mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-14 20:24:46 +00:00
Moving in ssh client
This commit is contained in:
312
Pepperdash Core/Pepperdash Core/Comm/GenericSshClient.cs
Normal file
312
Pepperdash Core/Pepperdash Core/Comm/GenericSshClient.cs
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@@ -0,0 +1,312 @@
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using System;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.Ssh;
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using Crestron.SimplSharp.Ssh.Common;
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namespace PepperDash.Core
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{
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public class ConnectionChangeEventArgs : EventArgs
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{
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public bool IsConnected { get; private set; }
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public GenericSshClient Client { get; private set; }
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public ushort Status { get { return Client.UStatus; } }
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// S+ Constructor
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public ConnectionChangeEventArgs() { }
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public ConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
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{
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IsConnected = isConnected;
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Client = client;
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}
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}
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//*****************************************************************************************************
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//*****************************************************************************************************
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public class GenericSshClient : Device, IBasicCommunication
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{
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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public event EventHandler<ConnectionChangeEventArgs> ConnectionChange;
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//public event EventHandler<DataReceiveEventArgs> DataReceive;
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public string Hostname { get; set; }
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/// <summary>
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/// Port on server
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/// </summary>
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public int Port { get; set; }
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public string Username { get; set; }
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public string Password { get; set; }
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public bool IsConnected
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{
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// returns false if no client or not connected
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get { return (Client != null ? Client.IsConnected : false); }
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set
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{
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if (value)
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UStatus = 2;
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OnConnectionChange();
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}
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}
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/// <summary>
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/// Contains the familiar Simpl analog status values
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/// </summary>
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public ushort UStatus { get; private set; }
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/// <summary>
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/// Determines whether client will attempt reconnection on failure
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/// </summary>
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public bool AutoReconnect { get; set; }
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/// <summary>
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/// S+ helper for bool value
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/// </summary>
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public ushort UAutoReconnect
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{
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set { AutoReconnect = value == 1; }
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}
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/// <summary>
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/// Millisecond value, determines the timeout period in between reconnect attempts
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/// </summary>
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public ushort AutoReconnectIntervalMs { get; set; }
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SshClient Client;
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ShellStream TheStream;
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CTimer ReconnectTimer;
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bool ReconnectTimerRunning;
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public GenericSshClient(string key, string hostname, int port, string username, string password) :
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base(key)
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{
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AutoReconnectIntervalMs = 5000;
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Hostname = hostname;
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Port = port;
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Username = username;
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Password = password;
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}
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/// <summary>
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/// Connect to the server, using the provided properties.
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/// </summary>
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public void Connect()
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{
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ReconnectTimerRunning = false;
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if (Hostname != null && Hostname != string.Empty && Port > 0 &&
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Username != null && Password != null)
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{
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Debug.Console(1, this, "attempting connect, IsConnected={0}", IsConnected);
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if (!IsConnected)
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{
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UStatus = 1;
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IsConnected = false;
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// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
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KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
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kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
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PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
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ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
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Client = new SshClient(connectionInfo);
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Client.ErrorOccurred += Client_ErrorOccurred;
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try
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{
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Client.Connect();
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if (Client.IsConnected)
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{
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Client.KeepAliveInterval = TimeSpan.FromSeconds(2);
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Client.SendKeepAlive();
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IsConnected = true;
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Debug.Console(1, this, "Connected");
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TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
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TheStream.DataReceived += Stream_DataReceived;
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TheStream.ErrorOccurred += Stream_ErrorOccurred;
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}
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return;
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}
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catch (SshConnectionException e)
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{
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var ie = e.InnerException; // The details are inside!!
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string msg;
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if (ie is SocketException)
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msg = string.Format("'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.GetType());
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else if (ie is System.Net.Sockets.SocketException)
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msg = string.Format("'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
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Key, Hostname, Port, ie.GetType());
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else if (ie is SshAuthenticationException)
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{
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msg = string.Format("'{0}' Authentication failure for username '{1}', ({2})",
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Username, Key, ie.GetType());
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Debug.Console(0, this, "Authentication failure for username '{0}', ({1})",
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Username, ie.GetType());
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}
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else
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Debug.Console(0, this, "Error on connect:\r({0})", e);
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}
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}
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}
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else
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{
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Debug.Console(0, this, "Connect failed. Check hostname, port, username and password are set or not null");
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}
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// Sucess will not make it this far
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UStatus = 3;
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IsConnected = false;
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HandleConnectionFailure();
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}
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/// <summary>
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/// Disconnect the clients and put away it's resources.
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/// </summary>
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public void Disconnect()
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{
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// Stop trying reconnects, if we are
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if(ReconnectTimer != null) ReconnectTimer.Stop();
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// Otherwise just close up
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if (Client != null) // && Client.IsConnected) <-- Doesn't always report properly...
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{
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Debug.Console(1, this, "Disconnecting");
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Client.Disconnect();
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Cleanup();
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UStatus = 5;
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IsConnected = false;
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}
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}
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/// <summary>
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/// Anything to do with reestablishing connection on failures
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/// </summary>
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void HandleConnectionFailure()
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{
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Debug.Console(2, this, "Checking autoreconnect: {0}, {1}ms",
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AutoReconnect, AutoReconnectIntervalMs);
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if (AutoReconnect)
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{
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if (ReconnectTimer == null || !ReconnectTimerRunning)
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{
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ReconnectTimer = new CTimer(o => Connect(), AutoReconnectIntervalMs);
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ReconnectTimerRunning = true;
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Debug.Console(1, this, "Attempting connection in {0} seconds",
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(float)(AutoReconnectIntervalMs / 1000));
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}
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else
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{
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Debug.Console(2, this, "{0} second reconnect cycle running",
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(float)(AutoReconnectIntervalMs / 1000));
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}
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}
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}
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void Cleanup()
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{
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Debug.Console(2, this, "cleaning up resources");
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Client = null;
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}
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/// <summary>
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/// Handles the keyboard interactive authentication, should it be required.
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/// </summary>
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void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
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{
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foreach (AuthenticationPrompt prompt in e.Prompts)
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if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
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prompt.Response = Password;
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}
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/// <summary>
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/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
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/// </summary>
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void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
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{
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var bytes = e.Data;
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if (bytes.Length > 0)
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{
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var bytesHandler = BytesReceived;
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if (bytesHandler != null)
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bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
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var textHandler = TextReceived;
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if (textHandler != null)
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{
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var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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textHandler(this, new GenericCommMethodReceiveTextArgs(str));
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}
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}
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}
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/// <summary>
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/// Error event handler for stream events
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/// </summary>
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void Stream_ErrorOccurred(object sender, ExceptionEventArgs e)
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{
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Debug.Console(2, this, "CRITICAL: PLEASE REPORT - SSH client stream error:\r{0}", e.Exception);
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}
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/// <summary>
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/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
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/// event
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/// </summary>
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void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
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{
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Debug.Console(0, this, "SSH client error: {0}", e.Exception);
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if (e.Exception is SocketException)
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{
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// ****LOG SOMETHING
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UStatus = 4;
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}
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IsConnected = false;
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HandleConnectionFailure();
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}
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/// <summary>
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/// Helper for ConnectionChange event
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/// </summary>
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void OnConnectionChange()
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{
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if(ConnectionChange != null)
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ConnectionChange(this, new ConnectionChangeEventArgs(IsConnected, this));
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}
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#region IBasicCommunication Members
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public void SendText(string text)
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{
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try
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{
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TheStream.Write(text);
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TheStream.Flush();
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}
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catch
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{
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Debug.Console(1, this, "Stream write failed. Disconnected, closing");
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UStatus = 4;
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IsConnected = false;
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HandleConnectionFailure();
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}
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}
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public void SendBytes(byte[] bytes)
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{
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try
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{
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TheStream.Write(bytes, 0, bytes.Length);
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TheStream.Flush();
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}
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catch
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{
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Debug.Console(1, this, "Stream write failed. Disconnected, closing");
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UStatus = 4;
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IsConnected = false;
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HandleConnectionFailure();
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}
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}
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#endregion
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}
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}
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182
Pepperdash Core/Pepperdash Core/Comm/GenericTcpIpClient.cs
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182
Pepperdash Core/Pepperdash Core/Comm/GenericTcpIpClient.cs
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@@ -0,0 +1,182 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace PepperDash.Core
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{
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public class GenericTcpIpClient : Device, IBasicCommunication
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{
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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public TCPClient Client { get; private set; }
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public bool IsConnected { get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } }
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public string Status { get { return Client.ClientStatus.ToString(); } }
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public string ConnectionFailure { get { return Client.ClientStatus.ToString(); } }
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public bool Connected
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{
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get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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}
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CTimer RetryTimer;
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public GenericTcpIpClient(string key, string address, int port, int bufferSize)
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: base(key)
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{
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Client = new TCPClient(address, port, bufferSize);
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}
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public override bool CustomActivate()
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{
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Client.SocketStatusChange += new TCPClientSocketStatusChangeEventHandler(Client_SocketStatusChange);
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return true;
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}
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public override bool Deactivate()
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{
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Client.SocketStatusChange -= this.Client_SocketStatusChange;
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return true;
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}
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public void Connect()
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{
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Client.ConnectToServerAsync(null);
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}
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public void Disconnnect()
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{
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Client.DisconnectFromServer();
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}
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void ConnectToServerCallback(TCPClient c)
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{
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if (c.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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WaitAndTryReconnect();
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}
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void WaitAndTryReconnect()
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{
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Client.DisconnectFromServer();
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Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
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RetryTimer = new CTimer(o => { Client.ConnectToServerAsync(ConnectToServerCallback); }, 1000);
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}
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void Receive(TCPClient client, int numBytes)
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{
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if (numBytes > 0)
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{
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var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
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var bytesHandler = BytesReceived;
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if (bytesHandler != null)
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bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
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var textHandler = TextReceived;
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if (textHandler != null)
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{
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var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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textHandler(this, new GenericCommMethodReceiveTextArgs(str));
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}
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}
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Client.ReceiveDataAsync(Receive);
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}
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/// <summary>
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/// General send method
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/// </summary>
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public void SendText(string text)
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{
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var bytes = Encoding.GetEncoding(28591).GetBytes(text);
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// Check debug level before processing byte array
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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/// <summary>
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/// This is useful from console and...?
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/// </summary>
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public void SendEscapedText(string text)
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{
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var unescapedText = Regex.Replace(text, @"\\x([0-9a-fA-F][0-9a-fA-F])", s =>
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{
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var hex = s.Groups[1].Value;
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return ((char)Convert.ToByte(hex, 16)).ToString();
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});
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SendText(unescapedText);
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}
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public void SendBytes(byte[] bytes)
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{
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
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{
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if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED &&
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client.ClientStatus != SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
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WaitAndTryReconnect();
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Debug.Console(2, this, "Socket status change {0}", clientSocketStatus);
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switch (clientSocketStatus)
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{
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case SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY:
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break;
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case SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY:
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break;
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case SocketStatus.SOCKET_STATUS_CONNECTED:
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Client.ReceiveDataAsync(Receive);
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break;
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case SocketStatus.SOCKET_STATUS_CONNECT_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_LOOKUP:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_RESOLVED:
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break;
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case SocketStatus.SOCKET_STATUS_LINK_LOST:
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break;
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case SocketStatus.SOCKET_STATUS_NO_CONNECT:
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break;
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case SocketStatus.SOCKET_STATUS_SOCKET_NOT_EXIST:
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break;
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case SocketStatus.SOCKET_STATUS_WAITING:
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break;
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default:
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break;
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}
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}
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}
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public class TcpIpConfig
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{
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[JsonProperty(Required = Required.Always)]
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public string Address { get; set; }
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[JsonProperty(Required = Required.Always)]
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public int Port { get; set; }
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/// <summary>
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/// Defaults to 32768
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/// </summary>
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public int BufferSize { get; set; }
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public TcpIpConfig()
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{
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BufferSize = 32768;
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}
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}
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}
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16
Pepperdash Core/Pepperdash Core/Comm/SshConfig.cs
Normal file
16
Pepperdash Core/Pepperdash Core/Comm/SshConfig.cs
Normal file
@@ -0,0 +1,16 @@
|
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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using Crestron.SimplSharp;
|
||||
|
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using Newtonsoft.Json;
|
||||
|
||||
namespace PepperDash.Core
|
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{
|
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public class SshConfig : TcpIpConfig
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{
|
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public string Username { get; set; }
|
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public string Password { get; set; }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user