Files
Essentials/Essentials Core/PepperDashEssentialsBase/Touchpanels/Keyboards/HabaneroKeyboardController.cs
Heath Volmer 1d9490c46f ecs-567, 595
2017-10-19 14:59:18 -06:00

436 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro.DeviceSupport;
namespace PepperDash.Essentials.Core.Touchpanels.Keyboards
{
public class HabaneroKeyboardController
{
/// <summary>
/// Single-key press events, rather than using a built-up text string on the OutputFeedback
/// </summary>
public event EventHandler<KeyboardControllerPressEventArgs> KeyPress;
public BasicTriList TriList { get; private set; }
public StringFeedback OutputFeedback { get; private set; }
public bool IsVisible { get; private set; }
public string DotComButtonString { get; set; }
public string GoButtonText { get; set; }
public string SecondaryButtonText { get; set; }
public bool GoButtonVisible { get; set; }
public bool SecondaryButtonVisible { get; set; }
int ShiftMode = 0;
StringBuilder Output;
public Action HideAction { get; set; }
CTimer BackspaceTimer;
/// <summary>
///
/// </summary>
/// <param name="trilist"></param>
public HabaneroKeyboardController(BasicTriList trilist)
{
TriList = trilist;
Output = new StringBuilder();
OutputFeedback = new StringFeedback(() => Output.ToString());
DotComButtonString = ".com";
}
/// <summary>
/// Shows the keyboard and attaches sig handlers in the range of 2901-2969
/// </summary>
public void Show()
{
if (IsVisible)
return;
TriList.SetSigTrueAction(ClosePressJoin, Hide);
TriList.SetSigTrueAction(GoButtonPressJoin, () => OnKeyPress(KeyboardSpecialKey.GoButton));
TriList.SetSigTrueAction(SecondaryButtonPressJoin, () => OnKeyPress(KeyboardSpecialKey.SecondaryButton));
TriList.SetSigTrueAction(2921, () => Press(A(ShiftMode)));
TriList.SetSigTrueAction(2922, () => Press(B(ShiftMode)));
TriList.SetSigTrueAction(2923, () => Press(C(ShiftMode)));
TriList.SetSigTrueAction(2924, () => Press(D(ShiftMode)));
TriList.SetSigTrueAction(2925, () => Press(E(ShiftMode)));
TriList.SetSigTrueAction(2926, () => Press(F(ShiftMode)));
TriList.SetSigTrueAction(2927, () => Press(G(ShiftMode)));
TriList.SetSigTrueAction(2928, () => Press(H(ShiftMode)));
TriList.SetSigTrueAction(2929, () => Press(I(ShiftMode)));
TriList.SetSigTrueAction(2930, () => Press(J(ShiftMode)));
TriList.SetSigTrueAction(2931, () => Press(K(ShiftMode)));
TriList.SetSigTrueAction(2932, () => Press(L(ShiftMode)));
TriList.SetSigTrueAction(2933, () => Press(M(ShiftMode)));
TriList.SetSigTrueAction(2934, () => Press(N(ShiftMode)));
TriList.SetSigTrueAction(2935, () => Press(O(ShiftMode)));
TriList.SetSigTrueAction(2936, () => Press(P(ShiftMode)));
TriList.SetSigTrueAction(2937, () => Press(Q(ShiftMode)));
TriList.SetSigTrueAction(2938, () => Press(R(ShiftMode)));
TriList.SetSigTrueAction(2939, () => Press(S(ShiftMode)));
TriList.SetSigTrueAction(2940, () => Press(T(ShiftMode)));
TriList.SetSigTrueAction(2941, () => Press(U(ShiftMode)));
TriList.SetSigTrueAction(2942, () => Press(V(ShiftMode)));
TriList.SetSigTrueAction(2943, () => Press(W(ShiftMode)));
TriList.SetSigTrueAction(2944, () => Press(X(ShiftMode)));
TriList.SetSigTrueAction(2945, () => Press(Y(ShiftMode)));
TriList.SetSigTrueAction(2946, () => Press(Z(ShiftMode)));
TriList.SetSigTrueAction(2947, () => Press('.'));
TriList.SetSigTrueAction(2948, () => Press('@'));
TriList.SetSigTrueAction(2949, () => Press(' '));
TriList.SetSigHeldAction(2950, 500, StartBackspaceRepeat, StopBackspaceRepeat, Backspace);
//TriList.SetSigTrueAction(2950, Backspace);
TriList.SetSigTrueAction(2951, Shift);
TriList.SetSigTrueAction(2952, NumShift);
TriList.SetSigTrueAction(2953, Clear);
TriList.SetSigTrueAction(2954, () => Press(DotComButtonString));
TriList.SetBool(GoButtonVisibleJoin, GoButtonVisible);
TriList.SetString(GoButtonTextJoin, GoButtonText);
TriList.SetBool(SecondaryButtonVisibleJoin, SecondaryButtonVisible);
TriList.SetString(SecondaryButtonTextJoin, SecondaryButtonText);
TriList.SetBool(KeyboardVisible, true);
ShowKeys();
IsVisible = true;
}
/// <summary>
/// Hides the keyboard and disconnects ALL sig handlers from 2901 - 2969
/// </summary>
public void Hide()
{
if (!IsVisible)
return;
for (uint i = 2901; i < 2970; i++)
TriList.ClearBoolSigAction(i);
// run attached actions
if(HideAction != null)
HideAction();
TriList.SetBool(KeyboardVisible, false);
IsVisible = false;
}
/// <summary>
///
/// </summary>
/// <param name="c"></param>
public void Press(char c)
{
OnKeyPress(c.ToString());
Output.Append(c);
OutputFeedback.FireUpdate();
ResetShift();
}
/// <summary>
///
/// </summary>
/// <param name="s"></param>
public void Press(string s)
{
OnKeyPress(s);
Output.Append(s);
OutputFeedback.FireUpdate();
ResetShift();
}
/// <summary>
///
/// </summary>
public void EnableGoButton()
{
TriList.SetBool(GoButtonEnableJoin, true);
}
/// <summary>
///
/// </summary>
public void DisableGoButton()
{
TriList.SetBool(GoButtonEnableJoin, false);
}
void ResetShift()
{
if (ShiftMode == 1)
{
ShiftMode = 0;
ShowKeys();
}
else if (ShiftMode == 3)
{
ShiftMode = 2;
ShowKeys();
}
}
char A(int i) { return new char[] { 'a', 'A', '?', '?' }[i]; }
char B(int i) { return new char[] { 'b', 'B', ':', ':' }[i]; }
char C(int i) { return new char[] { 'c', 'C', '>', '>' }[i]; }
char D(int i) { return new char[] { 'd', 'D', '_', '_' }[i]; }
char E(int i) { return new char[] { 'e', 'E', '3', '#' }[i]; }
char F(int i) { return new char[] { 'f', 'F', '=', '=' }[i]; }
char G(int i) { return new char[] { 'g', 'G', '+', '+' }[i]; }
char H(int i) { return new char[] { 'h', 'H', '[', '[' }[i]; }
char I(int i) { return new char[] { 'i', 'I', '8', '*' }[i]; }
char J(int i) { return new char[] { 'j', 'J', ']', ']' }[i]; }
char K(int i) { return new char[] { 'k', 'K', '/', '/' }[i]; }
char L(int i) { return new char[] { 'l', 'L', '\\', '\\' }[i]; }
char M(int i) { return new char[] { 'm', 'M', '"', '"' }[i]; }
char N(int i) { return new char[] { 'n', 'N', '\'', '\'' }[i]; }
char O(int i) { return new char[] { 'o', 'O', '9', '(' }[i]; }
char P(int i) { return new char[] { 'p', 'P', '0', ')' }[i]; }
char Q(int i) { return new char[] { 'q', 'Q', '1', '!' }[i]; }
char R(int i) { return new char[] { 'r', 'R', '4', '$' }[i]; }
char S(int i) { return new char[] { 's', 'S', '-', '-' }[i]; }
char T(int i) { return new char[] { 't', 'T', '5', '%' }[i]; }
char U(int i) { return new char[] { 'u', 'U', '7', '&' }[i]; }
char V(int i) { return new char[] { 'v', 'V', ';', ';' }[i]; }
char W(int i) { return new char[] { 'w', 'W', '2', '@' }[i]; }
char X(int i) { return new char[] { 'x', 'X', '<', '<' }[i]; }
char Y(int i) { return new char[] { 'y', 'Y', '6', '^' }[i]; }
char Z(int i) { return new char[] { 'z', 'Z', ',', ',' }[i]; }
/// <summary>
/// Does what it says
/// </summary>
void StartBackspaceRepeat()
{
if (BackspaceTimer == null)
{
BackspaceTimer = new CTimer(o => Backspace(), null, 0, 175);
}
}
/// <summary>
/// Does what it says
/// </summary>
void StopBackspaceRepeat()
{
if (BackspaceTimer != null)
{
BackspaceTimer.Stop();
BackspaceTimer = null;
}
}
void Backspace()
{
OnKeyPress(KeyboardSpecialKey.Backspace);
if (Output.Length > 0)
{
Output.Remove(Output.Length - 1, 1);
OutputFeedback.FireUpdate();
}
}
void Clear()
{
OnKeyPress(KeyboardSpecialKey.Clear);
Output.Remove(0, Output.Length);
OutputFeedback.FireUpdate();
}
/* When in mode 0 (lowercase):
* shift button: up arrow 0
* numShift button: 123/#$@#$ 0
*
* - shift --> mode 1
* - double-tap shift --> caps lock
* - numShift --> mode 2
*
* mode 1 (uppercase)
* shift button: down arrow 1
* numShift button: 123/##$# 0
*
* - shift --> mode 0
* - numShift --> mode 2
*
* - Tapping any key will go back to mode 0
*
* mode 2 (numbers-sym)
* Shift button: #$#$#$ 2
* numShift: ABC 1
*
* - shift --> mode 3
* - double-tap shift --> caps lock
* - numShift --> mode 0
*
* mode 3 (sym)
* Shift button: 123 3
* numShift: ABC 1
*
* - shift --> mode 2
* - numShift --> mode 0
*
* - Tapping any key will go back to mode 2
*/
void Shift()
{
if (ShiftMode == 0)
ShiftMode = 1;
else if (ShiftMode == 1)
ShiftMode = 0;
else if (ShiftMode == 2)
ShiftMode = 3;
else
ShiftMode = 2;
ShowKeys();
}
void NumShift()
{
if (ShiftMode == 0 || ShiftMode == 1)
ShiftMode = 2;
else if (ShiftMode == 2 || ShiftMode == 3)
ShiftMode = 0;
ShowKeys();
}
void ShowKeys()
{
TriList.SetString(2921, A(ShiftMode).ToString());
TriList.SetString(2922, B(ShiftMode).ToString());
TriList.SetString(2923, C(ShiftMode).ToString());
TriList.SetString(2924, D(ShiftMode).ToString());
TriList.SetString(2925, E(ShiftMode).ToString());
TriList.SetString(2926, F(ShiftMode).ToString());
TriList.SetString(2927, G(ShiftMode).ToString());
TriList.SetString(2928, H(ShiftMode).ToString());
TriList.SetString(2929, I(ShiftMode).ToString());
TriList.SetString(2930, J(ShiftMode).ToString());
TriList.SetString(2931, K(ShiftMode).ToString());
TriList.SetString(2932, L(ShiftMode).ToString());
TriList.SetString(2933, M(ShiftMode).ToString());
TriList.SetString(2934, N(ShiftMode).ToString());
TriList.SetString(2935, O(ShiftMode).ToString());
TriList.SetString(2936, P(ShiftMode).ToString());
TriList.SetString(2937, Q(ShiftMode).ToString());
TriList.SetString(2938, R(ShiftMode).ToString());
TriList.SetString(2939, S(ShiftMode).ToString());
TriList.SetString(2940, T(ShiftMode).ToString());
TriList.SetString(2941, U(ShiftMode).ToString());
TriList.SetString(2942, V(ShiftMode).ToString());
TriList.SetString(2943, W(ShiftMode).ToString());
TriList.SetString(2944, X(ShiftMode).ToString());
TriList.SetString(2945, Y(ShiftMode).ToString());
TriList.SetString(2946, Z(ShiftMode).ToString());
TriList.SetString(2954, DotComButtonString);
TriList.SetUshort(2951, (ushort)ShiftMode); // 0 = up, 1 = down, 2 = #, 3 = 123
TriList.SetUshort(2952, (ushort)(ShiftMode < 2 ? 0 : 1)); // 0 = #, 1 = abc
}
/// <summary>
/// Event fire helper for text
/// </summary>
/// <param name="text"></param>
void OnKeyPress(string text)
{
var handler = KeyPress;
if (handler != null)
KeyPress(this, new KeyboardControllerPressEventArgs(text));
}
/// <summary>
/// event helper for special keys
/// </summary>
/// <param name="key"></param>
void OnKeyPress(KeyboardSpecialKey key)
{
var handler = KeyPress;
if (handler != null)
KeyPress(this, new KeyboardControllerPressEventArgs(key));
}
/// <summary>
/// 2901
/// </summary>
public const uint KeyboardVisible = 2901;
/// <summary>
/// 2902
/// </summary>
public const uint ClosePressJoin = 2902;
/// <summary>
/// 2903
/// </summary>
public const uint GoButtonPressJoin = 2903;
/// <summary>
/// 2903
/// </summary>
public const uint GoButtonTextJoin = 2903;
/// <summary>
/// 2904
/// </summary>
public const uint SecondaryButtonPressJoin = 2904;
/// <summary>
/// 2904
/// </summary>
public const uint SecondaryButtonTextJoin = 2904;
/// <summary>
/// 2905
/// </summary>
public const uint GoButtonVisibleJoin = 2905;
/// <summary>
/// 2906
/// </summary>
public const uint SecondaryButtonVisibleJoin = 2906;
/// <summary>
/// 2907
/// </summary>
public const uint GoButtonEnableJoin = 2907;
/// <summary>
/// 2910
/// </summary>
public const uint ClearPressJoin = 2910;
/// <summary>
/// 2911
/// </summary>
public const uint ClearVisibleJoin = 2911;
}
/// <summary>
///
/// </summary>
public class KeyboardControllerPressEventArgs : EventArgs
{
public string Text { get; private set; }
public KeyboardSpecialKey SpecialKey { get; private set; }
public KeyboardControllerPressEventArgs(string text)
{
Text = text;
}
public KeyboardControllerPressEventArgs(KeyboardSpecialKey key)
{
SpecialKey = key;
}
}
public enum KeyboardSpecialKey
{
None = 0, Backspace, Clear, GoButton, SecondaryButton
}
}