Merged in bugfix/pdc-41 (pull request #42)

Bugfix/pdc 41

Approved-by: Neil Dorin <ndorin@pepperdash.com>
This commit is contained in:
Neil Dorin
2020-01-29 17:23:07 +00:00

View File

@@ -175,7 +175,6 @@ namespace PepperDash.Core
{ {
Debug.Console(1, this, "Program stopping. Closing connection"); Debug.Console(1, this, "Program stopping. Closing connection");
Disconnect(); Disconnect();
//Client.Dispose();
} }
} }
} }
@@ -184,88 +183,86 @@ namespace PepperDash.Core
/// Connect to the server, using the provided properties. /// Connect to the server, using the provided properties.
/// </summary> /// </summary>
public void Connect() public void Connect()
{ {
ConnectEnabled = true; ConnectEnabled = true;
Debug.Console(1, this, "attempting connect"); Debug.Console(1, this, "attempting connect");
// Cancel reconnect if running. // Cancel reconnect if running.
if (ReconnectTimer != null) if (ReconnectTimer != null)
{ {
ReconnectTimer.Stop(); ReconnectTimer.Stop();
ReconnectTimer = null; ReconnectTimer = null;
} }
// Don't try to connect if already // Don't try to connect if already
if (IsConnected) if (IsConnected)
return; return;
// Don't go unless everything is here // Don't go unless everything is here
if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535 if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535
|| Username == null || Password == null) || Username == null || Password == null)
{ {
Debug.Console(1, this, "Connect failed. Check hostname, port, username and password are set or not null"); Debug.Console(1, this, "Connect failed. Check hostname, port, username and password are set or not null");
return; return;
} }
// This handles both password and keyboard-interactive (like on OS-X, 'nixes) // Cleanup the old client if it already exists
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username); if (Client != null)
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt); {
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password); Debug.Console(1, this, "Cleaning up disconnected client");
Client.ErrorOccurred -= Client_ErrorOccurred;
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
if (Client != null) // This handles both password and keyboard-interactive (like on OS-X, 'nixes)
{ KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
Debug.Console(1, this, "Cleaning up disconnected client"); kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
Client.ErrorOccurred -= Client_ErrorOccurred; PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
KillStream();
}
Debug.Console(1, this, "Creating new SshClient"); Debug.Console(1, this, "Creating new SshClient");
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth); ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
Client = new SshClient(connectionInfo);
if (Client == null) Client.ErrorOccurred -= Client_ErrorOccurred;
{ Client.ErrorOccurred += Client_ErrorOccurred;
Client = new SshClient(connectionInfo);
}
Client.ErrorOccurred -= Client_ErrorOccurred;
Client.ErrorOccurred += Client_ErrorOccurred;
//You can do it! //Attempt to connect
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING; ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
try try
{ {
Client.Connect(); Client.Connect();
TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534); TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
TheStream.DataReceived += Stream_DataReceived; TheStream.DataReceived += Stream_DataReceived;
//TheStream.ErrorOccurred += TheStream_ErrorOccurred; //TheStream.ErrorOccurred += TheStream_ErrorOccurred;
Debug.Console(1, this, "Connected"); Debug.Console(1, this, "Connected");
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED; ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
return; // Success will not pass here return; // Success will not pass here
} }
catch (SshConnectionException e) catch (SshConnectionException e)
{ {
var ie = e.InnerException; // The details are inside!! var ie = e.InnerException; // The details are inside!!
if (ie is SocketException) if (ie is SocketException)
Debug.Console(1, this, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.GetType()); Debug.Console(1, this, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.GetType());
else if (ie is System.Net.Sockets.SocketException) else if (ie is System.Net.Sockets.SocketException)
Debug.Console(1, this, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})", Debug.Console(1, this, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType()); Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException) else if (ie is SshAuthenticationException)
{ {
Debug.Console(1, this, "Authentication failure for username '{0}', ({1})", Debug.Console(1, this, "Authentication failure for username '{0}', ({1})",
Username, ie.GetType()); Username, ie.GetType());
} }
else else
Debug.Console(1, this, "Error on connect:\r({0})", e); Debug.Console(1, this, "Error on connect:\r({0})", e);
} }
catch (Exception e) catch (Exception e)
{ {
Debug.Console(1, this, "Unhandled exception on connect:\r({0})", e); Debug.Console(1, this, "Unhandled exception on connect:\r({0})", e);
} }
// Sucess will not make it this far // Sucess will not make it this far
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED; ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
HandleConnectionFailure(); HandleConnectionFailure();
} }
@@ -282,25 +279,33 @@ namespace PepperDash.Core
ReconnectTimer = null; ReconnectTimer = null;
} }
KillStream(); KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
/// <summary>
/// Kills the stream, cleans up the client and sets it to null
/// </summary>
private void KillClient(SocketStatus status)
{
KillStream();
if (Client != null) if (Client != null)
{ {
Client.Disconnect(); Client.Disconnect();
Client = null; Client = null;
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY; ClientStatus = status;
Debug.Console(1, this, "Disconnected"); Debug.Console(1, this, "Disconnected");
} }
} }
/// <summary> /// <summary>
/// Anything to do with reestablishing connection on failures /// Anything to do with reestablishing connection on failures
/// </summary> /// </summary>
void HandleConnectionFailure() void HandleConnectionFailure()
{ {
if (Client != null) KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
Client.Disconnect();
KillStream(); Debug.Console(2, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
if (AutoReconnect && ConnectEnabled) if (AutoReconnect && ConnectEnabled)
{ {
@@ -324,24 +329,20 @@ namespace PepperDash.Core
} }
} }
/// <summary>
/// Kills the stream
/// </summary>
void KillStream() void KillStream()
{ {
if (TheStream != null) if (TheStream != null)
{ {
TheStream.DataReceived -= Stream_DataReceived; TheStream.DataReceived -= Stream_DataReceived;
//TheStream.ErrorOccurred -= TheStream_ErrorOccurred;
TheStream.Close(); TheStream.Close();
TheStream.Dispose(); TheStream.Dispose();
TheStream = null; TheStream = null;
} }
} }
//bool PropertiesHaveChanged()
//{
// return Hostname != PreviousHostname || Port != PreviousPort
// || Username != PreviousUsername || Password != PreviousPassword;
//}
/// <summary> /// <summary>
/// Handles the keyboard interactive authentication, should it be required. /// Handles the keyboard interactive authentication, should it be required.
/// </summary> /// </summary>
@@ -372,17 +373,6 @@ namespace PepperDash.Core
} }
} }
///// <summary>
///// Handler for errors on the stream...
///// </summary>
///// <param name="sender"></param>
///// <param name="e"></param>
//void TheStream_ErrorOccurred(object sender, ExceptionEventArgs e)
//{
// Debug.Console(1, this, "Unhandled SSH STREAM error: {0}", e.Exception);
// ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
// HandleConnectionFailure();
//}
/// <summary> /// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange /// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
@@ -411,15 +401,18 @@ namespace PepperDash.Core
#region IBasicCommunication Members #region IBasicCommunication Members
/// <summary> /// <summary>
/// /// Sends text to the server
/// </summary> /// </summary>
/// <param name="text"></param> /// <param name="text"></param>
public void SendText(string text) public void SendText(string text)
{ {
try try
{ {
TheStream.Write(text); if (Client != null)
TheStream.Flush(); {
TheStream.Write(text);
TheStream.Flush();
}
} }
catch catch
{ {
@@ -429,12 +422,19 @@ namespace PepperDash.Core
} }
} }
/// <summary>
/// Sends Bytes to the server
/// </summary>
/// <param name="bytes"></param>
public void SendBytes(byte[] bytes) public void SendBytes(byte[] bytes)
{ {
try try
{ {
TheStream.Write(bytes, 0, bytes.Length); if (Client != null)
TheStream.Flush(); {
TheStream.Write(bytes, 0, bytes.Length);
TheStream.Flush();
}
} }
catch catch
{ {
@@ -454,16 +454,36 @@ namespace PepperDash.Core
/// </summary> /// </summary>
public class SshConnectionChangeEventArgs : EventArgs public class SshConnectionChangeEventArgs : EventArgs
{ {
/// <summary>
/// Connection State
/// </summary>
public bool IsConnected { get; private set; } public bool IsConnected { get; private set; }
/// <summary>
/// Connection Status represented as a ushort
/// </summary>
public ushort UIsConnected { get { return (ushort)(Client.IsConnected ? 1 : 0); } } public ushort UIsConnected { get { return (ushort)(Client.IsConnected ? 1 : 0); } }
/// <summary>
/// The client
/// </summary>
public GenericSshClient Client { get; private set; } public GenericSshClient Client { get; private set; }
/// <summary>
/// Socket Status as represented by
/// </summary>
public ushort Status { get { return Client.UStatus; } } public ushort Status { get { return Client.UStatus; } }
// S+ Constructor /// <summary>
/// S+ Constructor
/// </summary>
public SshConnectionChangeEventArgs() { } public SshConnectionChangeEventArgs() { }
/// <summary>
/// EventArgs class
/// </summary>
/// <param name="isConnected">Connection State</param>
/// <param name="client">The Client</param>
public SshConnectionChangeEventArgs(bool isConnected, GenericSshClient client) public SshConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{ {
IsConnected = isConnected; IsConnected = isConnected;