Working on Dynamic Server. Also updated the Generic Socket event args class to be just event args class and contain other event args as well. Should not affect anything as I did not change the name of the event args class defined, just changed the file name to show that it has multiple EventArgs definitions.

This commit is contained in:
Joshua Gutenplan
2017-03-14 18:26:13 -07:00
parent 2a39aad14a
commit 173cdfe7bd
17 changed files with 442 additions and 88 deletions

View File

@@ -3,12 +3,51 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using PepperDash.Core;
namespace PepperDash_Core
{
public class DynamicTCPServer
#region UNUSED OBJECT JUST IN CASE TILL DONE WITH CODING
//public class DynamicServer
//{
// public object Server
// {
// get
// {
// if(Secure)
// return secureServer;
// else
// return unsecureServer;
// }
// private set;
// }
// public bool Secure { get; set; }
// private TCPServer unsecureServer;
// private SecureTCPServer secureServer;
// public DynamicServer(bool secure)
// {
// Secure = secure;
// }
//}
#endregion
public class DynamicTCPServer : Device
{
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
public event EventHandler<DynamicTCPServerSocketStatusChangeEventArgs> ClientConnectionChange;
public event EventHandler<DynamicTCPServerStateChangedEventArgs> ServerStateChange;
/// <summary>
/// Secure or unsecure TCP server. Defaults to Unsecure or standard TCP server without SSL
/// </summary>
public bool Secure { get; set; }
/// <summary>
/// S+ Helper for Secure bool
/// </summary>
public ushort uSecure
{
set
@@ -20,6 +59,234 @@ namespace PepperDash_Core
}
}
/// <summary>
/// Bool showing if socket is connected
/// </summary>
public bool IsConnected
{
get
{
if (Secure && SecureServer != null)
return SecureServer.State == ServerState.SERVER_CONNECTED;
else if (!Secure && UnsecureServer != null)
return UnsecureServer.State == ServerState.SERVER_CONNECTED;
else
return false;
}
}
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort uIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
/// Bool showing if socket is connected
/// </summary>
public bool IsListening
{
get
{
if (Secure && SecureServer != null)
return SecureServer.State == ServerState.SERVER_LISTENING;
else if (!Secure && UnsecureServer != null)
return UnsecureServer.State == ServerState.SERVER_LISTENING;
else
return false;
}
}
public ushort MaxConnections { get; set; } // should be set by parameter in SIMPL+ in the MAIN method, Should not ever need to be configurable
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort uIsListening
{
get { return (ushort)(IsListening ? 1 : 0); }
}
/// <summary>
/// Number of clients currently connected.
/// </summary>
public ushort NumberOfClientsConnected { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
/// <summary>
/// S+ helper
/// </summary>
public ushort UPort
{
get { return Convert.ToUInt16(Port); }
set { Port = Convert.ToInt32(value); }
}
/// <summary>
/// Bool to show whether the server requires a preshared key. Must be set the same in the client, and if true shared keys must be identical on server/client
/// </summary>
public bool RequiresPresharedKey { get; set; }
/// <summary>
/// S+ helper for requires shared key bool
/// </summary>
public ushort uRequiresPresharedKey
{
set
{
if (value == 1)
RequiresPresharedKey = true;
else
RequiresPresharedKey = false;
}
}
/// <summary>
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module.
/// If SharedKey changes while server is listening or clients are connected, disconnect and stop listening will be called
/// </summary>
public string SharedKey
{
get
{
return _SharedKey;
}
set
{
_SharedKey = value;
}
}
private string _SharedKey;
/// <summary>
/// flags to show the server is waiting for client at index to send the shared key
/// </summary>
public List<uint> WaitingForSharedKey = new List<uint>();
/// <summary>
/// Defaults to 2000
/// </summary>
public int BufferSize { get; set; }
public string OnlyAcceptConnectionFromAddress { get; set; }
public SecureTCPServer SecureServer;
public TCPServer UnsecureServer;
//base class constructor
public DynamicTCPServer()
: base("Uninitialized Dynamic TCP Server")
{
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
BufferSize = 2000;
Secure = false;
}
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
{
if (programEventType == eProgramStatusEventType.Stopping)
{
Debug.Console(1, this, "Program stopping. Closing server");
DisconnectAllClients();
StopListening();
}
}
public void Listen()
{
if (Port < 1 || Port > 65535)
{
Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': Invalid port", Key);
ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': Invalid port", Key));
return;
}
if (string.IsNullOrEmpty(SharedKey) && RequiresPresharedKey)
{
Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': No Shared Key set", Key);
ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': No Shared Key set", Key));
return;
}
if (Secure)
{
if (SecureServer.State == ServerState.SERVER_LISTENING)
return;
SecureServer = new SecureTCPServer(Port, MaxConnections);
SecureServer.SocketStatusChange += new SecureTCPServerSocketStatusChangeEventHandler(SecureServer_SocketStatusChange);
SecureServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
Debug.Console(0, "Secure Server Status: {0}, Socket Status: {1}\r\n", SecureServer.State.ToString(), SecureServer.ServerSocketStatus);
}
else
{
if (UnsecureServer.State == ServerState.SERVER_LISTENING)
return;
UnsecureServer = new TCPServer(Port, MaxConnections);
UnsecureServer.SocketStatusChange += new TCPServerSocketStatusChangeEventHandler(UnsecureServer_SocketStatusChange);
UnsecureServer.WaitForConnectionAsync(IPAddress.Any, UnsecureConnectCallback);
Debug.Console(0, "Unsecure Server Status: {0}, Socket Status: {1}\r\n", UnsecureServer.State.ToString(), UnsecureServer.ServerSocketStatus);
}
}
public void StopListening()
{
if (SecureServer != null && SecureServer.State == ServerState.SERVER_LISTENING)
SecureServer.Stop();
if (UnsecureServer != null && UnsecureServer.State == ServerState.SERVER_LISTENING)
UnsecureServer.Stop();
var handler = ServerStateChange;
if (ServerStateChange != null)
ServerStateChange(this, new DynamicTCPServerStateChangedEventArgs(this, Secure));
}
public void DisconnectAllClients()
{
if (SecureServer != null && SecureServer.NumberOfClientsConnected > 0)
SecureServer.DisconnectAll();
if (UnsecureServer != null && UnsecureServer.NumberOfClientsConnected > 0)
UnsecureServer.DisconnectAll();
}
void onConnectionChange()
{
var handler = ClientConnectionChange;
if (handler != null)
{
if (Secure)
ClientConnectionChange(this, new DynamicTCPServerSocketStatusChangeEventArgs(SecureServer, Secure));
else
ClientConnectionChange(this, new DynamicTCPServerSocketStatusChangeEventArgs(UnsecureServer, Secure));
}
}
void SecureServer_SocketStatusChange(SecureTCPServer mySecureTCPServer, uint clientIndex, SocketStatus serverSocketStatus)
{
onConnectionChange();//Go to simpl and send the server and whether it is secure or not. Could check secure from Simpl+ but better to use the passed
//variable in case we need to use this in Pro. Simpl+ won't use arguments, will just check the uIsConnected Property. Currently Simpl+ is just going to report
//connected not reporting by client
}
void UnsecureServer_SocketStatusChange(TCPServer mySecureTCPServer, uint clientIndex, SocketStatus serverSocketStatus)
{
onConnectionChange();
}
void SecureConnectCallback(SecureTCPServer mySecureTCPServer, uint clientIndex)
{
}
void UnsecureConnectCallback(TCPServer myTCPServer, uint clientIndex)
{
}
}
}