fix: moved ssh changes back into the original file

This commit is contained in:
Nick Genovese
2022-11-14 12:58:04 -05:00
parent 43e6d80b87
commit 12d52aacc2
3 changed files with 496 additions and 1040 deletions

View File

@@ -1,5 +1,5 @@
using System; using System;
using System.Linq; using System.Collections.Generic;
using System.Text; using System.Text;
using Crestron.SimplSharp; using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets; using Crestron.SimplSharp.CrestronSockets;
@@ -8,37 +8,25 @@ using Crestron.SimplSharp.Ssh.Common;
namespace PepperDash.Core namespace PepperDash.Core
{ {
/*
/// <summary> /// <summary>
/// /// Generic ssh client
/// </summary> /// </summary>
public class GenericSshClient : Device, ISocketStatusWithStreamDebugging, IAutoReconnect public class GenericSshClient : Device, IStreamDebugging, ISocketStatus, IAutoReconnect, IDisposable
{ {
private const string SPlusKey = "Uninitialized SshClient"; private static class ConnectionProgress
/// <summary> {
/// Object to enable stream debugging public const int Idle = 0;
/// </summary> public const int InProgress = 1;
public CommunicationStreamDebugging StreamDebugging { get; private set; } }
/// <summary> private SshClient client;
/// Event that fires when data is received. Delivers args with byte array private ShellStream stream;
/// </summary> private CTimer connectTimer;
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived; private CTimer disconnectTimer;
private int connectionProgress = ConnectionProgress.Idle;
/// <summary> private KeyboardInteractiveAuthenticationMethod keyboardAuth;
/// Event that fires when data is received. Delivered as text. private PasswordAuthenticationMethod passwordAuth;
/// </summary> private SocketStatus socketSatus;
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
/// <summary>
/// Event when the connection status changes.
/// </summary>
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
///// <summary>
/////
///// </summary>
//public event GenericSocketStatusChangeEventDelegate SocketStatusChange;
/// <summary> /// <summary>
/// Address of server /// Address of server
@@ -61,100 +49,33 @@ namespace PepperDash.Core
public string Password { get; set; } public string Password { get; set; }
/// <summary> /// <summary>
/// True when the server is connected - when status == 2. /// Client socket status
/// </summary>
public bool IsConnected
{
// returns false if no client or not connected
get { return ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
private bool IsConnecting = false;
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
///
/// </summary> /// </summary>
public SocketStatus ClientStatus public SocketStatus ClientStatus
{ {
get { return _ClientStatus; } get { return socketSatus; }
private set private set
{ {
if (_ClientStatus == value) if (socketSatus == value)
return; return;
_ClientStatus = value; socketSatus = value;
OnConnectionChange(); OnConnectionChange();
} }
} }
SocketStatus _ClientStatus;
/// <summary>
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
/// and IsConnected with be true when this == 2.
/// </summary>
public ushort UStatus
{
get { return (ushort)_ClientStatus; }
}
/// <summary>
/// Determines whether client will attempt reconnection on failure. Default is true
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary> /// <summary>
/// Will be set and unset by connect and disconnect only /// Will be set and unset by connect and disconnect only
/// </summary> /// </summary>
public bool ConnectEnabled { get; private set; } public bool ConnectEnabled { get; private set; }
/// <summary> private void OnConnectionChange()
/// S+ helper for AutoReconnect
/// </summary>
public ushort UAutoReconnect
{ {
get { return (ushort)(AutoReconnect ? 1 : 0); } var handler = ConnectionChange;
set { AutoReconnect = value == 1; } if (handler != null)
handler(this, new GenericSocketStatusChageEventArgs(this));
} }
/// <summary> private const string SPlusKey = "Uninitialized SshClient";
/// Millisecond value, determines the timeout period in between reconnect attempts.
/// Set to 5000 by default
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
SshClient Client;
ShellStream TheStream;
CTimer ReconnectTimer;
//string PreviousHostname;
//int PreviousPort;
//string PreviousUsername;
//string PreviousPassword;
/// <summary>
/// Typical constructor.
/// </summary>
public GenericSshClient(string key, string hostname, int port, string username, string password) :
base(key)
{
StreamDebugging = new CommunicationStreamDebugging(key);
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
Key = key;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
AutoReconnectIntervalMs = 5000;
}
/// <summary> /// <summary>
/// S+ Constructor - Must set all properties before calling Connect /// S+ Constructor - Must set all properties before calling Connect
@@ -163,8 +84,63 @@ namespace PepperDash.Core
: base(SPlusKey) : base(SPlusKey)
{ {
StreamDebugging = new CommunicationStreamDebugging(SPlusKey); StreamDebugging = new CommunicationStreamDebugging(SPlusKey);
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler); AutoReconnectIntervalMs = 10000;
AutoReconnectIntervalMs = 5000;
connectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
disconnectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to disconnect");
Disconnect();
}, Timeout.Infinite);
CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
}
/// <summary>
/// Typical constructor.
/// </summary>
public GenericSshClient(string key, string hostname, int port, string username, string password)
: base(key)
{
Key = key;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
AutoReconnectIntervalMs = 10000;
connectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
disconnectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to disconnect");
Disconnect();
}, Timeout.Infinite);
StreamDebugging = new CommunicationStreamDebugging(key);
CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
}
private void OnProgramShutdown(eProgramStatusEventType type)
{
try
{
if (type == eProgramStatusEventType.Stopping)
Disconnect();
}
catch (Exception ex)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Error at shutdown:{0}", ex);
}
} }
/// <summary> /// <summary>
@@ -176,18 +152,73 @@ namespace PepperDash.Core
} }
/// <summary> /// <summary>
/// Handles closing this up when the program shuts down /// True when the server is connected - when status == 2.
/// </summary> /// </summary>
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType) public bool IsConnected
{ {
if (programEventType == eProgramStatusEventType.Stopping) get { return client != null && client.IsConnected; }
}
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{ {
if (Client != null) get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
/// Event fired when bytes are received on the shell
/// </summary>
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
/// <summary>
/// Event fired when test is received on the shell
/// </summary>
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
/// <summary>
/// Sends text to the server
/// </summary>
/// <param name="text"></param>
public void SendText(string text)
{ {
Debug.Console(1, this, "Program stopping. Closing connection"); if (CanSend())
Disconnect(); {
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} characters of text: '{1}'", text.Length, ComTextHelper.GetDebugText(text.Trim()));
stream.WriteLine(text);
}
else
{
Debug.Console(1, this, "SendText() called but not connected");
} }
} }
/// <summary>
/// Sends bytes to the server
/// </summary>
/// <param name="bytes"></param>
public void SendBytes(byte[] bytes)
{
if (CanSend())
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
stream.Write(bytes, 0, bytes.Length);
stream.Flush();
}
else
{
Debug.Console(1, this, "SendText() called but not connected");
}
}
private bool CanSend()
{
return client != null && stream != null && client.IsConnected;
} }
/// <summary> /// <summary>
@@ -195,75 +226,106 @@ namespace PepperDash.Core
/// </summary> /// </summary>
public void Connect() public void Connect()
{ {
if (IsConnecting)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "Connection attempt in progress. Exiting Connect()");
return;
}
IsConnecting = true;
ConnectEnabled = true; ConnectEnabled = true;
Debug.Console(1, this, "attempting connect"); DisposeOfTimer(disconnectTimer);
// Cancel reconnect if running. if (
if (ReconnectTimer != null) Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
ConnectionProgress.Idle) == ConnectionProgress.Idle)
{ {
ReconnectTimer.Stop(); if (client != null && client.IsConnected)
ReconnectTimer = null;
}
// Don't try to connect if already
if (IsConnected)
return;
// Don't go unless everything is here
if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535
|| Username == null || Password == null)
{ {
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Connect failed. Check hostname, port, username and password are set or not null"); Debug.Console(1, this, "Ignoring connection request... already connected");
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
return; return;
} }
// Cleanup the old client if it already exists CrestronInvoke.BeginInvoke(_ =>
if (Client != null)
{ {
Debug.Console(1, this, "Cleaning up disconnected client"); const int defaultPort = 22;
Client.ErrorOccurred -= Client_ErrorOccurred; var p = Port == default(int) ? defaultPort : Port;
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
if (keyboardAuth != null)
{
keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
keyboardAuth.Dispose();
} }
// This handles both password and keyboard-interactive (like on OS-X, 'nixes) if (passwordAuth != null)
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username); {
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt); passwordAuth.Dispose();
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password); }
Debug.Console(1, this, "Creating new SshClient"); keyboardAuth = new KeyboardInteractiveAuthenticationMethod(Username);
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth); passwordAuth = new PasswordAuthenticationMethod(Username, Password);
Client = new SshClient(connectionInfo); keyboardAuth.AuthenticationPrompt += AuthenticationPromptHandler;
Client.ErrorOccurred -= Client_ErrorOccurred; var connectionInfo = new ConnectionInfo(Hostname, p, Username, passwordAuth, keyboardAuth);
Client.ErrorOccurred += Client_ErrorOccurred;
//Attempt to connect if (connectTimer.Disposed && AutoReconnect)
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING; {
connectTimer = new CTimer(obj =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
}
ConnectInternal(connectionInfo);
});
}
else
{
Debug.Console(1, this, "Ignoring connection request while connect/disconnect in progress...");
if (!connectTimer.Disposed && AutoReconnect)
connectTimer.Reset(AutoReconnectIntervalMs);
}
}
private void ConnectInternal(ConnectionInfo connectionInfo)
{
Debug.Console(1, this, "Attempting connection to: " + Hostname);
try try
{ {
Client.Connect(); // Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating new client...");
TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534); client = new SshClient(connectionInfo);
TheStream.DataReceived += Stream_DataReceived; client.ErrorOccurred += ClientErrorHandler;
//TheStream.ErrorOccurred += TheStream_ErrorOccurred; client.HostKeyReceived += HostKeyReceivedHandler;
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connecting...");
client.Connect();
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating shell...");
stream = client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
stream.DataReceived += StreamDataReceivedHandler;
stream.ErrorOccurred += StreamErrorOccurredHandler;
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Shell created");
if (client.IsConnected)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected"); Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
connectTimer.Stop();
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED; ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
IsConnecting = false; Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
return; // Success will not pass here }
else
{
throw new Exception("Unknown connection error");
}
} }
catch (SshConnectionException e) catch (SshConnectionException e)
{ {
var ie = e.InnerException; // The details are inside!! var ie = e.InnerException; // The details are inside!!
if (ie is SocketException) if (ie is SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.Message); Debug.Console(1, this, Debug.ErrorLogLevel.Error,
"'{0}' CONNECTION failure: Cannot reach host, ({1})",
Key, ie.Message);
else if (ie is System.Net.Sockets.SocketException) else if (ie is System.Net.Sockets.SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})", Debug.Console(1, this, Debug.ErrorLogLevel.Error,
"'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType()); Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException) else if (ie is SshAuthenticationException)
{ {
@@ -271,115 +333,150 @@ namespace PepperDash.Core
Username, ie.Message); Username, ie.Message);
} }
else else
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error on connect:\r({0})", e); Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error on connect:({0})", ie.Message);
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED; DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
HandleConnectionFailure();
} }
catch (Exception e) catch (Exception e)
{ {
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled exception on connect:\r({0})", e); Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connection error: " + e.Message);
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED; DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
HandleConnectionFailure();
} }
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
HandleConnectionFailure();
} }
/// <summary> /// <summary>
/// Disconnect the clients and put away it's resources. /// Disconnect the clients and put away it's resources.
/// </summary> /// </summary>
public void Disconnect() public void Disconnect()
{ {
ConnectEnabled = false; ConnectEnabled = false;
// Stop trying reconnects, if we are Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
if (ReconnectTimer != null)
{
ReconnectTimer.Stop();
ReconnectTimer = null;
} }
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY); private void Disconnect(SocketStatus status)
} {
// kill the reconnect timer if we are disconnecting locally
if (status == SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
DisposeOfTimer(connectTimer);
/// <summary> if (
/// Kills the stream, cleans up the client and sets it to null Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
/// </summary> ConnectionProgress.Idle) == ConnectionProgress.Idle)
private void KillClient(SocketStatus status)
{ {
KillStream(); Debug.Console(1, this, "Disconnecting...");
CrestronInvoke.BeginInvoke(_ => DisconnectInternal(status));
if (Client != null)
{
IsConnecting = false;
Client.Disconnect();
Client = null;
ClientStatus = status;
Debug.Console(1, this, "Disconnected");
}
}
/// <summary>
/// Anything to do with reestablishing connection on failures
/// </summary>
void HandleConnectionFailure()
{
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
Debug.Console(1, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
if (AutoReconnect && ConnectEnabled)
{
Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
if (ReconnectTimer == null)
{
ReconnectTimer = new CTimer(o =>
{
Connect();
}, AutoReconnectIntervalMs);
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Attempting connection in {0} seconds",
(float) (AutoReconnectIntervalMs/1000));
} }
else else
{ {
Debug.Console(1, this, "{0} second reconnect cycle running", if (!disconnectTimer.Disposed)
(float) (AutoReconnectIntervalMs/1000)); DisposeOfTimer(disconnectTimer);
}
disconnectTimer = new CTimer(_ => Disconnect(status), 10000);
Debug.Console(1, this, "Ignoring disconnect request while connect/disconnect in progress... will try again soon");
} }
} }
/// <summary> private void DisconnectInternal(SocketStatus status)
/// Kills the stream
/// </summary>
void KillStream()
{ {
if (TheStream != null) try
{ {
TheStream.DataReceived -= Stream_DataReceived; DisposeOfStream();
TheStream.Close(); DisposeOfClient();
TheStream.Dispose(); DisposeOfAuthMethods();
TheStream = null;
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Disconnect Complete");
ClientStatus = status;
DisposeOfTimer(disconnectTimer);
if (!connectTimer.Disposed && AutoReconnect)
{
Debug.Console(1, this, "Autoreconnect try again soon");
connectTimer.Reset(AutoReconnectIntervalMs);
}
}
catch (Exception ex)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Caught a general exception in disconnect:{0}", ex);
}
finally
{
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
} }
} }
/// <summary> private void DisposeOfAuthMethods()
/// Handles the keyboard interactive authentication, should it be required.
/// </summary>
void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
{ {
foreach (AuthenticationPrompt prompt in e.Prompts) try
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1) {
prompt.Response = Password; if (keyboardAuth != null)
{
keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
keyboardAuth.Dispose();
keyboardAuth = null;
} }
/// <summary> if (passwordAuth != null)
/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
/// </summary>
void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
{ {
passwordAuth.Dispose();
passwordAuth = null;
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() Exception occured freeing auth: " + e.Message);
}
}
private void DisposeOfClient()
{
try
{
if (client != null)
{
if (client.IsConnected)
client.Disconnect();
client.ErrorOccurred -= ClientErrorHandler;
client.HostKeyReceived -= HostKeyReceivedHandler;
client.Dispose();
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() Exception occured freeing client: " + e.Message);
}
}
private void DisposeOfStream()
{
try
{
if (stream != null)
{
stream.DataReceived -= StreamDataReceivedHandler;
stream.ErrorOccurred -= StreamErrorOccurredHandler;
stream.Close();
stream.Dispose();
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() exception occured freeing stream: " + e.Message);
}
}
private static void DisposeOfTimer(CTimer timer)
{
if (timer == null || timer.Disposed) return;
timer.Stop();
timer.Dispose();
}
private void StreamDataReceivedHandler(object sender, ShellDataEventArgs e)
{
var bytes = e.Data; var bytes = e.Data;
if (bytes.Length > 0) if (bytes.Length > 0)
{ {
@@ -390,6 +487,7 @@ namespace PepperDash.Core
{ {
Debug.Console(0, this, "Received {1} bytes: '{0}'", ComTextHelper.GetEscapedText(bytes), bytes.Length); Debug.Console(0, this, "Received {1} bytes: '{0}'", ComTextHelper.GetEscapedText(bytes), bytes.Length);
} }
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes)); bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
} }
@@ -405,139 +503,75 @@ namespace PepperDash.Core
} }
} }
private void ClientErrorHandler(object sender, ExceptionEventArgs e)
/// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
/// event
/// </summary>
void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
{ {
if (e.Exception is SshConnectionException || e.Exception is System.Net.Sockets.SocketException) Debug.Console(1, this, "SSH client error:{0}", e.Exception);
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Disconnected by remote"); Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
else
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled SSH client error: {0}", e.Exception);
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
HandleConnectionFailure();
} }
/// <summary> private void StreamErrorOccurredHandler(object sender, EventArgs e)
/// Helper for ConnectionChange event
/// </summary>
void OnConnectionChange()
{ {
if (ConnectionChange != null) Debug.Console(1, this, "SSH Shellstream error");
ConnectionChange(this, new GenericSocketStatusChageEventArgs(this)); Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
} }
#region IBasicCommunication Members private void AuthenticationPromptHandler(object sender, AuthenticationPromptEventArgs e)
/// <summary>
/// Sends text to the server
/// </summary>
/// <param name="text"></param>
public void SendText(string text)
{ {
try foreach (var prompt in e.Prompts)
{ if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
if (Client != null && TheStream != null && IsConnected) prompt.Response = Password;
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} characters of text: '{1}'", text.Length, ComTextHelper.GetDebugText(text));
TheStream.Write(text);
TheStream.Flush();
} }
else
{
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Text");
}
}
catch (Exception ex)
{
Debug.Console(0, "Exception: {0}", ex.Message);
Debug.Console(0, "Stack Trace: {0}", ex.StackTrace);
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing"); private void HostKeyReceivedHandler(object sender, HostKeyEventArgs e)
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY; {
HandleConnectionFailure(); e.CanTrust = true;
}
private static IEnumerable<string> SplitDataReceived(string str, int maxChunkSize)
{
for (var i = 0; i < str.Length; i += maxChunkSize)
{
yield return str.Substring(i, Math.Min(maxChunkSize, str.Length - i));
} }
} }
/// <summary> /// <summary>
/// Sends Bytes to the server /// Stream debugging properties
/// </summary> /// </summary>
/// <param name="bytes"></param> public CommunicationStreamDebugging StreamDebugging { get; private set; }
public void SendBytes(byte[] bytes)
{
try
{
if (Client != null && TheStream != null && IsConnected)
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
TheStream.Write(bytes, 0, bytes.Length);
TheStream.Flush();
}
else
{
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Bytes");
}
}
catch
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing");
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
HandleConnectionFailure();
}
}
#endregion
}
//*****************************************************************************************************
//*****************************************************************************************************
/// <summary>
/// Fired when connection changes
/// </summary>
public class SshConnectionChangeEventArgs : EventArgs
{
/// <summary>
/// Connection State
/// </summary>
public bool IsConnected { get; private set; }
/// <summary> /// <summary>
/// Connection Status represented as a ushort /// Event fired on a connection status change
/// </summary> /// </summary>
public ushort UIsConnected { get { return (ushort)(Client.IsConnected ? 1 : 0); } } public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
/// <summary> /// <summary>
/// The client /// Determines if autoreconnect is enabled
/// </summary> /// </summary>
public GenericSshClient Client { get; private set; } public bool AutoReconnect { get; set; }
/// <summary> /// <summary>
/// Socket Status as represented by /// Millisecond value, determines the timeout period in between reconnect attempts.
/// Set to 10000 by default
/// </summary> /// </summary>
public ushort Status { get { return Client.UStatus; } } public int AutoReconnectIntervalMs { get; set; }
/// <summary> private bool disposed;
/// S+ Constructor public void Dispose()
/// </summary>
public SshConnectionChangeEventArgs() { }
/// <summary>
/// EventArgs class
/// </summary>
/// <param name="isConnected">Connection State</param>
/// <param name="client">The Client</param>
public SshConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{ {
IsConnected = isConnected; Dispose(true);
Client = client; CrestronEnvironment.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
Disconnect();
disposed = true;
}
} }
}*/
} }

View File

@@ -1,577 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using Crestron.SimplSharp.Ssh;
using Crestron.SimplSharp.Ssh.Common;
namespace PepperDash.Core
{
/// <summary>
/// Generic ssh client
/// </summary>
public class GenericSshClient : Device, IStreamDebugging, ISocketStatus, IAutoReconnect, IDisposable
{
private static class ConnectionProgress
{
public const int Idle = 0;
public const int InProgress = 1;
}
private SshClient client;
private ShellStream stream;
private CTimer connectTimer;
private CTimer disconnectTimer;
private int connectionProgress = ConnectionProgress.Idle;
private KeyboardInteractiveAuthenticationMethod keyboardAuth;
private PasswordAuthenticationMethod passwordAuth;
private SocketStatus socketSatus;
/// <summary>
/// Address of server
/// </summary>
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
/// <summary>
/// Username for server
/// </summary>
public string Username { get; set; }
/// <summary>
/// And... Password for server. That was worth documenting!
/// </summary>
public string Password { get; set; }
/// <summary>
/// Client socket status
/// </summary>
public SocketStatus ClientStatus
{
get { return socketSatus; }
private set
{
if (socketSatus == value)
return;
socketSatus = value;
OnConnectionChange();
}
}
/// <summary>
/// Will be set and unset by connect and disconnect only
/// </summary>
public bool ConnectEnabled { get; private set; }
private void OnConnectionChange()
{
var handler = ConnectionChange;
if (handler != null)
handler(this, new GenericSocketStatusChageEventArgs(this));
}
private const string SPlusKey = "Uninitialized SshClient";
/// <summary>
/// S+ Constructor - Must set all properties before calling Connect
/// </summary>
public GenericSshClient()
: base(SPlusKey)
{
StreamDebugging = new CommunicationStreamDebugging(SPlusKey);
AutoReconnectIntervalMs = 10000;
connectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
disconnectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to disconnect");
Disconnect();
}, Timeout.Infinite);
CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
}
/// <summary>
/// Typical constructor.
/// </summary>
public GenericSshClient(string key, string hostname, int port, string username, string password) : base(key)
{
Key = key;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
AutoReconnectIntervalMs = 10000;
connectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
disconnectTimer = new CTimer(_ =>
{
Debug.Console(1, this, "Attempting to disconnect");
Disconnect();
}, Timeout.Infinite);
StreamDebugging = new CommunicationStreamDebugging(key);
CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
}
private void OnProgramShutdown(eProgramStatusEventType type)
{
try
{
if (type == eProgramStatusEventType.Stopping)
Disconnect();
}
catch (Exception ex)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Error at shutdown:{0}", ex);
}
}
/// <summary>
/// Just to help S+ set the key
/// </summary>
public void Initialize(string key)
{
Key = key;
}
/// <summary>
/// True when the server is connected - when status == 2.
/// </summary>
public bool IsConnected
{
get { return client != null && client.IsConnected; }
}
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
/// Event fired when bytes are received on the shell
/// </summary>
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
/// <summary>
/// Event fired when test is received on the shell
/// </summary>
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
/// <summary>
/// Sends text to the server
/// </summary>
/// <param name="text"></param>
public void SendText(string text)
{
if (CanSend())
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} characters of text: '{1}'", text.Length, ComTextHelper.GetDebugText(text.Trim()));
stream.WriteLine(text);
}
else
{
Debug.Console(1, this, "SendText() called but not connected");
}
}
/// <summary>
/// Sends bytes to the server
/// </summary>
/// <param name="bytes"></param>
public void SendBytes(byte[] bytes)
{
if (CanSend())
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
stream.Write(bytes, 0, bytes.Length);
stream.Flush();
}
else
{
Debug.Console(1, this, "SendText() called but not connected");
}
}
private bool CanSend()
{
return client != null && stream != null && client.IsConnected;
}
/// <summary>
/// Connect to the server, using the provided properties.
/// </summary>
public void Connect()
{
ConnectEnabled = true;
DisposeOfTimer(disconnectTimer);
if (
Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
ConnectionProgress.Idle) == ConnectionProgress.Idle)
{
if (client != null && client.IsConnected)
{
Debug.Console(1, this, "Ignoring connection request... already connected");
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
return;
}
CrestronInvoke.BeginInvoke(_ =>
{
const int defaultPort = 22;
var p = Port == default(int) ? defaultPort : Port;
if (keyboardAuth != null)
{
keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
keyboardAuth.Dispose();
}
if (passwordAuth != null)
{
passwordAuth.Dispose();
}
keyboardAuth = new KeyboardInteractiveAuthenticationMethod(Username);
passwordAuth = new PasswordAuthenticationMethod(Username, Password);
keyboardAuth.AuthenticationPrompt += AuthenticationPromptHandler;
var connectionInfo = new ConnectionInfo(Hostname, p, Username, passwordAuth, keyboardAuth);
if (connectTimer.Disposed && AutoReconnect)
{
connectTimer = new CTimer(obj =>
{
Debug.Console(1, this, "Attempting to reconnect");
Connect();
}, Timeout.Infinite);
}
ConnectInternal(connectionInfo);
});
}
else
{
Debug.Console(1, this, "Ignoring connection request while connect/disconnect in progress...");
if (!connectTimer.Disposed && AutoReconnect)
connectTimer.Reset(AutoReconnectIntervalMs);
}
}
private void ConnectInternal(ConnectionInfo connectionInfo)
{
Debug.Console(1, this, "Attempting connection to: " + Hostname);
try
{
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating new client...");
client = new SshClient(connectionInfo);
client.ErrorOccurred += ClientErrorHandler;
client.HostKeyReceived += HostKeyReceivedHandler;
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connecting...");
client.Connect();
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating shell...");
stream = client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
stream.DataReceived += StreamDataReceivedHandler;
stream.ErrorOccurred += StreamErrorOccurredHandler;
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Shell created");
if (client.IsConnected)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
connectTimer.Stop();
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
}
else
{
throw new Exception("Unknown connection error");
}
}
catch (SshConnectionException e)
{
var ie = e.InnerException; // The details are inside!!
if (ie is SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error,
"'{0}' CONNECTION failure: Cannot reach host, ({1})",
Key, ie.Message);
else if (ie is System.Net.Sockets.SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error,
"'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Authentication failure for username '{0}', ({1})",
Username, ie.Message);
}
else
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error on connect:({0})", ie.Message);
DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connection error: " + e.Message);
DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
}
}
/// <summary>
/// Disconnect the clients and put away it's resources.
/// </summary>
public void Disconnect()
{
ConnectEnabled = false;
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
private void Disconnect(SocketStatus status)
{
// kill the reconnect timer if we are disconnecting locally
if (status == SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
DisposeOfTimer(connectTimer);
if (
Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
ConnectionProgress.Idle) == ConnectionProgress.Idle)
{
Debug.Console(1, this, "Disconnecting...");
CrestronInvoke.BeginInvoke(_ => DisconnectInternal(status));
}
else
{
if (!disconnectTimer.Disposed)
DisposeOfTimer(disconnectTimer);
disconnectTimer = new CTimer(_ => Disconnect(status), 10000);
Debug.Console(1, this, "Ignoring disconnect request while connect/disconnect in progress... will try again soon");
}
}
private void DisconnectInternal(SocketStatus status)
{
try
{
DisposeOfStream();
DisposeOfClient();
DisposeOfAuthMethods();
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Disconnect Complete");
ClientStatus = status;
DisposeOfTimer(disconnectTimer);
if (!connectTimer.Disposed && AutoReconnect)
{
Debug.Console(1, this, "Autoreconnect try again soon");
connectTimer.Reset(AutoReconnectIntervalMs);
}
}
catch (Exception ex)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Caught a general exception in disconnect:{0}", ex);
}
finally
{
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
}
}
private void DisposeOfAuthMethods()
{
try
{
if (keyboardAuth != null)
{
keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
keyboardAuth.Dispose();
keyboardAuth = null;
}
if (passwordAuth != null)
{
passwordAuth.Dispose();
passwordAuth = null;
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() Exception occured freeing auth: " + e.Message);
}
}
private void DisposeOfClient()
{
try
{
if (client != null)
{
if (client.IsConnected)
client.Disconnect();
client.ErrorOccurred -= ClientErrorHandler;
client.HostKeyReceived -= HostKeyReceivedHandler;
client.Dispose();
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() Exception occured freeing client: " + e.Message);
}
}
private void DisposeOfStream()
{
try
{
if (stream != null)
{
stream.DataReceived -= StreamDataReceivedHandler;
stream.ErrorOccurred -= StreamErrorOccurredHandler;
stream.Close();
stream.Dispose();
}
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
"Disconnect() exception occured freeing stream: " + e.Message);
}
}
private static void DisposeOfTimer(CTimer timer)
{
if (timer == null || timer.Disposed) return;
timer.Stop();
timer.Dispose();
}
private void StreamDataReceivedHandler(object sender, ShellDataEventArgs e)
{
var bytes = e.Data;
if (bytes.Length > 0)
{
var bytesHandler = BytesReceived;
if (bytesHandler != null)
{
if (StreamDebugging.RxStreamDebuggingIsEnabled)
{
Debug.Console(0, this, "Received {1} bytes: '{0}'", ComTextHelper.GetEscapedText(bytes), bytes.Length);
}
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
}
var textHandler = TextReceived;
if (textHandler != null)
{
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
if (StreamDebugging.RxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Received: '{0}'", ComTextHelper.GetDebugText(str));
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
}
private void ClientErrorHandler(object sender, ExceptionEventArgs e)
{
Debug.Console(1, this, "SSH client error:{0}", e.Exception);
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
}
private void StreamErrorOccurredHandler(object sender, EventArgs e)
{
Debug.Console(1, this, "SSH Shellstream error");
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
}
private void AuthenticationPromptHandler(object sender, AuthenticationPromptEventArgs e)
{
foreach (var prompt in e.Prompts)
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
prompt.Response = Password;
}
private void HostKeyReceivedHandler(object sender, HostKeyEventArgs e)
{
e.CanTrust = true;
}
private static IEnumerable<string> SplitDataReceived(string str, int maxChunkSize)
{
for (var i = 0; i < str.Length; i += maxChunkSize)
{
yield return str.Substring(i, Math.Min(maxChunkSize, str.Length - i));
}
}
/// <summary>
/// Stream debugging properties
/// </summary>
public CommunicationStreamDebugging StreamDebugging { get; private set; }
/// <summary>
/// Event fired on a connection status change
/// </summary>
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
/// <summary>
/// Determines if autoreconnect is enabled
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// Millisecond value, determines the timeout period in between reconnect attempts.
/// Set to 10000 by default
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
private bool disposed;
public void Dispose()
{
Dispose(true);
CrestronEnvironment.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposed)
return;
if (disposing)
Disconnect();
disposed = true;
}
}
}

View File

@@ -72,7 +72,6 @@
<Compile Include="Comm\CommunicationStreamDebugging.cs" /> <Compile Include="Comm\CommunicationStreamDebugging.cs" />
<Compile Include="Comm\ControlPropertiesConfig.cs" /> <Compile Include="Comm\ControlPropertiesConfig.cs" />
<Compile Include="Comm\GenericSecureTcpIpClient.cs" /> <Compile Include="Comm\GenericSecureTcpIpClient.cs" />
<Compile Include="Comm\GenericSshClientV2.cs" />
<Compile Include="Comm\GenericTcpIpClient_ForServer.cs" /> <Compile Include="Comm\GenericTcpIpClient_ForServer.cs" />
<Compile Include="Comm\GenericHttpSseClient.cs" /> <Compile Include="Comm\GenericHttpSseClient.cs" />
<Compile Include="Comm\GenericSecureTcpIpServer.cs" /> <Compile Include="Comm\GenericSecureTcpIpServer.cs" />