == 0)
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ShiftMode = 1;
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else if (ShiftMode == 1)
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ShiftMode = 0;
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else if (ShiftMode == 2)
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ShiftMode = 3;
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else
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ShiftMode = 2;
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TriList.SetUshort(2951, 0); // 0 = up, 1 = down, 2 = #, 3 = 123
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TriList.SetUshort(2952, 0); // 0 = #, 1 = abc
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}
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void NumShift()
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{
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if (ShiftMode == 0 || ShiftMode == 1)
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ShiftMode = 2;
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else if (ShiftMode == 2)
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ShiftMode = 3;
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else
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ShiftMode = 0;
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}
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/// <summary>
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/// 2901
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/// </summary>
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public const uint KeyboardVisible = 2901;
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/// <summary>
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/// 2902
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/// </summary>
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public const uint KeyboardClosePress = 2902;
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/// <summary>
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/// 2903
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/// </summary>
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public const uint KeyboardButton1Press = 2903;
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/// <summary>
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/// 2904
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/// </summary>
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public const uint KeyboardButton1Press = 2904;
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/// <summary>
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/// 2910
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/// </summary>
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public const uint KeyboardClearPress = 2910;
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/// <summary>
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/// 2911
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/// </summary>
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public const uint KeyboardClearVisible = 2911;
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}
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} |