mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-01-11 19:44:44 +00:00
@@ -48,7 +48,7 @@ namespace PepperDash.Core
|
||||
/// </summary>
|
||||
char Delimiter;
|
||||
|
||||
string StringDelimiter;
|
||||
string[] StringDelimiters;
|
||||
|
||||
/// <summary>
|
||||
/// Fires up a gather, given a IBasicCommunicaion port and char for de
|
||||
@@ -68,9 +68,14 @@ namespace PepperDash.Core
|
||||
/// <param name="port"></param>
|
||||
/// <param name="delimiter"></param>
|
||||
public CommunicationGather(ICommunicationReceiver port, string delimiter)
|
||||
:this(port, new string[] { delimiter} )
|
||||
{
|
||||
}
|
||||
|
||||
public CommunicationGather(ICommunicationReceiver port, string[] delimiters)
|
||||
{
|
||||
Port = port;
|
||||
StringDelimiter = delimiter;
|
||||
StringDelimiters = delimiters;
|
||||
port.TextReceived += Port_TextReceivedStringDelimiter;
|
||||
}
|
||||
|
||||
@@ -137,17 +142,21 @@ namespace PepperDash.Core
|
||||
// RX: \x0d\x0a+OK "value":"1234"\x0d\x0a
|
||||
// Split: (2) DEVICE get version, +OK "value":"1234"
|
||||
|
||||
var lines = Regex.Split(str, StringDelimiter);
|
||||
if (lines.Length > 1)
|
||||
// Iterate the delimiters and fire an event for any matching delimiter
|
||||
foreach (var delimiter in StringDelimiters)
|
||||
{
|
||||
var lines = Regex.Split(str, delimiter);
|
||||
if (lines.Length == 1)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < lines.Length - 1; i++)
|
||||
{
|
||||
string strToSend = null;
|
||||
if (IncludeDelimiter)
|
||||
strToSend = lines[i] + StringDelimiter;
|
||||
strToSend = lines[i] + delimiter;
|
||||
else
|
||||
strToSend = lines[i];
|
||||
handler(this, new GenericCommMethodReceiveTextArgs(strToSend));
|
||||
handler(this, new GenericCommMethodReceiveTextArgs(strToSend, delimiter));
|
||||
}
|
||||
ReceiveBuffer = new StringBuilder(lines[lines.Length - 1]);
|
||||
}
|
||||
|
||||
@@ -130,4 +130,15 @@ namespace PepperDash.Core
|
||||
Tx = 2,
|
||||
Both = Rx | Tx
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The available settings for stream debugging response types
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum eStreamDebuggingDataTypeSettings
|
||||
{
|
||||
Bytes = 0,
|
||||
Text = 1,
|
||||
Both = Bytes | Text,
|
||||
}
|
||||
}
|
||||
|
||||
974
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpClient.cs
Normal file
974
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpClient.cs
Normal file
@@ -0,0 +1,974 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.CrestronSockets;
|
||||
|
||||
namespace PepperDash.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// A class to handle secure TCP/IP communications with a server
|
||||
/// </summary>
|
||||
public class GenericSecureTcpIpClient : Device, ISocketStatusWithStreamDebugging, IAutoReconnect
|
||||
{
|
||||
private const string SplusKey = "Uninitialized Secure Tcp _client";
|
||||
/// <summary>
|
||||
/// Stream debugging
|
||||
/// </summary>
|
||||
public CommunicationStreamDebugging StreamDebugging { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fires when data is received from the server and returns it as a Byte array
|
||||
/// </summary>
|
||||
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when data is received from the server and returns it as text
|
||||
/// </summary>
|
||||
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
|
||||
|
||||
#region GenericSecureTcpIpClient Events & Delegates
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
//public event GenericSocketStatusChangeEventDelegate SocketStatusChange;
|
||||
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
|
||||
|
||||
/// <summary>
|
||||
/// Auto reconnect evant handler
|
||||
/// </summary>
|
||||
public event EventHandler AutoReconnectTriggered;
|
||||
|
||||
/// <summary>
|
||||
/// Event for Receiving text. Once subscribed to this event the receive callback will start a thread that dequeues the messages and invokes the event on a new thread.
|
||||
/// It is not recommended to use both the TextReceived event and the TextReceivedQueueInvoke event.
|
||||
/// </summary>
|
||||
public event EventHandler<GenericTcpServerCommMethodReceiveTextArgs> TextReceivedQueueInvoke;
|
||||
|
||||
/// <summary>
|
||||
/// For a client with a pre shared key, this will fire after the communication is established and the key exchange is complete. If you require
|
||||
/// a key and subscribe to the socket change event and try to send data on a connection the data sent will interfere with the key exchange and disconnect.
|
||||
/// </summary>
|
||||
public event EventHandler<GenericTcpServerClientReadyForcommunicationsEventArgs> ClientReadyForCommunications;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region GenricTcpIpClient properties
|
||||
|
||||
private string _hostname;
|
||||
|
||||
/// <summary>
|
||||
/// Address of server
|
||||
/// </summary>
|
||||
public string Hostname
|
||||
{
|
||||
get { return _hostname; }
|
||||
set
|
||||
{
|
||||
_hostname = value;
|
||||
if (_client != null)
|
||||
{
|
||||
_client.AddressClientConnectedTo = _hostname;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port on server
|
||||
/// </summary>
|
||||
public int Port { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper
|
||||
/// </summary>
|
||||
public ushort UPort
|
||||
{
|
||||
get { return Convert.ToUInt16(Port); }
|
||||
set { Port = Convert.ToInt32(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 2000
|
||||
/// </summary>
|
||||
public int BufferSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Internal secure client
|
||||
/// </summary>
|
||||
private SecureTCPClient _client;
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsConnected
|
||||
{
|
||||
get { return _client != null && _client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsConnected
|
||||
{
|
||||
get { return (ushort)(IsConnected ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// _client socket status Read only
|
||||
/// </summary>
|
||||
public SocketStatus ClientStatus
|
||||
{
|
||||
get
|
||||
{
|
||||
return _client == null ? SocketStatus.SOCKET_STATUS_NO_CONNECT : _client.ClientStatus;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
|
||||
/// and IsConnected would be true when this == 2.
|
||||
/// </summary>
|
||||
public ushort UStatus
|
||||
{
|
||||
get { return (ushort)ClientStatus; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Status text shows the message associated with socket status
|
||||
/// </summary>
|
||||
public string ClientStatusText { get { return ClientStatus.ToString(); } }
|
||||
|
||||
/// <summary>
|
||||
/// Connection failure reason
|
||||
/// </summary>
|
||||
public string ConnectionFailure { get { return ClientStatus.ToString(); } }
|
||||
|
||||
/// <summary>
|
||||
/// bool to track if auto reconnect should be set on the socket
|
||||
/// </summary>
|
||||
public bool AutoReconnect { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for AutoReconnect
|
||||
/// </summary>
|
||||
public ushort UAutoReconnect
|
||||
{
|
||||
get { return (ushort)(AutoReconnect ? 1 : 0); }
|
||||
set { AutoReconnect = value == 1; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds to wait before attempting to reconnect. Defaults to 5000
|
||||
/// </summary>
|
||||
public int AutoReconnectIntervalMs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Flag Set only when the disconnect method is called.
|
||||
/// </summary>
|
||||
bool DisconnectCalledByUser;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool Connected
|
||||
{
|
||||
get { return _client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
|
||||
}
|
||||
|
||||
// private Timer for auto reconnect
|
||||
private CTimer RetryTimer;
|
||||
|
||||
#endregion
|
||||
|
||||
#region GenericSecureTcpIpClient properties
|
||||
|
||||
/// <summary>
|
||||
/// Bool to show whether the server requires a preshared key. This is used in the DynamicTCPServer class
|
||||
/// </summary>
|
||||
public bool SharedKeyRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for requires shared key bool
|
||||
/// </summary>
|
||||
public ushort USharedKeyRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
SharedKeyRequired = true;
|
||||
else
|
||||
SharedKeyRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module
|
||||
/// </summary>
|
||||
public string SharedKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// flag to show the client is waiting for the server to send the shared key
|
||||
/// </summary>
|
||||
private bool WaitingForSharedKeyResponse { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Semaphore on connect method
|
||||
/// </summary>
|
||||
bool IsTryingToConnect;
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is ready for communication after shared key exchange
|
||||
/// </summary>
|
||||
public bool IsReadyForCommunication { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsReadyForCommunication
|
||||
/// </summary>
|
||||
public ushort UIsReadyForCommunication
|
||||
{
|
||||
get { return (ushort)(IsReadyForCommunication ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool Heartbeat Enabled flag
|
||||
/// </summary>
|
||||
public bool HeartbeatEnabled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for Heartbeat Enabled
|
||||
/// </summary>
|
||||
public ushort UHeartbeatEnabled
|
||||
{
|
||||
get { return (ushort)(HeartbeatEnabled ? 1 : 0); }
|
||||
set { HeartbeatEnabled = value == 1; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Heartbeat String
|
||||
/// </summary>
|
||||
public string HeartbeatString { get; set; }
|
||||
//public int HeartbeatInterval = 50000;
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds before server expects another heartbeat. Set by property HeartbeatRequiredIntervalInSeconds which is driven from S+
|
||||
/// </summary>
|
||||
public int HeartbeatInterval { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Simpl+ Heartbeat Analog value in seconds
|
||||
/// </summary>
|
||||
public ushort HeartbeatRequiredIntervalInSeconds { set { HeartbeatInterval = (value * 1000); } }
|
||||
|
||||
CTimer HeartbeatSendTimer;
|
||||
CTimer HeartbeatAckTimer;
|
||||
|
||||
// Used to force disconnection on a dead connect attempt
|
||||
CTimer ConnectFailTimer;
|
||||
CTimer WaitForSharedKey;
|
||||
private int ConnectionCount;
|
||||
|
||||
bool ProgramIsStopping;
|
||||
|
||||
/// <summary>
|
||||
/// Queue lock
|
||||
/// </summary>
|
||||
CCriticalSection DequeueLock = new CCriticalSection();
|
||||
|
||||
/// <summary>
|
||||
/// Receive Queue size. Defaults to 20. Will set to 20 if QueueSize property is less than 20. Use constructor or set queue size property before
|
||||
/// calling initialize.
|
||||
/// </summary>
|
||||
public int ReceiveQueueSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Queue to temporarily store received messages with the source IP and Port info. Defaults to size 20. Use constructor or set queue size property before
|
||||
/// calling initialize.
|
||||
/// </summary>
|
||||
private CrestronQueue<GenericTcpServerCommMethodReceiveTextArgs> MessageQueue;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="address"></param>
|
||||
/// <param name="port"></param>
|
||||
/// <param name="bufferSize"></param>
|
||||
public GenericSecureTcpIpClient(string key, string address, int port, int bufferSize)
|
||||
: base(key)
|
||||
{
|
||||
StreamDebugging = new CommunicationStreamDebugging(key);
|
||||
Hostname = address;
|
||||
Port = port;
|
||||
BufferSize = bufferSize;
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contstructor that sets all properties by calling the initialize method with a config object.
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="clientConfigObject"></param>
|
||||
public GenericSecureTcpIpClient(string key, TcpClientConfigObject clientConfigObject)
|
||||
: base(key)
|
||||
{
|
||||
StreamDebugging = new CommunicationStreamDebugging(key);
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
BufferSize = 2000;
|
||||
|
||||
Initialize(clientConfigObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor for S+
|
||||
/// </summary>
|
||||
public GenericSecureTcpIpClient()
|
||||
: base(SplusKey)
|
||||
{
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
BufferSize = 2000;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Just to help S+ set the key
|
||||
/// </summary>
|
||||
public void Initialize(string key)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize called by the constructor that accepts a client config object. Can be called later to reset properties of client.
|
||||
/// </summary>
|
||||
/// <param name="config"></param>
|
||||
public void Initialize(TcpClientConfigObject config)
|
||||
{
|
||||
if (config == null)
|
||||
{
|
||||
Debug.Console(0, this, "Could not initialize client with key: {0}", Key);
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
Hostname = config.Control.TcpSshProperties.Address;
|
||||
Port = config.Control.TcpSshProperties.Port > 0 && config.Control.TcpSshProperties.Port <= 65535
|
||||
? config.Control.TcpSshProperties.Port
|
||||
: 80;
|
||||
|
||||
AutoReconnect = config.Control.TcpSshProperties.AutoReconnect;
|
||||
AutoReconnectIntervalMs = config.Control.TcpSshProperties.AutoReconnectIntervalMs > 1000
|
||||
? config.Control.TcpSshProperties.AutoReconnectIntervalMs
|
||||
: 5000;
|
||||
|
||||
SharedKey = config.SharedKey;
|
||||
SharedKeyRequired = config.SharedKeyRequired;
|
||||
|
||||
HeartbeatEnabled = config.HeartbeatRequired;
|
||||
HeartbeatRequiredIntervalInSeconds = config.HeartbeatRequiredIntervalInSeconds > 0
|
||||
? config.HeartbeatRequiredIntervalInSeconds
|
||||
: (ushort)15;
|
||||
|
||||
|
||||
HeartbeatString = string.IsNullOrEmpty(config.HeartbeatStringToMatch)
|
||||
? "heartbeat"
|
||||
: config.HeartbeatStringToMatch;
|
||||
|
||||
BufferSize = config.Control.TcpSshProperties.BufferSize > 2000
|
||||
? config.Control.TcpSshProperties.BufferSize
|
||||
: 2000;
|
||||
|
||||
ReceiveQueueSize = config.ReceiveQueueSize > 20
|
||||
? config.ReceiveQueueSize
|
||||
: 20;
|
||||
|
||||
MessageQueue = new CrestronQueue<GenericTcpServerCommMethodReceiveTextArgs>(ReceiveQueueSize);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(0, this, "Exception initializing client with key: {0}\rException: {1}", Key, ex);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Handles closing this up when the program shuts down
|
||||
/// </summary>
|
||||
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
||||
{
|
||||
if (programEventType == eProgramStatusEventType.Stopping || programEventType == eProgramStatusEventType.Paused)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Program stopping. Closing _client connection");
|
||||
ProgramIsStopping = true;
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override bool Deactivate()
|
||||
{
|
||||
if (_client != null)
|
||||
{
|
||||
_client.SocketStatusChange -= this.Client_SocketStatusChange;
|
||||
DisconnectClient();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connect Method. Will return if already connected. Will write errors if missing address, port, or unique key/name.
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
ConnectionCount++;
|
||||
Debug.Console(2, this, "Attempting connect Count:{0}", ConnectionCount);
|
||||
|
||||
|
||||
if (IsConnected)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Already connected. Ignoring.");
|
||||
return;
|
||||
}
|
||||
if (IsTryingToConnect)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Notice, "Already trying to connect. Ignoring.");
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
IsTryingToConnect = true;
|
||||
if (RetryTimer != null)
|
||||
{
|
||||
RetryTimer.Stop();
|
||||
RetryTimer = null;
|
||||
}
|
||||
if (string.IsNullOrEmpty(Hostname))
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: No address set");
|
||||
return;
|
||||
}
|
||||
if (Port < 1 || Port > 65535)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: Invalid port");
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "DynamicTcpClient: No Shared Key set");
|
||||
return;
|
||||
}
|
||||
|
||||
// clean up previous client
|
||||
if (_client != null)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
DisconnectCalledByUser = false;
|
||||
|
||||
_client = new SecureTCPClient(Hostname, Port, BufferSize);
|
||||
_client.SocketStatusChange += Client_SocketStatusChange;
|
||||
if (HeartbeatEnabled)
|
||||
_client.SocketSendOrReceiveTimeOutInMs = (HeartbeatInterval * 5);
|
||||
_client.AddressClientConnectedTo = Hostname;
|
||||
_client.PortNumber = Port;
|
||||
// SecureClient = c;
|
||||
|
||||
//var timeOfConnect = DateTime.Now.ToString("HH:mm:ss.fff");
|
||||
|
||||
ConnectFailTimer = new CTimer(o =>
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Connect attempt has not finished after 30sec Count:{0}", ConnectionCount);
|
||||
if (IsTryingToConnect)
|
||||
{
|
||||
IsTryingToConnect = false;
|
||||
|
||||
//if (ConnectionHasHungCallback != null)
|
||||
//{
|
||||
// ConnectionHasHungCallback();
|
||||
//}
|
||||
//SecureClient.DisconnectFromServer();
|
||||
//CheckClosedAndTryReconnect();
|
||||
}
|
||||
}, 30000);
|
||||
|
||||
Debug.Console(2, this, "Making Connection Count:{0}", ConnectionCount);
|
||||
_client.ConnectToServerAsync(o =>
|
||||
{
|
||||
Debug.Console(2, this, "ConnectToServerAsync Count:{0} Ran!", ConnectionCount);
|
||||
|
||||
if (ConnectFailTimer != null)
|
||||
{
|
||||
ConnectFailTimer.Stop();
|
||||
}
|
||||
IsTryingToConnect = false;
|
||||
|
||||
if (o.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
Debug.Console(2, this, "_client connected to {0} on port {1}", o.AddressClientConnectedTo, o.LocalPortNumberOfClient);
|
||||
o.ReceiveDataAsync(Receive);
|
||||
|
||||
if (SharedKeyRequired)
|
||||
{
|
||||
WaitingForSharedKeyResponse = true;
|
||||
WaitForSharedKey = new CTimer(timer =>
|
||||
{
|
||||
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Shared key exchange timer expired. IsReadyForCommunication={0}", IsReadyForCommunication);
|
||||
// Debug.Console(1, this, "Connect attempt failed {0}", c.ClientStatus);
|
||||
// This is the only case where we should call DisconectFromServer...Event handeler will trigger the cleanup
|
||||
o.DisconnectFromServer();
|
||||
//CheckClosedAndTryReconnect();
|
||||
//OnClientReadyForcommunications(false); // Should send false event
|
||||
}, 15000);
|
||||
}
|
||||
else
|
||||
{
|
||||
//CLient connected and shared key is not required so just raise the ready for communication event. if Shared key
|
||||
//required this is called by the shared key being negotiated
|
||||
if (IsReadyForCommunication == false)
|
||||
{
|
||||
OnClientReadyForcommunications(true); // Key not required
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(1, this, "Connect attempt failed {0}", o.ClientStatus);
|
||||
CheckClosedAndTryReconnect();
|
||||
}
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(0, this, Debug.ErrorLogLevel.Error, "_client connection exception: {0}", ex.Message);
|
||||
IsTryingToConnect = false;
|
||||
CheckClosedAndTryReconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void Disconnect()
|
||||
{
|
||||
Debug.Console(2, "Disconnect Called");
|
||||
|
||||
DisconnectCalledByUser = true;
|
||||
|
||||
// stop trying reconnects, if we are
|
||||
if (RetryTimer != null)
|
||||
{
|
||||
RetryTimer.Stop();
|
||||
RetryTimer = null;
|
||||
}
|
||||
|
||||
if (_client != null)
|
||||
{
|
||||
DisconnectClient();
|
||||
Debug.Console(1, this, "Disconnected");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the actual disconnect business
|
||||
/// </summary>
|
||||
public void DisconnectClient()
|
||||
{
|
||||
if (_client == null) return;
|
||||
|
||||
Debug.Console(1, this, "Disconnecting client");
|
||||
if (IsConnected)
|
||||
_client.DisconnectFromServer();
|
||||
|
||||
// close up client. ALWAYS use this when disconnecting.
|
||||
IsTryingToConnect = false;
|
||||
|
||||
Debug.Console(2, this, "Disconnecting _client {0}", DisconnectCalledByUser ? ", Called by user" : "");
|
||||
_client.SocketStatusChange -= Client_SocketStatusChange;
|
||||
_client.Dispose();
|
||||
_client = null;
|
||||
|
||||
if (ConnectFailTimer == null) return;
|
||||
ConnectFailTimer.Stop();
|
||||
ConnectFailTimer.Dispose();
|
||||
ConnectFailTimer = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal call to close up client. ALWAYS use this when disconnecting.
|
||||
/// </summary>
|
||||
//void Cleanup()
|
||||
//{
|
||||
// IsTryingToConnect = false;
|
||||
|
||||
// if (_client != null)
|
||||
// {
|
||||
// //SecureClient.DisconnectFromServer();
|
||||
// Debug.Console(2, this, "Disconnecting _client {0}", DisconnectCalledByUser ? ", Called by user" : "");
|
||||
// _client.SocketStatusChange -= Client_SocketStatusChange;
|
||||
// _client.Dispose();
|
||||
// _client = null;
|
||||
// }
|
||||
// if (ConnectFailTimer != null)
|
||||
// {
|
||||
// ConnectFailTimer.Stop();
|
||||
// ConnectFailTimer.Dispose();
|
||||
// ConnectFailTimer = null;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Called from Connect failure or Socket Status change if
|
||||
/// auto reconnect and socket disconnected (Not disconnected by user)
|
||||
/// </summary>
|
||||
void CheckClosedAndTryReconnect()
|
||||
{
|
||||
if (_client != null)
|
||||
{
|
||||
Debug.Console(2, this, "Cleaning up remotely closed/failed connection.");
|
||||
Disconnect();
|
||||
}
|
||||
if (!DisconnectCalledByUser && AutoReconnect)
|
||||
{
|
||||
var halfInterval = AutoReconnectIntervalMs / 2;
|
||||
var rndTime = new Random().Next(-halfInterval, halfInterval) + AutoReconnectIntervalMs;
|
||||
Debug.Console(2, this, "Attempting reconnect in {0} ms, randomized", rndTime);
|
||||
if (RetryTimer != null)
|
||||
{
|
||||
RetryTimer.Stop();
|
||||
RetryTimer = null;
|
||||
}
|
||||
if (AutoReconnectTriggered != null)
|
||||
AutoReconnectTriggered(this, new EventArgs());
|
||||
RetryTimer = new CTimer(o => Connect(), rndTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive callback
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="numBytes"></param>
|
||||
void Receive(SecureTCPClient client, int numBytes)
|
||||
{
|
||||
if (numBytes > 0)
|
||||
{
|
||||
string str = string.Empty;
|
||||
var handler = TextReceivedQueueInvoke;
|
||||
try
|
||||
{
|
||||
var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
|
||||
str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
|
||||
Debug.Console(2, this, "_client Received:\r--------\r{0}\r--------", str);
|
||||
if (!string.IsNullOrEmpty(checkHeartbeat(str)))
|
||||
{
|
||||
|
||||
if (SharedKeyRequired && str == "SharedKey:")
|
||||
{
|
||||
Debug.Console(2, this, "Server asking for shared key, sending");
|
||||
SendText(SharedKey + "\n");
|
||||
}
|
||||
else if (SharedKeyRequired && str == "Shared Key Match")
|
||||
{
|
||||
StopWaitForSharedKeyTimer();
|
||||
|
||||
|
||||
Debug.Console(2, this, "Shared key confirmed. Ready for communication");
|
||||
OnClientReadyForcommunications(true); // Successful key exchange
|
||||
}
|
||||
else
|
||||
{
|
||||
//var bytesHandler = BytesReceived;
|
||||
//if (bytesHandler != null)
|
||||
// bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
|
||||
var textHandler = TextReceived;
|
||||
if (textHandler != null)
|
||||
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
|
||||
if (handler != null)
|
||||
{
|
||||
MessageQueue.TryToEnqueue(new GenericTcpServerCommMethodReceiveTextArgs(str));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(1, this, "Error receiving data: {1}. Error: {0}", ex.Message, str);
|
||||
}
|
||||
if (client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
client.ReceiveDataAsync(Receive);
|
||||
|
||||
//Check to see if there is a subscription to the TextReceivedQueueInvoke event. If there is start the dequeue thread.
|
||||
if (handler != null)
|
||||
{
|
||||
var gotLock = DequeueLock.TryEnter();
|
||||
if (gotLock)
|
||||
CrestronInvoke.BeginInvoke((o) => DequeueEvent());
|
||||
}
|
||||
}
|
||||
else //JAG added this as I believe the error return is 0 bytes like the server. See help when hover on ReceiveAsync
|
||||
{
|
||||
client.DisconnectFromServer();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method gets spooled up in its own thread an protected by a CCriticalSection to prevent multiple threads from running concurrently.
|
||||
/// It will dequeue items as they are enqueued automatically.
|
||||
/// </summary>
|
||||
void DequeueEvent()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
// Pull from Queue and fire an event. Block indefinitely until an item can be removed, similar to a Gather.
|
||||
var message = MessageQueue.Dequeue();
|
||||
var handler = TextReceivedQueueInvoke;
|
||||
if (handler != null)
|
||||
{
|
||||
handler(this, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Console(0, "DequeueEvent error: {0}\r", e);
|
||||
}
|
||||
// Make sure to leave the CCritical section in case an exception above stops this thread, or we won't be able to restart it.
|
||||
if (DequeueLock != null)
|
||||
{
|
||||
DequeueLock.Leave();
|
||||
}
|
||||
}
|
||||
|
||||
void HeartbeatStart()
|
||||
{
|
||||
if (HeartbeatEnabled)
|
||||
{
|
||||
Debug.Console(2, this, "Starting Heartbeat");
|
||||
if (HeartbeatSendTimer == null)
|
||||
{
|
||||
|
||||
HeartbeatSendTimer = new CTimer(this.SendHeartbeat, null, HeartbeatInterval, HeartbeatInterval);
|
||||
}
|
||||
if (HeartbeatAckTimer == null)
|
||||
{
|
||||
HeartbeatAckTimer = new CTimer(HeartbeatAckTimerFail, null, (HeartbeatInterval * 2), (HeartbeatInterval * 2));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
void HeartbeatStop()
|
||||
{
|
||||
|
||||
if (HeartbeatSendTimer != null)
|
||||
{
|
||||
Debug.Console(2, this, "Stoping Heartbeat Send");
|
||||
HeartbeatSendTimer.Stop();
|
||||
HeartbeatSendTimer = null;
|
||||
}
|
||||
if (HeartbeatAckTimer != null)
|
||||
{
|
||||
Debug.Console(2, this, "Stoping Heartbeat Ack");
|
||||
HeartbeatAckTimer.Stop();
|
||||
HeartbeatAckTimer = null;
|
||||
}
|
||||
|
||||
}
|
||||
void SendHeartbeat(object notused)
|
||||
{
|
||||
this.SendText(HeartbeatString);
|
||||
Debug.Console(2, this, "Sending Heartbeat");
|
||||
|
||||
}
|
||||
|
||||
//private method to check heartbeat requirements and start or reset timer
|
||||
string checkHeartbeat(string received)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (HeartbeatEnabled)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(HeartbeatString))
|
||||
{
|
||||
var remainingText = received.Replace(HeartbeatString, "");
|
||||
var noDelimiter = received.Trim(new char[] { '\r', '\n' });
|
||||
if (noDelimiter.Contains(HeartbeatString))
|
||||
{
|
||||
if (HeartbeatAckTimer != null)
|
||||
{
|
||||
HeartbeatAckTimer.Reset(HeartbeatInterval * 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
HeartbeatAckTimer = new CTimer(HeartbeatAckTimerFail, null, (HeartbeatInterval * 2), (HeartbeatInterval * 2));
|
||||
}
|
||||
Debug.Console(2, this, "Heartbeat Received: {0}, from Server", HeartbeatString);
|
||||
return remainingText;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(1, this, "Error checking heartbeat: {0}", ex.Message);
|
||||
}
|
||||
return received;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void HeartbeatAckTimerFail(object o)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
if (IsConnected)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Heartbeat not received from Server...DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE");
|
||||
SendText("Heartbeat not received by server, closing connection");
|
||||
CheckClosedAndTryReconnect();
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ErrorLog.Error("Heartbeat timeout Error on _client: {0}, {1}", Key, ex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
void StopWaitForSharedKeyTimer()
|
||||
{
|
||||
if (WaitForSharedKey != null)
|
||||
{
|
||||
WaitForSharedKey.Stop();
|
||||
WaitForSharedKey = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// General send method
|
||||
/// </summary>
|
||||
public void SendText(string text)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
try
|
||||
{
|
||||
var bytes = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
if (_client != null && _client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
_client.SendDataAsync(bytes, bytes.Length, (c, n) =>
|
||||
{
|
||||
// HOW IN THE HELL DO WE CATCH AN EXCEPTION IN SENDING?????
|
||||
if (n <= 0)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "[{0}] Sent zero bytes. Was there an error?", this.Key);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(0, this, "Error sending text: {1}. Error: {0}", ex.Message, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SendBytes(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_client != null && _client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
_client.SendData(bytes, bytes.Length);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(0, this, "Error sending bytes. Error: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SocketStatusChange Callback
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="clientSocketStatus"></param>
|
||||
void Client_SocketStatusChange(SecureTCPClient client, SocketStatus clientSocketStatus)
|
||||
{
|
||||
if (ProgramIsStopping)
|
||||
{
|
||||
ProgramIsStopping = false;
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
Debug.Console(2, this, "Socket status change: {0} ({1})", client.ClientStatus, (ushort)(client.ClientStatus));
|
||||
|
||||
OnConnectionChange();
|
||||
// The client could be null or disposed by this time...
|
||||
if (_client == null || _client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
HeartbeatStop();
|
||||
OnClientReadyForcommunications(false); // socket has gone low
|
||||
CheckClosedAndTryReconnect();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error in socket status change callback. Error: {0}\r\r{1}", ex, ex.InnerException);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper for ConnectionChange event
|
||||
/// </summary>
|
||||
void OnConnectionChange()
|
||||
{
|
||||
var handler = ConnectionChange;
|
||||
if (handler == null) return;
|
||||
|
||||
handler(this, new GenericSocketStatusChageEventArgs(this));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper to fire ClientReadyForCommunications event
|
||||
/// </summary>
|
||||
void OnClientReadyForcommunications(bool isReady)
|
||||
{
|
||||
IsReadyForCommunication = isReady;
|
||||
if (IsReadyForCommunication)
|
||||
HeartbeatStart();
|
||||
|
||||
var handler = ClientReadyForCommunications;
|
||||
if (handler == null) return;
|
||||
|
||||
handler(this, new GenericTcpServerClientReadyForcommunicationsEventArgs(IsReadyForCommunication));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
@@ -323,28 +323,24 @@ namespace PepperDash.Core
|
||||
/// </summary>
|
||||
void HandleConnectionFailure()
|
||||
{
|
||||
|
||||
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
|
||||
|
||||
Debug.Console(2, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
|
||||
|
||||
Debug.Console(1, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
|
||||
if (AutoReconnect && ConnectEnabled)
|
||||
{
|
||||
Debug.Console(2, this, "Checking autoreconnect: {0}, {1}ms",
|
||||
AutoReconnect, AutoReconnectIntervalMs);
|
||||
if (ReconnectTimer == null)// || !ReconnectTimerRunning)
|
||||
Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
|
||||
if (ReconnectTimer == null)
|
||||
{
|
||||
ReconnectTimer = new CTimer(o =>
|
||||
{
|
||||
Connect();
|
||||
ReconnectTimer = null;
|
||||
}, AutoReconnectIntervalMs);
|
||||
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Attempting connection in {0} seconds",
|
||||
(float) (AutoReconnectIntervalMs/1000));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(2, this, "{0} second reconnect cycle running",
|
||||
Debug.Console(1, this, "{0} second reconnect cycle running",
|
||||
(float) (AutoReconnectIntervalMs/1000));
|
||||
}
|
||||
}
|
||||
@@ -450,7 +446,7 @@ namespace PepperDash.Core
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(2, this, "Client is null or disconnected. Cannot Send Text");
|
||||
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Text");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -482,7 +478,7 @@ namespace PepperDash.Core
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Console(2, this, "Client is null or disconnected. Cannot Send Bytes");
|
||||
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Bytes");
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using PepperDash.Core;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace PepperDash.Core
|
||||
{
|
||||
@@ -16,36 +10,50 @@ namespace PepperDash.Core
|
||||
/// <summary>
|
||||
/// TcpSsh Properties
|
||||
/// </summary>
|
||||
[JsonProperty("control")]
|
||||
public ControlPropertiesConfig Control { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Bool value for secure. Currently not implemented in TCP sockets as they are not dynamic
|
||||
/// </summary>
|
||||
[JsonProperty("secure")]
|
||||
public bool Secure { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Require a shared key that both server and client negotiate. If negotiation fails server disconnects the client
|
||||
/// </summary>
|
||||
[JsonProperty("sharedKeyRequired")]
|
||||
public bool SharedKeyRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The shared key that must match on the server and client
|
||||
/// </summary>
|
||||
[JsonProperty("sharedKey")]
|
||||
public string SharedKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Require a heartbeat on the client/server connection that will cause the server/client to disconnect if the heartbeat is not received.
|
||||
/// heartbeats do not raise received events.
|
||||
/// </summary>
|
||||
[JsonProperty("heartbeatRequired")]
|
||||
public bool HeartbeatRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The interval in seconds for the heartbeat from the client. If not received client is disconnected
|
||||
/// </summary>
|
||||
[JsonProperty("heartbeatRequiredIntervalInSeconds")]
|
||||
public ushort HeartbeatRequiredIntervalInSeconds { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// HeartbeatString that will be checked against the message received. defaults to heartbeat if no string is provided.
|
||||
/// </summary>
|
||||
[JsonProperty("heartbeatStringToMatch")]
|
||||
public string HeartbeatStringToMatch { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Receive Queue size must be greater than 20 or defaults to 20
|
||||
/// </summary>
|
||||
[JsonProperty("receiveQueueSize")]
|
||||
public int ReceiveQueueSize { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,6 @@ namespace PepperDash.Core
|
||||
/// </summary>
|
||||
public enum eControlMethod
|
||||
{
|
||||
None = 0, Com, IpId, IpidTcp, IR, Ssh, Tcpip, Telnet, Cresnet, Cec, Udp, Http, Https, Ws, Wss
|
||||
None = 0, Com, IpId, IpidTcp, IR, Ssh, Tcpip, Telnet, Cresnet, Cec, Udp, Http, Https, Ws, Wss, SecureTcpIp
|
||||
}
|
||||
}
|
||||
@@ -110,11 +110,18 @@ namespace PepperDash.Core
|
||||
public class GenericCommMethodReceiveTextArgs : EventArgs
|
||||
{
|
||||
public string Text { get; private set; }
|
||||
public string Delimiter { get; private set; }
|
||||
public GenericCommMethodReceiveTextArgs(string text)
|
||||
{
|
||||
Text = text;
|
||||
}
|
||||
|
||||
public GenericCommMethodReceiveTextArgs(string text, string delimiter)
|
||||
:this(text)
|
||||
{
|
||||
Delimiter = delimiter;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stupid S+ Constructor
|
||||
/// </summary>
|
||||
|
||||
@@ -71,6 +71,7 @@
|
||||
<Compile Include="CommunicationExtras.cs" />
|
||||
<Compile Include="Comm\CommunicationStreamDebugging.cs" />
|
||||
<Compile Include="Comm\ControlPropertiesConfig.cs" />
|
||||
<Compile Include="Comm\GenericSecureTcpIpClient.cs" />
|
||||
<Compile Include="Comm\GenericTcpIpClient_ForServer.cs" />
|
||||
<Compile Include="Comm\GenericHttpSseClient.cs" />
|
||||
<Compile Include="Comm\GenericSecureTcpIpServer.cs" />
|
||||
|
||||
Reference in New Issue
Block a user