mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-01-30 21:04:48 +00:00
436 lines
15 KiB
C#
436 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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namespace PepperDash.Essentials.Core.Touchpanels.Keyboards
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{
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public class HabaneroKeyboardController
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{
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/// <summary>
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/// Single-key press events, rather than using a built-up text string on the OutputFeedback
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/// </summary>
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public event EventHandler<KeyboardControllerPressEventArgs> KeyPress;
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public BasicTriList TriList { get; private set; }
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public StringFeedback OutputFeedback { get; private set; }
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public bool IsVisible { get; private set; }
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public string DotComButtonString { get; set; }
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public string GoButtonText { get; set; }
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public string SecondaryButtonText { get; set; }
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public bool GoButtonVisible { get; set; }
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public bool SecondaryButtonVisible { get; set; }
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int ShiftMode = 0;
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StringBuilder Output;
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public Action HideAction { get; set; }
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CTimer BackspaceTimer;
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/// <summary>
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///
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/// </summary>
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/// <param name="trilist"></param>
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public HabaneroKeyboardController(BasicTriList trilist)
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{
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TriList = trilist;
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Output = new StringBuilder();
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OutputFeedback = new StringFeedback(() => Output.ToString());
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DotComButtonString = ".com";
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}
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/// <summary>
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/// Shows the keyboard and attaches sig handlers in the range of 2901-2969
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/// </summary>
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public void Show()
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{
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if (IsVisible)
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return;
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TriList.SetSigTrueAction(ClosePressJoin, Hide);
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TriList.SetSigTrueAction(GoButtonPressJoin, () => OnKeyPress(KeyboardSpecialKey.GoButton));
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TriList.SetSigTrueAction(SecondaryButtonPressJoin, () => OnKeyPress(KeyboardSpecialKey.SecondaryButton));
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TriList.SetSigTrueAction(2921, () => Press(A(ShiftMode)));
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TriList.SetSigTrueAction(2922, () => Press(B(ShiftMode)));
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TriList.SetSigTrueAction(2923, () => Press(C(ShiftMode)));
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TriList.SetSigTrueAction(2924, () => Press(D(ShiftMode)));
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TriList.SetSigTrueAction(2925, () => Press(E(ShiftMode)));
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TriList.SetSigTrueAction(2926, () => Press(F(ShiftMode)));
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TriList.SetSigTrueAction(2927, () => Press(G(ShiftMode)));
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TriList.SetSigTrueAction(2928, () => Press(H(ShiftMode)));
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TriList.SetSigTrueAction(2929, () => Press(I(ShiftMode)));
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TriList.SetSigTrueAction(2930, () => Press(J(ShiftMode)));
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TriList.SetSigTrueAction(2931, () => Press(K(ShiftMode)));
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TriList.SetSigTrueAction(2932, () => Press(L(ShiftMode)));
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TriList.SetSigTrueAction(2933, () => Press(M(ShiftMode)));
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TriList.SetSigTrueAction(2934, () => Press(N(ShiftMode)));
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TriList.SetSigTrueAction(2935, () => Press(O(ShiftMode)));
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TriList.SetSigTrueAction(2936, () => Press(P(ShiftMode)));
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TriList.SetSigTrueAction(2937, () => Press(Q(ShiftMode)));
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TriList.SetSigTrueAction(2938, () => Press(R(ShiftMode)));
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TriList.SetSigTrueAction(2939, () => Press(S(ShiftMode)));
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TriList.SetSigTrueAction(2940, () => Press(T(ShiftMode)));
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TriList.SetSigTrueAction(2941, () => Press(U(ShiftMode)));
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TriList.SetSigTrueAction(2942, () => Press(V(ShiftMode)));
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TriList.SetSigTrueAction(2943, () => Press(W(ShiftMode)));
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TriList.SetSigTrueAction(2944, () => Press(X(ShiftMode)));
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TriList.SetSigTrueAction(2945, () => Press(Y(ShiftMode)));
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TriList.SetSigTrueAction(2946, () => Press(Z(ShiftMode)));
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TriList.SetSigTrueAction(2947, () => Press('.'));
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TriList.SetSigTrueAction(2948, () => Press('@'));
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TriList.SetSigTrueAction(2949, () => Press(' '));
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TriList.SetSigHeldAction(2950, 500, StartBackspaceRepeat, StopBackspaceRepeat, Backspace);
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//TriList.SetSigTrueAction(2950, Backspace);
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TriList.SetSigTrueAction(2951, Shift);
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TriList.SetSigTrueAction(2952, NumShift);
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TriList.SetSigTrueAction(2953, Clear);
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TriList.SetSigTrueAction(2954, () => Press(DotComButtonString));
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TriList.SetBool(GoButtonVisibleJoin, GoButtonVisible);
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TriList.SetString(GoButtonTextJoin, GoButtonText);
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TriList.SetBool(SecondaryButtonVisibleJoin, SecondaryButtonVisible);
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TriList.SetString(SecondaryButtonTextJoin, SecondaryButtonText);
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TriList.SetBool(KeyboardVisible, true);
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ShowKeys();
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IsVisible = true;
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}
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/// <summary>
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/// Hides the keyboard and disconnects ALL sig handlers from 2901 - 2969
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/// </summary>
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public void Hide()
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{
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if (!IsVisible)
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return;
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for (uint i = 2901; i < 2970; i++)
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TriList.ClearBoolSigAction(i);
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// run attached actions
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if(HideAction != null)
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HideAction();
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TriList.SetBool(KeyboardVisible, false);
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IsVisible = false;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="c"></param>
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public void Press(char c)
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{
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OnKeyPress(c.ToString());
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Output.Append(c);
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OutputFeedback.FireUpdate();
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ResetShift();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="s"></param>
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public void Press(string s)
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{
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OnKeyPress(s);
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Output.Append(s);
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OutputFeedback.FireUpdate();
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ResetShift();
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}
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/// <summary>
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///
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/// </summary>
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public void EnableGoButton()
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{
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TriList.SetBool(GoButtonEnableJoin, true);
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}
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/// <summary>
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///
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/// </summary>
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public void DisableGoButton()
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{
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TriList.SetBool(GoButtonEnableJoin, false);
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}
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void ResetShift()
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{
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if (ShiftMode == 1)
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{
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ShiftMode = 0;
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ShowKeys();
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}
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else if (ShiftMode == 3)
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{
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ShiftMode = 2;
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ShowKeys();
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}
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}
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char A(int i) { return new char[] { 'a', 'A', '?', '?' }[i]; }
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char B(int i) { return new char[] { 'b', 'B', ':', ':' }[i]; }
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char C(int i) { return new char[] { 'c', 'C', '>', '>' }[i]; }
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char D(int i) { return new char[] { 'd', 'D', '_', '_' }[i]; }
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char E(int i) { return new char[] { 'e', 'E', '3', '#' }[i]; }
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char F(int i) { return new char[] { 'f', 'F', '=', '=' }[i]; }
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char G(int i) { return new char[] { 'g', 'G', '+', '+' }[i]; }
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char H(int i) { return new char[] { 'h', 'H', '[', '[' }[i]; }
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char I(int i) { return new char[] { 'i', 'I', '8', '*' }[i]; }
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char J(int i) { return new char[] { 'j', 'J', ']', ']' }[i]; }
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char K(int i) { return new char[] { 'k', 'K', '/', '/' }[i]; }
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char L(int i) { return new char[] { 'l', 'L', '\\', '\\' }[i]; }
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char M(int i) { return new char[] { 'm', 'M', '"', '"' }[i]; }
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char N(int i) { return new char[] { 'n', 'N', '\'', '\'' }[i]; }
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char O(int i) { return new char[] { 'o', 'O', '9', '(' }[i]; }
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char P(int i) { return new char[] { 'p', 'P', '0', ')' }[i]; }
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char Q(int i) { return new char[] { 'q', 'Q', '1', '!' }[i]; }
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char R(int i) { return new char[] { 'r', 'R', '4', '$' }[i]; }
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char S(int i) { return new char[] { 's', 'S', '-', '-' }[i]; }
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char T(int i) { return new char[] { 't', 'T', '5', '%' }[i]; }
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char U(int i) { return new char[] { 'u', 'U', '7', '&' }[i]; }
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char V(int i) { return new char[] { 'v', 'V', ';', ';' }[i]; }
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char W(int i) { return new char[] { 'w', 'W', '2', '@' }[i]; }
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char X(int i) { return new char[] { 'x', 'X', '<', '<' }[i]; }
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char Y(int i) { return new char[] { 'y', 'Y', '6', '^' }[i]; }
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char Z(int i) { return new char[] { 'z', 'Z', ',', ',' }[i]; }
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/// <summary>
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/// Does what it says
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/// </summary>
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void StartBackspaceRepeat()
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{
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if (BackspaceTimer == null)
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{
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BackspaceTimer = new CTimer(o => Backspace(), null, 0, 175);
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}
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}
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/// <summary>
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/// Does what it says
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/// </summary>
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void StopBackspaceRepeat()
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{
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if (BackspaceTimer != null)
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{
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BackspaceTimer.Stop();
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BackspaceTimer = null;
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}
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}
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void Backspace()
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{
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OnKeyPress(KeyboardSpecialKey.Backspace);
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if (Output.Length > 0)
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{
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Output.Remove(Output.Length - 1, 1);
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OutputFeedback.FireUpdate();
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}
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}
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void Clear()
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{
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OnKeyPress(KeyboardSpecialKey.Clear);
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Output.Remove(0, Output.Length);
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OutputFeedback.FireUpdate();
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}
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/* When in mode 0 (lowercase):
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* shift button: up arrow 0
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* numShift button: 123/#$@#$ 0
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*
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* - shift --> mode 1
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* - double-tap shift --> caps lock
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* - numShift --> mode 2
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*
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* mode 1 (uppercase)
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* shift button: down arrow 1
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* numShift button: 123/##$# 0
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*
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* - shift --> mode 0
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* - numShift --> mode 2
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*
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* - Tapping any key will go back to mode 0
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*
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* mode 2 (numbers-sym)
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* Shift button: #$#$#$ 2
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* numShift: ABC 1
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*
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* - shift --> mode 3
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* - double-tap shift --> caps lock
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* - numShift --> mode 0
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*
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* mode 3 (sym)
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* Shift button: 123 3
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* numShift: ABC 1
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*
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* - shift --> mode 2
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* - numShift --> mode 0
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*
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* - Tapping any key will go back to mode 2
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*/
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void Shift()
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{
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if (ShiftMode == 0)
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ShiftMode = 1;
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else if (ShiftMode == 1)
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ShiftMode = 0;
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else if (ShiftMode == 2)
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ShiftMode = 3;
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else
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ShiftMode = 2;
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ShowKeys();
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}
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void NumShift()
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{
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if (ShiftMode == 0 || ShiftMode == 1)
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ShiftMode = 2;
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else if (ShiftMode == 2 || ShiftMode == 3)
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ShiftMode = 0;
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ShowKeys();
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}
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void ShowKeys()
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{
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TriList.SetString(2921, A(ShiftMode).ToString());
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TriList.SetString(2922, B(ShiftMode).ToString());
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TriList.SetString(2923, C(ShiftMode).ToString());
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TriList.SetString(2924, D(ShiftMode).ToString());
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TriList.SetString(2925, E(ShiftMode).ToString());
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TriList.SetString(2926, F(ShiftMode).ToString());
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TriList.SetString(2927, G(ShiftMode).ToString());
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TriList.SetString(2928, H(ShiftMode).ToString());
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TriList.SetString(2929, I(ShiftMode).ToString());
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TriList.SetString(2930, J(ShiftMode).ToString());
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TriList.SetString(2931, K(ShiftMode).ToString());
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TriList.SetString(2932, L(ShiftMode).ToString());
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TriList.SetString(2933, M(ShiftMode).ToString());
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TriList.SetString(2934, N(ShiftMode).ToString());
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TriList.SetString(2935, O(ShiftMode).ToString());
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TriList.SetString(2936, P(ShiftMode).ToString());
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TriList.SetString(2937, Q(ShiftMode).ToString());
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TriList.SetString(2938, R(ShiftMode).ToString());
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TriList.SetString(2939, S(ShiftMode).ToString());
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TriList.SetString(2940, T(ShiftMode).ToString());
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TriList.SetString(2941, U(ShiftMode).ToString());
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TriList.SetString(2942, V(ShiftMode).ToString());
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TriList.SetString(2943, W(ShiftMode).ToString());
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TriList.SetString(2944, X(ShiftMode).ToString());
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TriList.SetString(2945, Y(ShiftMode).ToString());
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TriList.SetString(2946, Z(ShiftMode).ToString());
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TriList.SetString(2954, DotComButtonString);
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TriList.SetUshort(2951, (ushort)ShiftMode); // 0 = up, 1 = down, 2 = #, 3 = 123
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TriList.SetUshort(2952, (ushort)(ShiftMode < 2 ? 0 : 1)); // 0 = #, 1 = abc
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}
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/// <summary>
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/// Event fire helper for text
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/// </summary>
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/// <param name="text"></param>
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void OnKeyPress(string text)
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{
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var handler = KeyPress;
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if (handler != null)
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KeyPress(this, new KeyboardControllerPressEventArgs(text));
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}
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/// <summary>
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/// event helper for special keys
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/// </summary>
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/// <param name="key"></param>
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void OnKeyPress(KeyboardSpecialKey key)
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{
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var handler = KeyPress;
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if (handler != null)
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KeyPress(this, new KeyboardControllerPressEventArgs(key));
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}
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/// <summary>
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/// 2901
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/// </summary>
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public const uint KeyboardVisible = 2901;
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/// <summary>
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/// 2902
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/// </summary>
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public const uint ClosePressJoin = 2902;
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/// <summary>
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/// 2903
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/// </summary>
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public const uint GoButtonPressJoin = 2903;
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/// <summary>
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/// 2903
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/// </summary>
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public const uint GoButtonTextJoin = 2903;
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/// <summary>
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/// 2904
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/// </summary>
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public const uint SecondaryButtonPressJoin = 2904;
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/// <summary>
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/// 2904
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/// </summary>
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public const uint SecondaryButtonTextJoin = 2904;
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/// <summary>
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/// 2905
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/// </summary>
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public const uint GoButtonVisibleJoin = 2905;
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/// <summary>
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/// 2906
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/// </summary>
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public const uint SecondaryButtonVisibleJoin = 2906;
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/// <summary>
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/// 2907
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/// </summary>
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public const uint GoButtonEnableJoin = 2907;
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/// <summary>
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/// 2910
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/// </summary>
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public const uint ClearPressJoin = 2910;
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/// <summary>
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/// 2911
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/// </summary>
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public const uint ClearVisibleJoin = 2911;
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}
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/// <summary>
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///
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/// </summary>
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public class KeyboardControllerPressEventArgs : EventArgs
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{
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public string Text { get; private set; }
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public KeyboardSpecialKey SpecialKey { get; private set; }
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public KeyboardControllerPressEventArgs(string text)
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{
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Text = text;
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}
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public KeyboardControllerPressEventArgs(KeyboardSpecialKey key)
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{
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SpecialKey = key;
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}
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}
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public enum KeyboardSpecialKey
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{
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None = 0, Backspace, Clear, GoButton, SecondaryButton
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}
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} |