Moving in ssh client

This commit is contained in:
Heath Volmer
2016-08-03 15:30:48 -06:00
parent 1ee963afe7
commit 433b4eba81
12 changed files with 361 additions and 17 deletions

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using System;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.Ssh;
using Crestron.SimplSharp.Ssh.Common;
namespace PepperDash.Core
{
public class ConnectionChangeEventArgs : EventArgs
{
public bool IsConnected { get; private set; }
public GenericSshClient Client { get; private set; }
public ushort Status { get { return Client.UStatus; } }
// S+ Constructor
public ConnectionChangeEventArgs() { }
public ConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{
IsConnected = isConnected;
Client = client;
}
}
//*****************************************************************************************************
//*****************************************************************************************************
public class GenericSshClient : Device, IBasicCommunication
{
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
public event EventHandler<ConnectionChangeEventArgs> ConnectionChange;
//public event EventHandler<DataReceiveEventArgs> DataReceive;
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public bool IsConnected
{
// returns false if no client or not connected
get { return (Client != null ? Client.IsConnected : false); }
set
{
if (value)
UStatus = 2;
OnConnectionChange();
}
}
/// <summary>
/// Contains the familiar Simpl analog status values
/// </summary>
public ushort UStatus { get; private set; }
/// <summary>
/// Determines whether client will attempt reconnection on failure
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// S+ helper for bool value
/// </summary>
public ushort UAutoReconnect
{
set { AutoReconnect = value == 1; }
}
/// <summary>
/// Millisecond value, determines the timeout period in between reconnect attempts
/// </summary>
public ushort AutoReconnectIntervalMs { get; set; }
SshClient Client;
ShellStream TheStream;
CTimer ReconnectTimer;
bool ReconnectTimerRunning;
public GenericSshClient(string key, string hostname, int port, string username, string password) :
base(key)
{
AutoReconnectIntervalMs = 5000;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
}
/// <summary>
/// Connect to the server, using the provided properties.
/// </summary>
public void Connect()
{
ReconnectTimerRunning = false;
if (Hostname != null && Hostname != string.Empty && Port > 0 &&
Username != null && Password != null)
{
Debug.Console(1, this, "attempting connect, IsConnected={0}", IsConnected);
if (!IsConnected)
{
UStatus = 1;
IsConnected = false;
// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
Client = new SshClient(connectionInfo);
Client.ErrorOccurred += Client_ErrorOccurred;
try
{
Client.Connect();
if (Client.IsConnected)
{
Client.KeepAliveInterval = TimeSpan.FromSeconds(2);
Client.SendKeepAlive();
IsConnected = true;
Debug.Console(1, this, "Connected");
TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
TheStream.DataReceived += Stream_DataReceived;
TheStream.ErrorOccurred += Stream_ErrorOccurred;
}
return;
}
catch (SshConnectionException e)
{
var ie = e.InnerException; // The details are inside!!
string msg;
if (ie is SocketException)
msg = string.Format("'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.GetType());
else if (ie is System.Net.Sockets.SocketException)
msg = string.Format("'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException)
{
msg = string.Format("'{0}' Authentication failure for username '{1}', ({2})",
Username, Key, ie.GetType());
Debug.Console(0, this, "Authentication failure for username '{0}', ({1})",
Username, ie.GetType());
}
else
Debug.Console(0, this, "Error on connect:\r({0})", e);
}
}
}
else
{
Debug.Console(0, this, "Connect failed. Check hostname, port, username and password are set or not null");
}
// Sucess will not make it this far
UStatus = 3;
IsConnected = false;
HandleConnectionFailure();
}
/// <summary>
/// Disconnect the clients and put away it's resources.
/// </summary>
public void Disconnect()
{
// Stop trying reconnects, if we are
if(ReconnectTimer != null) ReconnectTimer.Stop();
// Otherwise just close up
if (Client != null) // && Client.IsConnected) <-- Doesn't always report properly...
{
Debug.Console(1, this, "Disconnecting");
Client.Disconnect();
Cleanup();
UStatus = 5;
IsConnected = false;
}
}
/// <summary>
/// Anything to do with reestablishing connection on failures
/// </summary>
void HandleConnectionFailure()
{
Debug.Console(2, this, "Checking autoreconnect: {0}, {1}ms",
AutoReconnect, AutoReconnectIntervalMs);
if (AutoReconnect)
{
if (ReconnectTimer == null || !ReconnectTimerRunning)
{
ReconnectTimer = new CTimer(o => Connect(), AutoReconnectIntervalMs);
ReconnectTimerRunning = true;
Debug.Console(1, this, "Attempting connection in {0} seconds",
(float)(AutoReconnectIntervalMs / 1000));
}
else
{
Debug.Console(2, this, "{0} second reconnect cycle running",
(float)(AutoReconnectIntervalMs / 1000));
}
}
}
void Cleanup()
{
Debug.Console(2, this, "cleaning up resources");
Client = null;
}
/// <summary>
/// Handles the keyboard interactive authentication, should it be required.
/// </summary>
void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
{
foreach (AuthenticationPrompt prompt in e.Prompts)
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
prompt.Response = Password;
}
/// <summary>
/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
/// </summary>
void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
{
var bytes = e.Data;
if (bytes.Length > 0)
{
var bytesHandler = BytesReceived;
if (bytesHandler != null)
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
var textHandler = TextReceived;
if (textHandler != null)
{
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
}
/// <summary>
/// Error event handler for stream events
/// </summary>
void Stream_ErrorOccurred(object sender, ExceptionEventArgs e)
{
Debug.Console(2, this, "CRITICAL: PLEASE REPORT - SSH client stream error:\r{0}", e.Exception);
}
/// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
/// event
/// </summary>
void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
{
Debug.Console(0, this, "SSH client error: {0}", e.Exception);
if (e.Exception is SocketException)
{
// ****LOG SOMETHING
UStatus = 4;
}
IsConnected = false;
HandleConnectionFailure();
}
/// <summary>
/// Helper for ConnectionChange event
/// </summary>
void OnConnectionChange()
{
if(ConnectionChange != null)
ConnectionChange(this, new ConnectionChangeEventArgs(IsConnected, this));
}
#region IBasicCommunication Members
public void SendText(string text)
{
try
{
TheStream.Write(text);
TheStream.Flush();
}
catch
{
Debug.Console(1, this, "Stream write failed. Disconnected, closing");
UStatus = 4;
IsConnected = false;
HandleConnectionFailure();
}
}
public void SendBytes(byte[] bytes)
{
try
{
TheStream.Write(bytes, 0, bytes.Length);
TheStream.Flush();
}
catch
{
Debug.Console(1, this, "Stream write failed. Disconnected, closing");
UStatus = 4;
IsConnected = false;
HandleConnectionFailure();
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace PepperDash.Core
{
public class GenericTcpIpClient : Device, IBasicCommunication
{
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
public TCPClient Client { get; private set; }
public bool IsConnected { get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } }
public string Status { get { return Client.ClientStatus.ToString(); } }
public string ConnectionFailure { get { return Client.ClientStatus.ToString(); } }
public bool Connected
{
get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
CTimer RetryTimer;
public GenericTcpIpClient(string key, string address, int port, int bufferSize)
: base(key)
{
Client = new TCPClient(address, port, bufferSize);
}
public override bool CustomActivate()
{
Client.SocketStatusChange += new TCPClientSocketStatusChangeEventHandler(Client_SocketStatusChange);
return true;
}
public override bool Deactivate()
{
Client.SocketStatusChange -= this.Client_SocketStatusChange;
return true;
}
public void Connect()
{
Client.ConnectToServerAsync(null);
}
public void Disconnnect()
{
Client.DisconnectFromServer();
}
void ConnectToServerCallback(TCPClient c)
{
if (c.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
WaitAndTryReconnect();
}
void WaitAndTryReconnect()
{
Client.DisconnectFromServer();
Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
RetryTimer = new CTimer(o => { Client.ConnectToServerAsync(ConnectToServerCallback); }, 1000);
}
void Receive(TCPClient client, int numBytes)
{
if (numBytes > 0)
{
var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
var bytesHandler = BytesReceived;
if (bytesHandler != null)
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
var textHandler = TextReceived;
if (textHandler != null)
{
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
Client.ReceiveDataAsync(Receive);
}
/// <summary>
/// General send method
/// </summary>
public void SendText(string text)
{
var bytes = Encoding.GetEncoding(28591).GetBytes(text);
// Check debug level before processing byte array
if (Debug.Level == 2)
Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
Client.SendData(bytes, bytes.Length);
}
/// <summary>
/// This is useful from console and...?
/// </summary>
public void SendEscapedText(string text)
{
var unescapedText = Regex.Replace(text, @"\\x([0-9a-fA-F][0-9a-fA-F])", s =>
{
var hex = s.Groups[1].Value;
return ((char)Convert.ToByte(hex, 16)).ToString();
});
SendText(unescapedText);
}
public void SendBytes(byte[] bytes)
{
if (Debug.Level == 2)
Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
Client.SendData(bytes, bytes.Length);
}
void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
{
if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED &&
client.ClientStatus != SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
WaitAndTryReconnect();
Debug.Console(2, this, "Socket status change {0}", clientSocketStatus);
switch (clientSocketStatus)
{
case SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY:
break;
case SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY:
break;
case SocketStatus.SOCKET_STATUS_CONNECTED:
Client.ReceiveDataAsync(Receive);
break;
case SocketStatus.SOCKET_STATUS_CONNECT_FAILED:
break;
case SocketStatus.SOCKET_STATUS_DNS_FAILED:
break;
case SocketStatus.SOCKET_STATUS_DNS_LOOKUP:
break;
case SocketStatus.SOCKET_STATUS_DNS_RESOLVED:
break;
case SocketStatus.SOCKET_STATUS_LINK_LOST:
break;
case SocketStatus.SOCKET_STATUS_NO_CONNECT:
break;
case SocketStatus.SOCKET_STATUS_SOCKET_NOT_EXIST:
break;
case SocketStatus.SOCKET_STATUS_WAITING:
break;
default:
break;
}
}
}
public class TcpIpConfig
{
[JsonProperty(Required = Required.Always)]
public string Address { get; set; }
[JsonProperty(Required = Required.Always)]
public int Port { get; set; }
/// <summary>
/// Defaults to 32768
/// </summary>
public int BufferSize { get; set; }
public TcpIpConfig()
{
BufferSize = 32768;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Newtonsoft.Json;
namespace PepperDash.Core
{
public class SshConfig : TcpIpConfig
{
public string Username { get; set; }
public string Password { get; set; }
}
}